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Diffstat (limited to 'scene/main/node.cpp')
-rw-r--r--scene/main/node.cpp188
1 files changed, 172 insertions, 16 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 7e31bf8dd0..631dc8dcc7 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -196,6 +196,14 @@ void Node::_propagate_enter_tree() {
}
data.blocked--;
+
+#ifdef DEBUG_ENABLED
+
+ if (ScriptDebugger::get_singleton() && data.filename!=String()) {
+ //used for live edit
+ data.tree->live_scene_edit_cache[data.filename].insert(this);
+ }
+#endif
// enter groups
}
@@ -205,6 +213,28 @@ void Node::_propagate_exit_tree() {
//block while removing children
+#ifdef DEBUG_ENABLED
+
+ if (ScriptDebugger::get_singleton() && data.filename!=String()) {
+ //used for live edit
+ Map<String,Set<Node*> >::Element *E=data.tree->live_scene_edit_cache.find(data.filename);
+ if (E) {
+ E->get().erase(this);
+ if (E->get().size()==0) {
+ data.tree->live_scene_edit_cache.erase(E);
+ }
+ }
+
+ Map<Node*,Map<ObjectID,Node*> >::Element *F=data.tree->live_edit_remove_list.find(this);
+ if (F) {
+ for (Map<ObjectID,Node*>::Element*G=F->get().front();G;G=G->next()) {
+
+ memdelete(G->get());
+ }
+ data.tree->live_edit_remove_list.erase(F);
+ }
+ }
+#endif
data.blocked++;
for (int i=data.children.size()-1;i>=0;i--) {
@@ -552,6 +582,52 @@ void Node::set_human_readable_collision_renaming(bool p_enabled) {
}
+
+String Node::validate_child_name(const String& p_name) const {
+
+ //this approach to autoset node names is human readable but very slow
+ //it's turned on while running in the editor
+
+ String basename = p_name;
+
+ if (basename==String()) {
+
+ return String();
+ }
+
+ int val=1;
+
+ for(;;) {
+
+ String attempted = val > 1 ? (basename + " " +itos(val) ) : basename;
+
+ bool found=false;
+
+ for (int i=0;i<data.children.size();i++) {
+
+ //if (data.children[i]==p_child)
+ // continue;
+ if (data.children[i]->get_name() == attempted) {
+ found=true;
+ break;
+ }
+
+ }
+
+ if (found) {
+
+ val++;
+ continue;
+ }
+
+ return attempted;
+ break;
+ }
+
+ return basename;
+
+}
+
void Node::_validate_child_name(Node *p_child) {
/* Make sure the name is unique */
@@ -765,6 +841,20 @@ Node *Node::get_child(int p_index) const {
return data.children[p_index];
}
+
+Node *Node::_get_child_by_name(const StringName& p_name) const {
+
+ int cc=data.children.size();
+ Node* const* cd=data.children.ptr();
+
+ for(int i=0;i<cc;i++){
+ if (cd[i]->data.name==p_name)
+ return cd[i];
+ }
+
+ return NULL;
+}
+
Node *Node::_get_node(const NodePath& p_path) const {
ERR_FAIL_COND_V( !data.inside_tree && p_path.is_absolute(), NULL );
@@ -830,8 +920,10 @@ Node *Node::_get_node(const NodePath& p_path) const {
Node *Node::get_node(const NodePath& p_path) const {
Node *node = _get_node(p_path);
- ERR_EXPLAIN("Node not found: "+p_path);
- ERR_FAIL_COND_V(!node,NULL);
+ if (!node) {
+ ERR_EXPLAIN("Node not found: "+p_path);
+ ERR_FAIL_COND_V(!node,NULL);
+ }
return node;
}
@@ -960,6 +1052,7 @@ void Node::get_owned_by(Node *p_by,List<Node*> *p_owned) {
void Node::_set_owner_nocheck(Node* p_owner) {
+ ERR_FAIL_COND(data.owner);
data.owner=p_owner;
data.owner->data.owned.push_back( this );
data.OW = data.owner->data.owned.back();
@@ -1256,8 +1349,30 @@ String Node::get_filename() const {
return data.filename;
}
+void Node::set_editable_instance(Node* p_node,bool p_editable) {
+
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_COND(!is_a_parent_of(p_node));
+ NodePath p = get_path_to(p_node);
+ if (!p_editable)
+ data.editable_instances.erase(p);
+ else
+ data.editable_instances[p]=true;
+
+}
+
+bool Node::is_editable_instance(Node *p_node) const {
+
+ if (!p_node)
+ return false; //easier, null is never editable :)
+ ERR_FAIL_COND_V(!is_a_parent_of(p_node),false);
+ NodePath p = get_path_to(p_node);
+ return data.editable_instances.has(p);
+}
+#if 0
+
void Node::generate_instance_state() {
List<PropertyInfo> properties;
@@ -1307,13 +1422,36 @@ Dictionary Node::get_instance_state() const {
return data.instance_state;
}
-Vector<StringName> Node::get_instance_groups() const {
+#endif
+
+void Node::set_scene_instance_state(const Ref<SceneState>& p_state) {
+
+ data.instance_state=p_state;
+}
+
+Ref<SceneState> Node::get_scene_instance_state() const{
+
+ return data.instance_state;
+}
+
+void Node::set_scene_inherited_state(const Ref<SceneState>& p_state) {
- return data.instance_groups;
+ data.inherited_state=p_state;
}
-Vector<Node::Connection> Node::get_instance_connections() const{
- return data.instance_connections;
+Ref<SceneState> Node::get_scene_inherited_state() const{
+
+ return data.inherited_state;
+}
+
+void Node::set_scene_instance_load_placeholder(bool p_enable) {
+
+ data.use_placeholder=p_enable;
+}
+
+bool Node::get_scene_instance_load_placeholder() const{
+
+ return data.use_placeholder;
}
int Node::get_position_in_parent() const {
@@ -1323,18 +1461,31 @@ int Node::get_position_in_parent() const {
-Node *Node::duplicate() const {
+Node *Node::duplicate(bool p_use_instancing) const {
Node *node=NULL;
- Object *obj = ObjectTypeDB::instance(get_type());
- ERR_FAIL_COND_V(!obj,NULL);
- node = obj->cast_to<Node>();
- if (!node)
- memdelete(obj);
- ERR_FAIL_COND_V(!node,NULL);
+ bool instanced=false;
+
+ if (p_use_instancing && get_filename()!=String()) {
+ Ref<PackedScene> res = ResourceLoader::load(get_filename());
+ ERR_FAIL_COND_V(res.is_null(),NULL);
+ node=res->instance();
+ ERR_FAIL_COND_V(!node,NULL);
+
+ instanced=true;
+
+ } else {
+
+ Object *obj = ObjectTypeDB::instance(get_type());
+ ERR_FAIL_COND_V(!obj,NULL);
+ node = obj->cast_to<Node>();
+ if (!node)
+ memdelete(obj);
+ ERR_FAIL_COND_V(!node,NULL);
+ }
if (get_filename()!="") { //an instance
@@ -1360,7 +1511,10 @@ Node *Node::duplicate() const {
if (get_child(i)->data.parent_owned)
continue;
- Node *dup = get_child(i)->duplicate();
+ if (instanced && get_child(i)->data.owner==this)
+ continue; //part of instance
+
+ Node *dup = get_child(i)->duplicate(p_use_instancing);
if (!dup) {
memdelete(node);
@@ -1839,7 +1993,7 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_node","path"),&Node::has_node);
ObjectTypeDB::bind_method(_MD("get_node:Node","path"),&Node::get_node);
ObjectTypeDB::bind_method(_MD("get_parent:Parent"),&Node::get_parent);
- ObjectTypeDB::bind_method(_MD("find_node:Node","mask","recursive","owned"),&Node::get_node,DEFVAL(true),DEFVAL(true));
+ ObjectTypeDB::bind_method(_MD("find_node:Node","mask","recursive","owned"),&Node::find_node,DEFVAL(true),DEFVAL(true));
ObjectTypeDB::bind_method(_MD("has_node_and_resource","path"),&Node::has_node_and_resource);
ObjectTypeDB::bind_method(_MD("get_node_and_resource","path"),&Node::_get_node_and_resource);
@@ -1882,7 +2036,7 @@ void Node::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_tree:SceneTree"),&Node::get_tree);
- ObjectTypeDB::bind_method(_MD("duplicate:Node"),&Node::duplicate);
+ ObjectTypeDB::bind_method(_MD("duplicate:Node","use_instancing"),&Node::duplicate,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("replace_by","node:Node","keep_data"),&Node::replace_by,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_viewport"),&Node::get_viewport);
@@ -1957,6 +2111,7 @@ Node::Node() {
data.parent_owned=false;
data.in_constructor=true;
data.viewport=NULL;
+ data.use_placeholder=false;
}
Node::~Node() {
@@ -1973,3 +2128,4 @@ Node::~Node() {
}
+////////////////////////////////