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-rw-r--r--scene/main/multiplayer_peer.cpp303
1 files changed, 303 insertions, 0 deletions
diff --git a/scene/main/multiplayer_peer.cpp b/scene/main/multiplayer_peer.cpp
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+++ b/scene/main/multiplayer_peer.cpp
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+/*************************************************************************/
+/* multiplayer_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multiplayer_peer.h"
+
+#include "core/os/os.h"
+
+uint32_t MultiplayerPeer::generate_unique_id() const {
+ uint32_t hash = 0;
+
+ while (hash == 0 || hash == 1) {
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
+ hash = hash_murmur3_one_32(
+ (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
+ hash = hash_murmur3_one_32(
+ (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
+ hash = hash_murmur3_one_32(
+ (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
+
+ hash = hash_fmix32(hash);
+ hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
+ }
+
+ return hash;
+}
+
+void MultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int MultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void MultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+}
+
+bool MultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel);
+ ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel);
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
+
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
+
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
+
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("generate_unique_id"), &MultiplayerPeer::generate_unique_id);
+
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel");
+
+ BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED);
+ BIND_ENUM_CONSTANT(CONNECTION_CONNECTING);
+ BIND_ENUM_CONSTANT(CONNECTION_CONNECTED);
+
+ BIND_CONSTANT(TARGET_PEER_BROADCAST);
+ BIND_CONSTANT(TARGET_PEER_SERVER);
+
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE);
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED);
+ BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE);
+
+ ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+ ADD_SIGNAL(MethodInfo("connection_succeeded"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+}
+
+/*************/
+
+int MultiplayerPeerExtension::get_available_packet_count() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
+ return -1;
+}
+
+Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+ return (Error)err;
+ }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) {
+ if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) {
+ return FAILED;
+ }
+
+ if (script_buffer.size() == 0) {
+ return Error::ERR_UNAVAILABLE;
+ }
+
+ *r_buffer = script_buffer.ptr();
+ r_buffer_size = script_buffer.size();
+
+ return Error::OK;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
+ return FAILED;
+}
+
+Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+ return (Error)err;
+ }
+ if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) {
+ PackedByteArray a;
+ a.resize(p_buffer_size);
+ memcpy(a.ptrw(), p_buffer, p_buffer_size);
+
+ if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) {
+ return FAILED;
+ }
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
+ return FAILED;
+}
+
+int MultiplayerPeerExtension::get_max_packet_size() const {
+ int size;
+ if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+ return size;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
+ if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_channel(p_channel);
+}
+
+int MultiplayerPeerExtension::get_transfer_channel() const {
+ int channel;
+ if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
+ return channel;
+ }
+ return MultiplayerPeer::get_transfer_channel();
+}
+
+void MultiplayerPeerExtension::set_transfer_mode(TransferMode p_mode) {
+ if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_mode(p_mode);
+}
+
+MultiplayerPeer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
+ int mode;
+ if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
+ return (MultiplayerPeer::TransferMode)mode;
+ }
+ return MultiplayerPeer::get_transfer_mode();
+}
+
+void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
+ if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_packet_peer() const {
+ int peer;
+ if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
+ return peer;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
+ return 0;
+}
+
+bool MultiplayerPeerExtension::is_server() const {
+ bool server;
+ if (GDVIRTUAL_CALL(_is_server, server)) {
+ return server;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
+ return false;
+}
+
+void MultiplayerPeerExtension::poll() {
+ int err;
+ if (GDVIRTUAL_CALL(_poll, err)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_unique_id() const {
+ int id;
+ if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+ return id;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
+ if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
+ return;
+ }
+ MultiplayerPeer::set_refuse_new_connections(p_enable);
+}
+
+bool MultiplayerPeerExtension::is_refusing_new_connections() const {
+ bool refusing;
+ if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
+ return refusing;
+ }
+ return MultiplayerPeer::is_refusing_new_connections();
+}
+
+MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
+ int status;
+ if (GDVIRTUAL_CALL(_get_connection_status, status)) {
+ return (ConnectionStatus)status;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
+ return CONNECTION_DISCONNECTED;
+}
+
+void MultiplayerPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+ GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+ GDVIRTUAL_BIND(_get_available_packet_count);
+ GDVIRTUAL_BIND(_get_max_packet_size);
+
+ GDVIRTUAL_BIND(_get_packet_script)
+ GDVIRTUAL_BIND(_put_packet_script, "p_buffer");
+
+ GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
+ GDVIRTUAL_BIND(_get_transfer_channel);
+
+ GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
+ GDVIRTUAL_BIND(_get_transfer_mode);
+
+ GDVIRTUAL_BIND(_set_target_peer, "p_peer");
+
+ GDVIRTUAL_BIND(_get_packet_peer);
+ GDVIRTUAL_BIND(_is_server);
+ GDVIRTUAL_BIND(_poll);
+ GDVIRTUAL_BIND(_get_unique_id);
+ GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
+ GDVIRTUAL_BIND(_is_refusing_new_connections);
+ GDVIRTUAL_BIND(_get_connection_status);
+}