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-rw-r--r--scene/main/canvas_layer.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index a20c3d761e..04d72b5a3d 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -259,33 +259,33 @@ int CanvasLayer::get_sort_index() {
void CanvasLayer::_bind_methods() {
- ClassDB::bind_method(_MD("set_layer","layer"),&CanvasLayer::set_layer);
- ClassDB::bind_method(_MD("get_layer"),&CanvasLayer::get_layer);
+ ClassDB::bind_method(D_METHOD("set_layer","layer"),&CanvasLayer::set_layer);
+ ClassDB::bind_method(D_METHOD("get_layer"),&CanvasLayer::get_layer);
- ClassDB::bind_method(_MD("set_transform","transform"),&CanvasLayer::set_transform);
- ClassDB::bind_method(_MD("get_transform"),&CanvasLayer::get_transform);
+ ClassDB::bind_method(D_METHOD("set_transform","transform"),&CanvasLayer::set_transform);
+ ClassDB::bind_method(D_METHOD("get_transform"),&CanvasLayer::get_transform);
- ClassDB::bind_method(_MD("set_offset","offset"),&CanvasLayer::set_offset);
- ClassDB::bind_method(_MD("get_offset"),&CanvasLayer::get_offset);
+ ClassDB::bind_method(D_METHOD("set_offset","offset"),&CanvasLayer::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"),&CanvasLayer::get_offset);
- ClassDB::bind_method(_MD("set_rotation","radians"),&CanvasLayer::set_rotation);
- ClassDB::bind_method(_MD("get_rotation"),&CanvasLayer::get_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation","radians"),&CanvasLayer::set_rotation);
+ ClassDB::bind_method(D_METHOD("get_rotation"),&CanvasLayer::get_rotation);
- ClassDB::bind_method(_MD("set_rotationd","degrees"),&CanvasLayer::set_rotationd);
- ClassDB::bind_method(_MD("get_rotationd"),&CanvasLayer::get_rotationd);
+ ClassDB::bind_method(D_METHOD("set_rotationd","degrees"),&CanvasLayer::set_rotationd);
+ ClassDB::bind_method(D_METHOD("get_rotationd"),&CanvasLayer::get_rotationd);
// TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(_MD("_set_rotationd","degrees"),&CanvasLayer::_set_rotationd);
- ClassDB::bind_method(_MD("_get_rotationd"),&CanvasLayer::_get_rotationd);
+ ClassDB::bind_method(D_METHOD("_set_rotationd","degrees"),&CanvasLayer::_set_rotationd);
+ ClassDB::bind_method(D_METHOD("_get_rotationd"),&CanvasLayer::_get_rotationd);
- ClassDB::bind_method(_MD("set_scale","scale"),&CanvasLayer::set_scale);
- ClassDB::bind_method(_MD("get_scale"),&CanvasLayer::get_scale);
+ ClassDB::bind_method(D_METHOD("set_scale","scale"),&CanvasLayer::set_scale);
+ ClassDB::bind_method(D_METHOD("get_scale"),&CanvasLayer::get_scale);
- ClassDB::bind_method(_MD("set_custom_viewport","viewport:Viewport"),&CanvasLayer::set_custom_viewport);
- ClassDB::bind_method(_MD("get_custom_viewport:Viewport"),&CanvasLayer::get_custom_viewport);
+ ClassDB::bind_method(D_METHOD("set_custom_viewport","viewport:Viewport"),&CanvasLayer::set_custom_viewport);
+ ClassDB::bind_method(D_METHOD("get_custom_viewport:Viewport"),&CanvasLayer::get_custom_viewport);
- ClassDB::bind_method(_MD("get_world_2d:World2D"),&CanvasLayer::get_world_2d);
- //ClassDB::bind_method(_MD("get_viewport"),&CanvasLayer::get_viewport);
+ ClassDB::bind_method(D_METHOD("get_world_2d:World2D"),&CanvasLayer::get_world_2d);
+ //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport);
ADD_PROPERTY( PropertyInfo(Variant::INT,"layer",PROPERTY_HINT_RANGE,"-128,128,1"),"set_layer","get_layer") ;
//ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ;