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-rw-r--r--scene/main/canvas_item.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index b2c12b2ea2..a7e9fc3c79 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -249,9 +249,9 @@ public:
void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, real_t p_dash = 2.0, bool p_aligned = true);
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
- void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
+ void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = -1.0);