summaryrefslogtreecommitdiff
path: root/scene/main/canvas_item.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/main/canvas_item.h')
-rw-r--r--scene/main/canvas_item.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index dc17c5283b..31edd424a1 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -45,7 +45,6 @@ class Font;
class StyleBox;
class CanvasItemMaterial : public Material {
-
GDCLASS(CanvasItemMaterial, Material);
public:
@@ -66,7 +65,6 @@ public:
private:
union MaterialKey {
-
struct {
uint32_t blend_mode : 4;
uint32_t light_mode : 4;
@@ -99,7 +97,6 @@ private:
MaterialKey current_key;
_FORCE_INLINE_ MaterialKey _compute_key() const {
-
MaterialKey mk;
mk.key = 0;
mk.blend_mode = blend_mode;
@@ -162,7 +159,6 @@ VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
class CanvasItem : public Node {
-
GDCLASS(CanvasItem, Node);
public:
@@ -247,9 +243,13 @@ private:
protected:
_FORCE_INLINE_ void _notify_transform() {
- if (!is_inside_tree()) return;
+ if (!is_inside_tree()) {
+ return;
+ }
_notify_transform(this);
- if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ if (!block_transform_notify && notify_local_transform) {
+ notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
+ }
}
void item_rect_changed(bool p_size_changed = true);
@@ -275,7 +275,7 @@ public:
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
// Save and restore a CanvasItem state
- virtual void _edit_set_state(const Dictionary &p_state){};
+ virtual void _edit_set_state(const Dictionary &p_state) {}
virtual Dictionary _edit_get_state() const { return Dictionary(); };
// Used to move the node
@@ -288,18 +288,18 @@ public:
// Used to rotate the node
virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation){};
+ virtual void _edit_set_rotation(float p_rotation) {}
virtual float _edit_get_rotation() const { return 0.0; };
// Used to resize/move the node
virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
- virtual void _edit_set_rect(const Rect2 &p_rect){};
+ virtual void _edit_set_rect(const Rect2 &p_rect) {}
virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
// Used to set a pivot
virtual bool _edit_use_pivot() const { return false; };
- virtual void _edit_set_pivot(const Point2 &p_pivot){};
+ virtual void _edit_set_pivot(const Point2 &p_pivot) {}
virtual Point2 _edit_get_pivot() const { return Point2(); };
virtual Transform2D _edit_get_transform() const;