diff options
Diffstat (limited to 'scene/main/canvas_item.cpp')
-rw-r--r-- | scene/main/canvas_item.cpp | 127 |
1 files changed, 63 insertions, 64 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 7a0fc3352b..4a415415f1 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -40,8 +40,7 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" #include "scene/scene_string_names.h" -#include "servers/visual/visual_server_raster.h" -#include "servers/visual_server.h" +#include "servers/rendering_server.h" Mutex CanvasItemMaterial::material_mutex; SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL; @@ -78,7 +77,7 @@ void CanvasItemMaterial::_update_shader() { shader_map[current_key].users--; if (shader_map[current_key].users == 0) { //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); + RS::get_singleton()->free(shader_map[current_key].shader); shader_map.erase(current_key); } } @@ -87,7 +86,7 @@ void CanvasItemMaterial::_update_shader() { if (shader_map.has(mk)) { - VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); + RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); shader_map[mk].users++; return; } @@ -138,14 +137,14 @@ void CanvasItemMaterial::_update_shader() { } ShaderData shader_data; - shader_data.shader = VS::get_singleton()->shader_create(); + shader_data.shader = RS::get_singleton()->shader_create(); shader_data.users = 1; - VS::get_singleton()->shader_set_code(shader_data.shader, code); + RS::get_singleton()->shader_set_code(shader_data.shader, code); shader_map[mk] = shader_data; - VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); + RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); } void CanvasItemMaterial::flush_changes() { @@ -207,7 +206,7 @@ bool CanvasItemMaterial::get_particles_animation() const { void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { particles_anim_h_frames = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); } int CanvasItemMaterial::get_particles_anim_h_frames() const { @@ -217,7 +216,7 @@ int CanvasItemMaterial::get_particles_anim_h_frames() const { void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { particles_anim_v_frames = p_frames; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); } int CanvasItemMaterial::get_particles_anim_v_frames() const { @@ -228,7 +227,7 @@ int CanvasItemMaterial::get_particles_anim_v_frames() const { void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { particles_anim_loop = p_loop; - VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); } bool CanvasItemMaterial::get_particles_anim_loop() const { @@ -316,11 +315,11 @@ CanvasItemMaterial::~CanvasItemMaterial() { shader_map[current_key].users--; if (shader_map[current_key].users == 0) { //deallocate shader, as it's no longer in use - VS::get_singleton()->free(shader_map[current_key].shader); + RS::get_singleton()->free(shader_map[current_key].shader); shader_map.erase(current_key); } - VS::get_singleton()->material_set_shader(_get_material(), RID()); + RS::get_singleton()->material_set_shader(_get_material(), RID()); } } @@ -388,7 +387,7 @@ void CanvasItem::show() { return; visible = true; - VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true); + RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, true); if (!is_inside_tree()) return; @@ -403,7 +402,7 @@ void CanvasItem::hide() { return; visible = false; - VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false); + RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, false); if (!is_inside_tree()) return; @@ -424,7 +423,7 @@ void CanvasItem::_update_callback() { return; } - VisualServer::get_singleton()->canvas_item_clear(get_canvas_item()); + RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here if (is_visible_in_tree()) { //todo optimize this!! if (first_draw) { @@ -494,9 +493,9 @@ void CanvasItem::_toplevel_raise_self() { return; if (canvas_layer) - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index()); else - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index()); } void CanvasItem::_enter_canvas() { @@ -525,7 +524,7 @@ void CanvasItem::_enter_canvas() { else canvas = get_viewport()->find_world_2d()->get_canvas(); - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas); group = "root_canvas" + itos(canvas.get_id()); @@ -541,8 +540,8 @@ void CanvasItem::_enter_canvas() { CanvasItem *parent = get_parent_item(); canvas_layer = parent->canvas_layer; - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); } pending_update = false; @@ -554,7 +553,7 @@ void CanvasItem::_enter_canvas() { void CanvasItem::_exit_canvas() { notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification - VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, RID()); canvas_layer = NULL; group = ""; } @@ -608,7 +607,7 @@ void CanvasItem::_notification(int p_what) { } else { CanvasItem *p = get_parent_item(); ERR_FAIL_COND(!p); - VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); } } break; @@ -674,7 +673,7 @@ void CanvasItem::set_modulate(const Color &p_modulate) { return; modulate = p_modulate; - VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); + RenderingServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); } Color CanvasItem::get_modulate() const { @@ -715,7 +714,7 @@ void CanvasItem::set_self_modulate(const Color &p_self_modulate) { return; self_modulate = p_self_modulate; - VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); + RenderingServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); } Color CanvasItem::get_self_modulate() const { @@ -728,7 +727,7 @@ void CanvasItem::set_light_mask(int p_light_mask) { return; light_mask = p_light_mask; - VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); + RS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); } int CanvasItem::get_light_mask() const { @@ -747,7 +746,7 @@ void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); + RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); } void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { @@ -756,14 +755,14 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co Vector<Color> colors; colors.push_back(p_color); - VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width); + RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width); } void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width); + RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width); } void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width) { @@ -785,14 +784,14 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c Vector<Color> colors; colors.push_back(p_color); - VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); + RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); } void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); + RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); } void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) { @@ -804,7 +803,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); } - VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); } else { // Thick lines are offset depending on their width to avoid partial overlapping. // Thin lines don't require an offset, so don't apply one in this case @@ -815,25 +814,25 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil offset = 0.0; } - VisualServer::get_singleton()->canvas_item_add_line( + RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, p_rect.position + Size2(-offset, 0), p_rect.position + Size2(p_rect.size.width + offset, 0), p_color, p_width); - VisualServer::get_singleton()->canvas_item_add_line( + RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, p_rect.position + Size2(p_rect.size.width, offset), p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), p_color, p_width); - VisualServer::get_singleton()->canvas_item_add_line( + RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), p_rect.position + Size2(-offset, p_rect.size.height), p_color, p_width); - VisualServer::get_singleton()->canvas_item_add_line( + RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, p_rect.position + Size2(0, p_rect.size.height - offset), p_rect.position + Size2(0, offset), @@ -846,7 +845,7 @@ void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); + RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); } void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -855,7 +854,7 @@ void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_p ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -863,13 +862,13 @@ void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv); + p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_specular_map, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat), p_clip_uv); } void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { @@ -887,7 +886,7 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { @@ -895,14 +894,14 @@ void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const S Transform2D xform(p_rot, p_offset); xform.scale_basis(p_scale); - VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform); + RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform); } void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); + RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); } void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -913,7 +912,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -926,7 +925,7 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID rid_specular = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, rid_specular, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, const Transform2D &p_transform, const Color &p_modulate, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -936,7 +935,7 @@ void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_text RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Ref<Texture2D> &p_specular_map, const Color &p_specular_color_shininess, TextureFilter p_texture_filter, TextureRepeat p_texture_repeat) { @@ -945,7 +944,7 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); RID specular_map_rid = p_specular_map.is_valid() ? p_specular_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, VS::CanvasItemTextureFilter(p_texture_filter), VS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid, specular_map_rid, p_specular_color_shininess, RS::CanvasItemTextureFilter(p_texture_filter), RS::CanvasItemTextureRepeat(p_texture_repeat)); } void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) { @@ -1067,7 +1066,7 @@ void CanvasItem::set_draw_behind_parent(bool p_enable) { if (behind == p_enable) return; behind = p_enable; - VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind); + RenderingServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind); } bool CanvasItem::is_draw_behind_parent_enabled() const { @@ -1081,14 +1080,14 @@ void CanvasItem::set_material(const Ref<Material> &p_material) { RID rid; if (material.is_valid()) rid = material->get_rid(); - VS::get_singleton()->canvas_item_set_material(canvas_item, rid); + RS::get_singleton()->canvas_item_set_material(canvas_item, rid); _change_notify(); //properties for material exposed } void CanvasItem::set_use_parent_material(bool p_use_parent_material) { use_parent_material = p_use_parent_material; - VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material); + RS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material); } bool CanvasItem::get_use_parent_material() const { @@ -1373,18 +1372,18 @@ void CanvasItem::_update_texture_filter_changed(bool p_propagate) { } else { //from viewport switch (get_viewport()->get_default_canvas_item_texture_filter()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; break; default: { } } } } else { - texture_filter_cache = VS::CanvasItemTextureFilter(texture_filter); + texture_filter_cache = RS::CanvasItemTextureFilter(texture_filter); } - VS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); + RS::get_singleton()->canvas_item_set_default_texture_filter(get_canvas_item(), texture_filter_cache); update(); if (p_propagate) { @@ -1422,17 +1421,17 @@ void CanvasItem::_update_texture_repeat_changed(bool p_propagate) { } else { //from viewport switch (get_viewport()->get_default_canvas_item_texture_repeat()) { - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; break; - case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED; break; + case Viewport::DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR; break; default: { } } } } else { - texture_repeat_cache = VS::CanvasItemTextureRepeat(texture_repeat); + texture_repeat_cache = RS::CanvasItemTextureRepeat(texture_repeat); } - VS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); + RS::get_singleton()->canvas_item_set_default_texture_repeat(get_canvas_item(), texture_repeat_cache); update(); if (p_propagate) { for (List<CanvasItem *>::Element *E = children_items.front(); E; E = E->next()) { @@ -1460,7 +1459,7 @@ CanvasItem::CanvasItem() : xform_change(this) { window = nullptr; - canvas_item = VisualServer::get_singleton()->canvas_item_create(); + canvas_item = RenderingServer::get_singleton()->canvas_item_create(); visible = true; pending_update = false; modulate = Color(1, 1, 1, 1); @@ -1479,13 +1478,13 @@ CanvasItem::CanvasItem() : light_mask = 1; texture_repeat = TEXTURE_REPEAT_PARENT_NODE; texture_filter = TEXTURE_FILTER_PARENT_NODE; - texture_filter_cache = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; - texture_repeat_cache = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; + texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; + texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; C = NULL; } CanvasItem::~CanvasItem() { - VisualServer::get_singleton()->free(canvas_item); + RenderingServer::get_singleton()->free(canvas_item); } |