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-rw-r--r--scene/io/scene_loader.h90
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diff --git a/scene/io/scene_loader.h b/scene/io/scene_loader.h
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--- a/scene/io/scene_loader.h
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-/*************************************************************************/
-/* scene_loader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SCENE_LOADER_H
-#define SCENE_LOADER_H
-
-#include "scene/main/node.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#ifdef OLD_SCENE_FORMAT_ENABLED
-
-class SceneInteractiveLoader : public Reference {
-
- OBJ_TYPE(SceneInteractiveLoader,Reference);
-protected:
-
- static void _bind_methods();
-public:
-
- virtual void set_local_path(const String& p_local_path)=0;
- virtual Node *get_scene()=0;
- virtual Error poll()=0;
- virtual int get_stage() const=0;
- virtual int get_stage_count() const=0;
-
-
- SceneInteractiveLoader() {}
-};
-
-class SceneFormatLoader {
-public:
-
- virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false);
- virtual Node* load(const String &p_path,bool p_root_scene_hint=false)=0;
- virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
- bool recognize(const String& p_extension) const;
-
- virtual ~SceneFormatLoader() {}
-};
-
-class SceneLoader {
-
- enum {
- MAX_LOADERS=64
- };
-
- static SceneFormatLoader *loader[MAX_LOADERS];
- static int loader_count;
-
-public:
-
- static Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_save_root_state=false);
- static Node* load(const String &p_path,bool p_save_root_state=false);
- static void add_scene_format_loader(SceneFormatLoader *p_format_loader);
- static void get_recognized_extensions(List<String> *p_extensions);
-
-
-};
-
-#endif
-
-#endif