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Diffstat (limited to 'scene/io/scene_format_object.h')
-rw-r--r-- | scene/io/scene_format_object.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/scene/io/scene_format_object.h b/scene/io/scene_format_object.h deleted file mode 100644 index 3f0bbd4627..0000000000 --- a/scene/io/scene_format_object.h +++ /dev/null @@ -1,128 +0,0 @@ -/*************************************************************************/ -/* scene_format_object.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SCENE_FORMAT_OBJECT_H -#define SCENE_FORMAT_OBJECT_H - - -#include "scene/main/node.h" -#include "scene/io/scene_saver.h" -#include "scene/io/scene_loader.h" -#include "io/object_saver.h" -#include "io/object_loader.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - - -#ifdef OLD_SCENE_FORMAT_ENABLED - -class SceneFormatSaverObject : public SceneFormatSaver { - - void save_node(const Node* p_root,const Node* p_node,const Node* p_owner,ObjectFormatSaver *p_saver,String p_base_path,uint32_t p_flags,Map<const Node*,uint32_t>& owner_id) const; - -public: - - virtual Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>()); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual ~SceneFormatSaverObject() {} -}; - - - -class SceneFormatLoaderObject : public SceneFormatLoader { - - - struct ConnectionItem { - Node *node; - NodePath target; - StringName method; - StringName signal; - Vector<Variant> binds; - bool realtime; - }; - - Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map); - void _apply_connections(List<ConnectionItem>& connections); - void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map); - -public: - - virtual Ref<SceneInteractiveLoader> load_interactive(const String &p_path,bool p_root_scene_hint=false); - virtual Node* load(const String &p_path,bool p_save_root_state=false); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - -}; - - -class SceneInteractiveLoaderObject : public SceneInteractiveLoader { - - OBJ_TYPE(SceneInteractiveLoaderObject,SceneInteractiveLoader); - - struct ConnectionItem { - Node *node; - NodePath target; - StringName method; - StringName signal; - Vector<Variant> binds; - bool realtime; - }; - ObjectFormatLoader *loader; - String path; - String node_path; - String local_path; - Error error; - bool save_instance_state; - List<ConnectionItem> connections; - Map<uint32_t,Node*> owner_map; - Node *root; - int stage_max; - int stage; - - - Node* load_node(Object *obj, const Variant& meta, Node *p_root, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,bool p_root_scene_hint,Map<uint32_t,Node*>& owner_map); - void _apply_connections(List<ConnectionItem>& connections); - void _apply_meta(Node *node, const Variant& meta, ObjectFormatLoader *p_loader,List<ConnectionItem>& connections,Error& r_err,Map<uint32_t,Node*>& owner_map); - -friend class SceneFormatLoaderObject; -public: - - virtual void set_local_path(const String& p_local_path); - virtual Node *get_scene(); - virtual Error poll(); - virtual int get_stage() const; - virtual int get_stage_count() const; - - - SceneInteractiveLoaderObject(const String &p_path,bool p_save_root_state=false); -}; - - - -#endif -#endif |