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Diffstat (limited to 'scene/io/resource_format_wav.cpp')
-rw-r--r--scene/io/resource_format_wav.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp
index 1e14d01f4e..dabbb79de3 100644
--- a/scene/io/resource_format_wav.cpp
+++ b/scene/io/resource_format_wav.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +98,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original
/* chunk size */
uint32_t chunksize=file->get_32();
- uint32_t file_pos=file->get_pos(); //save file pos, so we can skip to next chunk safely
+ uint32_t file_pos=file->get_position(); //save file pos, so we can skip to next chunk safely
if (file->eof_reached()) {
@@ -136,7 +137,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original
break;
}
- /* Dont need anything else, continue */
+ /* Don't need anything else, continue */
format_found=true;
}