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-rw-r--r--scene/gui/rich_text_label.cpp33
-rw-r--r--scene/gui/rich_text_label.h6
2 files changed, 37 insertions, 2 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 78ede6e494..c6b8398736 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1822,12 +1822,37 @@ String RichTextLabel::get_text() {
return text;
}
+void RichTextLabel::set_text(const String &p_string) {
+ clear();
+ add_text(p_string);
+}
+
+void RichTextLabel::set_percent_visible(float p_percent) {
+
+ if (p_percent < 0 || p_percent >= 1) {
+
+ visible_characters = -1;
+ percent_visible = 1;
+
+ } else {
+
+ visible_characters = get_total_character_count() * p_percent;
+ percent_visible = p_percent;
+ }
+ update();
+}
+
+float RichTextLabel::get_percent_visible() const {
+ return percent_visible;
+}
+
void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
ClassDB::bind_method(D_METHOD("_scroll_changed"), &RichTextLabel::_scroll_changed);
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
ClassDB::bind_method(D_METHOD("add_image", "image:Texture"), &RichTextLabel::add_image);
ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline);
ClassDB::bind_method(D_METHOD("remove_line"), &RichTextLabel::remove_line);
@@ -1873,6 +1898,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
+ ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
+ ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
+
ClassDB::bind_method(D_METHOD("get_total_character_count"), &RichTextLabel::get_total_character_count);
ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode);
@@ -1881,7 +1909,9 @@ void RichTextLabel::_bind_methods() {
ADD_GROUP("BBCode", "bbcode_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta")));
@@ -1914,7 +1944,6 @@ void RichTextLabel::set_visible_characters(int p_visible) {
}
int RichTextLabel::get_visible_characters() const {
-
return visible_characters;
}
int RichTextLabel::get_total_character_count() const {
@@ -1964,11 +1993,11 @@ RichTextLabel::RichTextLabel() {
selection.enabled = false;
visible_characters = -1;
+ percent_visible = 1;
set_clip_contents(true);
}
RichTextLabel::~RichTextLabel() {
-
memdelete(main);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index eedb7e54db..409a8f6b3f 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -258,6 +258,7 @@ private:
Selection selection;
int visible_characters;
+ float percent_visible;
void _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
void _find_click(ItemFrame *p_frame, const Point2i &p_click, Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL);
@@ -340,10 +341,15 @@ public:
void set_bbcode(const String &p_bbcode);
String get_bbcode() const;
+ void set_text(const String &p_string);
+
void set_visible_characters(int p_visible);
int get_visible_characters() const;
int get_total_character_count() const;
+ void set_percent_visible(float p_percent);
+ float get_percent_visible() const;
+
RichTextLabel();
~RichTextLabel();
};