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-rw-r--r--scene/gui/check_box.cpp18
-rw-r--r--scene/gui/control.cpp29
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/tab_container.cpp17
-rw-r--r--scene/gui/text_edit.cpp47
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/texture_progress_bar.cpp57
-rw-r--r--scene/gui/texture_progress_bar.h4
9 files changed, 149 insertions, 30 deletions
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index d93107df2d..411fb2e1f0 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -34,11 +34,13 @@
Size2 CheckBox::get_icon_size() const {
Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked"));
- Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked"));
- Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked"));
Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked"));
+ Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled"));
+ Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled"));
+ Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled"));
+ Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled"));
Size2 tex_size = Size2(0, 0);
if (!checked.is_null()) {
@@ -53,6 +55,18 @@ Size2 CheckBox::get_icon_size() const {
if (!radio_unchecked.is_null()) {
tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height()));
}
+ if (!checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height()));
+ }
+ if (!unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height()));
+ }
+ if (!radio_checked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height()));
+ }
+ if (!radio_unchecked_disabled.is_null()) {
+ tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height()));
+ }
return tex_size;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4ac6a58d36..81411d5844 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -30,6 +30,7 @@
#include "control.h"
+#include "container.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/object/message_queue.h"
@@ -168,6 +169,20 @@ Size2 Control::_edit_get_minimum_size() const {
}
#endif
+String Control::properties_managed_by_container[] = {
+ "offset_left",
+ "offset_top",
+ "offset_right",
+ "offset_bottom",
+ "anchor_left",
+ "anchor_top",
+ "anchor_right",
+ "anchor_bottom",
+ "rect_position",
+ "rect_scale",
+ "rect_size"
+};
+
void Control::accept_event() {
if (is_inside_tree()) {
get_viewport()->_gui_accept_event();
@@ -442,6 +457,20 @@ void Control::_validate_property(PropertyInfo &property) const {
property.hint_string = hint_string;
}
+ if (!Object::cast_to<Container>(get_parent())) {
+ return;
+ }
+ // Disable the property if it's managed by the parent container.
+ bool property_is_managed_by_container = false;
+ for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
+ property_is_managed_by_container = properties_managed_by_container[i] == property.name;
+ if (property_is_managed_by_container) {
+ break;
+ }
+ }
+ if (property_is_managed_by_container) {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
}
Control *Control::get_parent_control() const {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0faa617f8d..9cec5d6e8d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -230,6 +230,9 @@ private:
} data;
+ static constexpr unsigned properties_managed_by_container_count = 11;
+ static String properties_managed_by_container[properties_managed_by_container_count];
+
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3605842224..d9acbeb828 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) {
int y_ofs = style->get_offset().y + (y_area - text_height) / 2;
Color selection_color = get_theme_color(SNAME("selection_color"));
- Color font_color = is_editable() ? get_theme_color(SNAME("font_color")) : get_theme_color(SNAME("font_uneditable_color"));
+ Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color"));
Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
Color caret_color = get_theme_color(SNAME("caret_color"));
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 481e211eb3..845a2ec6c7 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -434,14 +434,14 @@ void TabContainer::_notification(int p_what) {
}
int tab_width = tab_widths[i];
- if (get_tab_disabled(index)) {
+ if (index == current) {
+ x_current = x;
+ } else if (get_tab_disabled(index)) {
if (rtl) {
_draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
} else {
_draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x);
}
- } else if (index == current) {
- x_current = x;
} else {
if (rtl) {
_draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
@@ -459,12 +459,13 @@ void TabContainer::_notification(int p_what) {
panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
}
- // Draw selected tab in front. only draw selected tab when it's in visible range.
+ // Draw selected tab in front. Only draw selected tab when it's in visible range.
if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) {
+ Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected;
if (rtl) {
- _draw_tab(tab_selected, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]);
+ _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]);
} else {
- _draw_tab(tab_selected, font_selected_color, current, tabs_ofs_cache + x_current);
+ _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current);
}
}
@@ -640,8 +641,8 @@ void TabContainer::_on_mouse_exited() {
int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
- Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_top_level() || get_tab_hidden(p_index)) {
+ Control *control = get_tab_control(p_index);
+ if (!control || get_tab_hidden(p_index)) {
return 0;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7e64c13b37..b9e9a4d450 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -557,13 +557,25 @@ void TextEdit::_notification(int p_what) {
}
int minimap_draw_amount = minimap_visible_lines + get_line_wrap_count(minimap_line + 1);
- // draw the minimap
- Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1);
+ // Draw the minimap.
+
+ // Add visual feedback when dragging or hovering the the visible area rectangle.
+ float viewport_alpha;
+ if (dragging_minimap) {
+ viewport_alpha = 0.25;
+ } else if (hovering_minimap) {
+ viewport_alpha = 0.175;
+ } else {
+ viewport_alpha = 0.1;
+ }
+
+ const Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, viewport_alpha) : Color(0, 0, 0, viewport_alpha);
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - minimap_width, viewport_offset_y, minimap_width, viewport_height), viewport_color);
} else {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, minimap_width, viewport_height), viewport_color);
}
+
for (int i = 0; i < minimap_draw_amount; i++) {
minimap_line++;
@@ -1549,6 +1561,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
+ if (draw_minimap && !dragging_selection) {
+ _update_minimap_hover();
+ }
+
if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) {
accept_event(); // Accept event if scroll changed.
}
@@ -5644,6 +5660,33 @@ void TextEdit::_scroll_lines_down() {
}
// Minimap
+
+void TextEdit::_update_minimap_hover() {
+ const Point2 mp = get_local_mouse_pos();
+ const int xmargin_end = get_size().width - style_normal->get_margin(SIDE_RIGHT);
+
+ const bool hovering_sidebar = mp.x > xmargin_end - minimap_width && mp.x < xmargin_end;
+ if (!hovering_sidebar) {
+ if (hovering_minimap) {
+ // Only redraw if the hovering status changed.
+ hovering_minimap = false;
+ update();
+ }
+
+ // Return early to avoid running the operations below when not needed.
+ return;
+ }
+
+ const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y));
+
+ const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
+ if (new_hovering_minimap != hovering_minimap) {
+ // Only redraw if the hovering status changed.
+ hovering_minimap = new_hovering_minimap;
+ update();
+ }
+}
+
void TextEdit::_update_minimap_click() {
Point2 mp = get_local_mouse_pos();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index ced03e19d0..07999c2442 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -446,12 +446,14 @@ private:
// minimap scroll
bool minimap_clicked = false;
+ bool hovering_minimap = false;
bool dragging_minimap = false;
bool can_drag_minimap = false;
double minimap_scroll_ratio = 0.0;
double minimap_scroll_click_pos = 0.0;
+ void _update_minimap_hover();
void _update_minimap_click();
void _update_minimap_drag();
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 5e5dec3579..286f01ee33 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -100,6 +100,15 @@ Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
return progress;
}
+void TextureProgressBar::set_progress_offset(Point2 p_offset) {
+ progress_offset = p_offset;
+ update();
+}
+
+Point2 TextureProgressBar::get_progress_offset() const {
+ return progress_offset;
+}
+
void TextureProgressBar::set_tint_under(const Color &p_tint) {
tint_under = p_tint;
update();
@@ -360,6 +369,9 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
}
}
+ if (p_texture == progress) {
+ dst_rect.position += progress_offset;
+ }
p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect);
RID ci = get_canvas_item();
@@ -403,20 +415,24 @@ void TextureProgressBar::_notification(int p_what) {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
- Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y));
+ Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_RIGHT_TO_LEFT: {
- Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
+ Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_TOP_TO_BOTTOM: {
- Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio()));
+ Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_BOTTOM_TO_TOP: {
- Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
+ Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE:
@@ -427,8 +443,9 @@ void TextureProgressBar::_notification(int p_what) {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
- Rect2 region = Rect2(Point2(), s);
- draw_texture_rect(progress, region, false, tint_progress);
+ Rect2 region = Rect2(progress_offset, s);
+ Rect2 source = Rect2(Point2(), s);
+ draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
@@ -454,14 +471,14 @@ void TextureProgressBar::_notification(int p_what) {
Vector<Point2> uvs;
Vector<Point2> points;
uvs.push_back(get_relative_center());
- points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
+ points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]);
if (uvs.find(uv) >= 0) {
continue;
}
uvs.push_back(uv);
- points.push_back(Point2(uv.x * s.x, uv.y * s.y));
+ points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));
}
Vector<Color> colors;
colors.push_back(tint_progress);
@@ -484,17 +501,19 @@ void TextureProgressBar::_notification(int p_what) {
}
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
- Rect2 region = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
+ Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_BILINEAR_TOP_AND_BOTTOM: {
- Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region, tint_progress);
+ Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
+ Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, source, tint_progress);
} break;
case FILL_MODE_MAX:
break;
default:
- draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
+ draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid()) {
@@ -585,6 +604,9 @@ void TextureProgressBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgressBar::set_tint_over);
ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgressBar::get_tint_over);
+ ClassDB::bind_method(D_METHOD("set_texture_progress_offset", "offset"), &TextureProgressBar::set_progress_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_progress_offset"), &TextureProgressBar::get_progress_offset);
+
ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgressBar::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgressBar::get_radial_initial_angle);
@@ -604,6 +626,7 @@ void TextureProgressBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset"), "set_texture_progress_offset", "get_texture_progress_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h
index d147c43a26..c508f41387 100644
--- a/scene/gui/texture_progress_bar.h
+++ b/scene/gui/texture_progress_bar.h
@@ -61,6 +61,9 @@ public:
void set_fill_mode(int p_fill);
int get_fill_mode();
+ void set_progress_offset(Point2 p_offset);
+ Point2 get_progress_offset() const;
+
void set_radial_initial_angle(float p_angle);
float get_radial_initial_angle();
@@ -100,6 +103,7 @@ public:
private:
FillMode mode = FILL_LEFT_TO_RIGHT;
+ Point2 progress_offset;
float rad_init_angle = 0.0;
float rad_max_degrees = 360.0;
Point2 rad_center_off;