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-rw-r--r--scene/gui/code_edit.cpp19
-rw-r--r--scene/gui/text_edit.cpp26
-rw-r--r--scene/gui/text_edit.h1
3 files changed, 40 insertions, 6 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index c7d1d7ef82..0476a764a5 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1146,13 +1146,20 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const {
}
void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
- if (draw_breakpoints && is_line_breakpointed(p_line)) {
- int padding = p_region.size.x / 6;
+ if (draw_breakpoints) {
+ bool hovering = p_region.has_point(get_local_mouse_pos());
+ bool breakpointed = is_line_breakpointed(p_line);
- Rect2 breakpoint_region = p_region;
- breakpoint_region.position += Point2(padding, padding);
- breakpoint_region.size -= Point2(padding, padding) * 2;
- breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color);
+ if (breakpointed || (hovering && !is_dragging_cursor())) {
+ int padding = p_region.size.x / 6;
+ Rect2 icon_region = p_region;
+ icon_region.position += Point2(padding, padding);
+ icon_region.size -= Point2(padding, padding) * 2;
+
+ // Darken icon when hovering & not yet breakpointed.
+ Color use_color = hovering && !breakpointed ? breakpoint_color.darkened(0.4) : breakpoint_color;
+ breakpoint_icon->draw_rect(get_canvas_item(), icon_region, false, use_color);
+ }
}
if (draw_bookmarks && is_line_bookmarked(p_line)) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5b13e1da0b..7a746c27ef 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1636,6 +1636,32 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
}
+
+ // Check if user is hovering a different gutter, and update if yes.
+ Vector2i current_hovered_gutter = Vector2i(-1, -1);
+
+ int left_margin = style_normal->get_margin(SIDE_LEFT);
+ if (mpos.x <= left_margin + gutters_width + gutter_padding) {
+ int hovered_row = get_line_column_at_pos(mpos).y;
+ for (int i = 0; i < gutters.size(); i++) {
+ if (!gutters[i].draw || gutters[i].width <= 0) {
+ continue;
+ }
+
+ if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) {
+ // We are in this gutter i's horizontal area.
+ current_hovered_gutter = Vector2i(i, hovered_row);
+ break;
+ }
+
+ left_margin += gutters[i].width;
+ }
+ }
+
+ if (current_hovered_gutter != hovered_gutter) {
+ hovered_gutter = current_hovered_gutter;
+ update();
+ }
}
if (draw_minimap && !dragging_selection) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index b1226f2aff..db16d09c58 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -477,6 +477,7 @@ private:
Vector<GutterInfo> gutters;
int gutters_width = 0;
int gutter_padding = 0;
+ Vector2i hovered_gutter = Vector2i(-1, -1); // X = gutter index, Y = row.
void _update_gutter_width();