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-rw-r--r--scene/gui/color_picker.cpp48
-rw-r--r--scene/gui/color_picker.h4
2 files changed, 49 insertions, 3 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 0afca6b977..d22113e1fe 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -29,6 +29,7 @@
#include "color_picker.h"
#include "scene/gui/separator.h"
+#include "scene/main/viewport.h"
#include "os/os.h"
#include "os/input.h"
#include "os/keyboard.h"
@@ -282,8 +283,8 @@ void ColorPicker::_preset_input(const InputEvent &ev) {
_update_color();
emit_signal("color_changed", color);
} else if (ev.type == InputEvent::MOUSE_MOTION) {
- const InputEventMouseButton &bev = ev.mouse_button;
- int index = bev.x/(preset->get_size().x/presets.size());
+ const InputEventMouse &mev = ev.mouse_motion;
+ int index = mev.x/(preset->get_size().x/presets.size());
if (index<0 || index >= presets.size())
return;
preset->set_tooltip("Color: #"+presets[index].to_html(presets[index].a<1)+"\n"
@@ -292,10 +293,46 @@ void ColorPicker::_preset_input(const InputEvent &ev) {
}
}
+void ColorPicker::_screen_input(const InputEvent &ev)
+{
+ if (ev.type==InputEvent::MOUSE_BUTTON) {
+ const InputEventMouseButton &bev = ev.mouse_button;
+ if (bev.button_index==BUTTON_LEFT&&!bev.pressed) {
+ emit_signal("color_changed", color);
+ screen->hide();
+ }
+ } else if (ev.type==InputEvent::MOUSE_MOTION) {
+ const InputEventMouse &mev = ev.mouse_motion;
+ Viewport *r=get_tree()->get_root();
+ if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y)))
+ return;
+ Image &img =r->get_screen_capture();
+ if (!img.empty())
+ last_capture=img;
+ r->queue_screen_capture();
+ if (!last_capture.empty())
+ set_color(last_capture.get_pixel(mev.global_x,mev.global_y));
+ }
+}
+
void ColorPicker::_add_preset_pressed() {
add_preset(color);
}
+void ColorPicker::_screen_pick_pressed()
+{
+ Viewport *r=get_tree()->get_root();
+ if (!screen) {
+ screen=memnew( Control );
+ r->add_child(screen);
+ screen->set_area_as_parent_rect();
+ screen->connect("input_event",this,"_screen_input");
+ }
+ screen->raise();
+ screen->show();
+ r->queue_screen_capture();
+}
+
void ColorPicker::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_color","color"),&ColorPicker::set_color);
@@ -308,10 +345,12 @@ void ColorPicker::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_value_changed"),&ColorPicker::_value_changed);
ObjectTypeDB::bind_method(_MD("_html_entered"),&ColorPicker::_html_entered);
ObjectTypeDB::bind_method(_MD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
+ ObjectTypeDB::bind_method(_MD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed);
ObjectTypeDB::bind_method(_MD("_sample_draw"),&ColorPicker::_sample_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&ColorPicker::_uv_input);
ObjectTypeDB::bind_method(_MD("_w_input"),&ColorPicker::_w_input);
ObjectTypeDB::bind_method(_MD("_preset_input"),&ColorPicker::_preset_input);
+ ObjectTypeDB::bind_method(_MD("_screen_input"),&ColorPicker::_screen_input);
ADD_SIGNAL( MethodInfo("color_changed",PropertyInfo(Variant::COLOR,"color")));
}
@@ -323,9 +362,12 @@ ColorPicker::ColorPicker() :
edit_alpha=true;
raw_mode_enabled=false;
changing_color=false;
+ screen=NULL;
HBoxContainer *hb_smpl = memnew( HBoxContainer );
btn_pick = memnew( ToolButton );
+ btn_pick->connect("pressed",this,"_screen_pick_pressed");
+
sample = memnew( TextureFrame );
sample->set_h_size_flags(SIZE_EXPAND_FILL);
sample->connect("draw",this,"_sample_draw");
@@ -460,7 +502,7 @@ ColorPicker::ColorPicker() :
bt_add_preset = memnew ( Button );
bt_add_preset->set_icon(get_icon("add_preset"));
bt_add_preset->set_tooltip("Add current color as a preset");
- bt_add_preset->connect("pressed", this, "_add_preset_pressed", Vector<Variant>());
+ bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 8a21d4b1b5..678b40d300 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -47,6 +47,8 @@ class ColorPicker : public BoxContainer {
private:
+ Control *screen;
+ Image last_capture;
TextureFrame *uv_edit;
TextureFrame *w_edit;
TextureFrame *sample;
@@ -81,7 +83,9 @@ private:
void _uv_input(const InputEvent& p_input);
void _w_input(const InputEvent& p_input);
void _preset_input(const InputEvent& p_input);
+ void _screen_input(const InputEvent& p_input);
void _add_preset_pressed();
+ void _screen_pick_pressed();
protected:
void _notification(int);