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-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/texture_button.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index fd340b3f6c..662278a17b 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -33,8 +33,8 @@
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
+#include "scene/resources/gradient.h"
#define POINT_WIDTH (8 * EDSCALE)
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index ffe248ac5e..17c4bca67b 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -32,7 +32,7 @@
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class LinkButton : public BaseButton {
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 4dc0de5358..d9224de686 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -32,7 +32,7 @@
#define TEXTURE_BUTTON_H
#include "scene/gui/base_button.h"
-#include "scene/resources/bit_mask.h"
+#include "scene/resources/bit_map.h"
class TextureButton : public BaseButton {
GDCLASS(TextureButton, BaseButton);