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-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/control.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 699062fee4..41d766c1b7 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -416,7 +416,7 @@ Ref<ShortCut> BaseButton:: get_shortcut() const {
void BaseButton::_unhandled_input(InputEvent p_event) {
- if (!is_disabled() && is_visible() && p_event.is_pressed() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
+ if (!is_disabled() && is_visible() && p_event.is_pressed() && !p_event.is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
return; //ignore because of modal window
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index c176e50cee..c08e10b9ff 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2262,6 +2262,7 @@ void Control::set_rotation(float p_radians) {
data.rotation=p_radians;
update();
_notify_transform();
+ _change_notify("rect/rotation");
}
float Control::get_rotation() const{