diff options
Diffstat (limited to 'scene/gui')
| -rw-r--r-- | scene/gui/base_button.cpp | 2 | ||||
| -rw-r--r-- | scene/gui/control.cpp | 12 | ||||
| -rw-r--r-- | scene/gui/gradient_edit.cpp | 10 | ||||
| -rw-r--r-- | scene/gui/grid_container.cpp | 17 | ||||
| -rw-r--r-- | scene/gui/grid_container.h | 1 | ||||
| -rw-r--r-- | scene/gui/text_edit.cpp | 9 | ||||
| -rw-r--r-- | scene/gui/texture_progress.cpp | 6 | ||||
| -rw-r--r-- | scene/gui/tree.cpp | 5 |
8 files changed, 21 insertions, 41 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 71fb97c2c6..6dfaacc776 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -368,7 +368,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { return DRAW_DISABLED; }; - if (status.press_attempt == false && status.hovering) { + if (!status.press_attempt && status.hovering) { if (status.pressed) return DRAW_HOVER_PRESSED; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index b90a4c17f4..effcd0abee 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1079,7 +1079,7 @@ bool Control::has_constant_override(const StringName &p_name) const { bool Control::has_icon(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_icon_override(p_name) == true) + if (has_icon_override(p_name)) return true; } @@ -1113,7 +1113,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const bool Control::has_shader(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_shader_override(p_name) == true) + if (has_shader_override(p_name)) return true; } @@ -1146,7 +1146,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_stylebox_override(p_name) == true) + if (has_stylebox_override(p_name)) return true; } @@ -1179,7 +1179,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c bool Control::has_font(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_font_override(p_name) == true) + if (has_font_override(p_name)) return true; } @@ -1213,7 +1213,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const bool Control::has_color(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_color_override(p_name) == true) + if (has_color_override(p_name)) return true; } @@ -1247,7 +1247,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons bool Control::has_constant(const StringName &p_name, const StringName &p_type) const { if (p_type == StringName() || p_type == "") { - if (has_constant_override(p_name) == true) + if (has_constant_override(p_name)) return true; } diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 19ffe681ef..934b84ec0c 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -238,21 +238,21 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { if (mm->get_shift()) { float snap_treshhold = 0.03; float smallest_ofs = snap_treshhold; - bool founded = false; - int nearest_point; + bool found = false; + int nearest_point = 0; for (int i = 0; i < points.size(); ++i) { if (i != grabbed) { float temp_ofs = ABS(points[i].offset - newofs); if (temp_ofs < smallest_ofs) { smallest_ofs = temp_ofs; nearest_point = i; - if (founded) + if (found) break; - founded = true; + found = true; } } } - if (founded) { + if (found) { if (points[nearest_point].offset < newofs) newofs = points[nearest_point].offset + 0.00001; else diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 278e4123d7..bb1d1d7695 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -184,8 +184,6 @@ void GridContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns); ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns); - ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"), - &GridContainer::get_child_control_at_cell); ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns"); } @@ -241,21 +239,6 @@ Size2 GridContainer::get_minimum_size() const { return ms; } -Control *GridContainer::get_child_control_at_cell(int row, int column) { - Control *c; - int grid_index = row * columns + column; - for (int i = 0; i < get_child_count(); i++) { - c = Object::cast_to<Control>(get_child(i)); - if (!c || !c->is_visible_in_tree()) - continue; - - if (grid_index == i) { - break; - } - } - return c; -} - GridContainer::GridContainer() { set_mouse_filter(MOUSE_FILTER_PASS); diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 7e3470dc89..243d06f034 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -47,7 +47,6 @@ public: void set_columns(int p_columns); int get_columns() const; virtual Size2 get_minimum_size() const; - Control *get_child_control_at_cell(int row, int column); GridContainer(); }; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index c390c60a8c..32580a5ae6 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -334,15 +334,12 @@ void TextEdit::_update_scrollbars() { h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); - int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1; int visible_rows = get_visible_rows(); - int total_rows = get_total_visible_rows(); if (scroll_past_end_of_file_enabled) { total_rows += visible_rows - 1; } - int vscroll_pixels = v_scroll->get_combined_minimum_size().width; int visible_width = size.width - cache.style_normal->get_minimum_size().width; int total_width = text.get_max_width(true) + vmin.x; @@ -367,12 +364,12 @@ void TextEdit::_update_scrollbars() { } else { - if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) { + if (total_rows > visible_rows && total_width <= visible_width) { //thanks yessopie for this clever bit of logic use_hscroll = false; } - if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) { + if (total_rows <= visible_rows && total_width > visible_width) { //thanks yessopie for this clever bit of logic use_vscroll = false; } @@ -3260,7 +3257,7 @@ void TextEdit::_scroll_down(real_t p_delta) { } if (smooth_scroll_enabled) { - int max_v_scroll = v_scroll->get_max() - v_scroll->get_page(); + int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page()); if (target_v_scroll > max_v_scroll) { target_v_scroll = max_v_scroll; v_scroll->set_value(target_v_scroll); diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 7ecdccb0e4..75f88dc4e6 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) { float angle = (val * Math_TAU) - Math_PI * 0.5; Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); float t1 = 1.0; - float cp; - float cq; - float cr; + float cp = 0; + float cq = 0; + float cr = 0; float edgeLeft = 0.0; float edgeRight = 1.0; float edgeBottom = 0.0; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3a540d187b..effa44968d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2183,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventKey> k = p_event; + bool is_command = k.is_valid() && k->get_command(); if (p_event->is_action("ui_right") && p_event->is_pressed()) { if (!cursor_can_exit_tree) accept_event(); @@ -2219,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); 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