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-rw-r--r--scene/gui/popup.cpp11
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.cpp23
-rw-r--r--scene/gui/popup_menu.h2
4 files changed, 27 insertions, 13 deletions
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 6532fc5934..c4396f636a 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -108,9 +108,7 @@ void Popup::_close_pressed() {
_deinitialize_visible_parents();
- // Hide after returning to process events, but only if we don't
- // get popped up in the interim.
- call_deferred(SNAME("_popup_conditional_hide"));
+ call_deferred(SNAME("hide"));
}
void Popup::_post_popup() {
@@ -118,15 +116,8 @@ void Popup::_post_popup() {
popped_up = true;
}
-void Popup::_popup_conditional_hide() {
- if (!popped_up) {
- hide();
- }
-}
-
void Popup::_bind_methods() {
ADD_SIGNAL(MethodInfo("popup_hide"));
- ClassDB::bind_method(D_METHOD("_popup_conditional_hide"), &Popup::_popup_conditional_hide);
}
Rect2i Popup::_popup_adjust_rect() const {
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 27f46d4a97..b53c8be50f 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -48,8 +48,6 @@ class Popup : public Window {
void _initialize_visible_parents();
void _deinitialize_visible_parents();
- void _parent_focused();
-
protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const override;
@@ -57,7 +55,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- void _popup_conditional_hide();
+ virtual void _parent_focused();
virtual void _post_popup() override;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 080e0c371c..c9eecf54dd 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -243,6 +243,29 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
}
}
+void PopupMenu::_parent_focused() {
+ if (is_embedded()) {
+ Point2 mouse_pos_adjusted;
+ Window *window_parent = Object::cast_to<Window>(get_parent()->get_viewport());
+ while (window_parent) {
+ if (!window_parent->is_embedded()) {
+ mouse_pos_adjusted += window_parent->get_position();
+ break;
+ }
+
+ window_parent = Object::cast_to<Window>(window_parent->get_parent()->get_viewport());
+ }
+
+ Rect2 safe_area = DisplayServer::get_singleton()->window_get_popup_safe_rect(get_window_id());
+ Point2 pos = DisplayServer::get_singleton()->mouse_get_position() - mouse_pos_adjusted;
+ if (safe_area == Rect2i() || !safe_area.has_point(pos)) {
+ Popup::_parent_focused();
+ } else {
+ grab_focus();
+ }
+ }
+}
+
void PopupMenu::_submenu_timeout() {
if (mouse_over == submenu_over) {
_activate_submenu(mouse_over);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 12587b7e73..53bc5a8c22 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -148,6 +148,8 @@ public:
// this value should be updated to reflect the new size.
static const int ITEM_PROPERTY_SIZE = 10;
+ virtual void _parent_focused() override;
+
void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);