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-rw-r--r--scene/gui/base_button.cpp40
-rw-r--r--scene/gui/base_button.h8
-rw-r--r--scene/gui/control.cpp1
-rw-r--r--scene/gui/menu_button.cpp9
-rw-r--r--scene/gui/menu_button.h2
5 files changed, 51 insertions, 9 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 1a19c75d27..fab0dea804 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -317,16 +317,21 @@ bool BaseButton::is_keep_pressed_outside() const {
void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) {
shortcut = p_shortcut;
- set_process_unhandled_input(shortcut.is_valid());
+ set_process_unhandled_key_input(shortcut.is_valid());
}
Ref<Shortcut> BaseButton::get_shortcut() const {
return shortcut;
}
-void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
+void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ if (!_is_focus_owner_in_shorcut_context()) {
+ return;
+ }
+
if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
on_action_event(p_event);
+ accept_event();
}
}
@@ -360,9 +365,34 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
return button_group;
}
+void BaseButton::set_shortcut_context(Node *p_node) {
+ ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null.");
+ shortcut_context = p_node->get_instance_id();
+}
+
+Node *BaseButton::get_shortcut_context() const {
+ Object *ctx_obj = ObjectDB::get_instance(shortcut_context);
+ Node *ctx_node = Object::cast_to<Node>(ctx_obj);
+
+ return ctx_node;
+}
+
+bool BaseButton::_is_focus_owner_in_shorcut_context() const {
+ if (shortcut_context == ObjectID()) {
+ // No context, therefore global - always "in" context.
+ return true;
+ }
+
+ Node *ctx_node = get_shortcut_context();
+ Control *vp_focus = get_focus_owner();
+
+ // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
+ return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_a_parent_of(vp_focus));
+}
+
void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
- ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input);
+ ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
@@ -386,6 +416,9 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
+ ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context);
+ ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context);
+
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
@@ -425,6 +458,7 @@ BaseButton::BaseButton() {
set_focus_mode(FOCUS_ALL);
action_mode = ACTION_MODE_BUTTON_RELEASE;
button_mask = BUTTON_MASK_LEFT;
+ shortcut_context = ObjectID();
}
BaseButton::~BaseButton() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 33f19949cd..661801216d 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -50,6 +50,7 @@ private:
bool shortcut_in_tooltip;
bool keep_pressed_outside;
Ref<Shortcut> shortcut;
+ ObjectID shortcut_context;
ActionMode action_mode;
struct Status {
@@ -75,9 +76,11 @@ protected:
virtual void toggled(bool p_pressed);
static void _bind_methods();
virtual void _gui_input(Ref<InputEvent> p_event);
- virtual void _unhandled_input(Ref<InputEvent> p_event);
+ virtual void _unhandled_key_input(Ref<InputEvent> p_event);
void _notification(int p_what);
+ bool _is_focus_owner_in_shorcut_context() const;
+
public:
enum DrawMode {
DRAW_NORMAL,
@@ -122,6 +125,9 @@ public:
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
+ void set_shortcut_context(Node *p_node);
+ Node *get_shortcut_context() const;
+
BaseButton();
~BaseButton();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f9b7d828f4..46c3a44e98 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2983,6 +2983,7 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text")));
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index d65e98ea46..b98b3f7094 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -34,6 +34,10 @@
#include "scene/main/window.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ if (!_is_focus_owner_in_shorcut_context()) {
+ return;
+ }
+
if (disable_shortcuts) {
return;
}
@@ -43,9 +47,6 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
return;
}
- //bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this));
- //if (popup->activate_item_by_event(p_event, global_only))
- // accept_event();
if (popup->activate_item_by_event(p_event, false)) {
accept_event();
}
@@ -100,7 +101,6 @@ void MenuButton::_notification(int p_what) {
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
- ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
@@ -123,6 +123,7 @@ MenuButton::MenuButton() {
set_toggle_mode(true);
set_disable_shortcuts(false);
set_process_unhandled_key_input(true);
+ set_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 6330899ad3..65b46d5b69 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -42,7 +42,6 @@ class MenuButton : public Button {
bool disable_shortcuts;
PopupMenu *popup;
- void _unhandled_key_input(Ref<InputEvent> p_event);
Array _get_items() const;
void _set_items(const Array &p_items);
@@ -51,6 +50,7 @@ class MenuButton : public Button {
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
public:
virtual void pressed() override;