diff options
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/base_button.cpp | 12 | ||||
-rw-r--r-- | scene/gui/control.cpp | 10 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 23 | ||||
-rw-r--r-- | scene/gui/file_dialog.h | 1 | ||||
-rw-r--r-- | scene/gui/gradient_edit.cpp | 9 | ||||
-rw-r--r-- | scene/gui/gradient_edit.h | 2 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 17 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 6 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 4 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 11 |
10 files changed, 58 insertions, 37 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 5ef2557383..fadf5e432c 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -216,9 +216,7 @@ void BaseButton::set_pressed(bool p_pressed) { if (p_pressed) { _unpress_group(); } - if (toggle_mode) { - _toggled(status.pressed); - } + _toggled(status.pressed); update(); } @@ -337,9 +335,6 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { - if (shortcut.is_null() == p_shortcut.is_null()) - return; - shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } @@ -356,11 +351,10 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) { return; //ignore because of modal window if (is_toggle_mode()) { - set_pressed(!is_pressed()); - emit_signal("toggled", is_pressed()); + set_pressed(!is_pressed()); // Also calls _toggled() internally. } - emit_signal("pressed"); + _pressed(); } } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 76275c2420..9d7c08d3f3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -29,23 +29,23 @@ /*************************************************************************/ #include "control.h" -#include "core/project_settings.h" -#include "scene/main/canvas_layer.h" -#include "scene/main/viewport.h" -#include "servers/visual_server.h" #include "core/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" +#include "core/project_settings.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" +#include "scene/main/canvas_layer.h" +#include "scene/main/viewport.h" #include "scene/scene_string_names.h" +#include "servers/visual_server.h" + #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" #endif -#include <stdio.h> Dictionary Control::_edit_get_state() const { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index bdb1342019..bc8dcf0e82 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -48,8 +48,9 @@ void FileDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - refresh->set_icon(get_icon("reload")); dir_up->set_icon(get_icon("parent_folder")); + refresh->set_icon(get_icon("reload")); + show_hidden->set_icon(get_icon("toggle_hidden")); } if (p_what == NOTIFICATION_POPUP_HIDE) { @@ -393,20 +394,19 @@ void FileDialog::update_file_list() { List<String> files; List<String> dirs; - bool isdir; - bool ishidden; - bool show_hidden = show_hidden_files; + bool is_dir; + bool is_hidden; String item; - while ((item = dir_access->get_next(&isdir)) != "") { + while ((item = dir_access->get_next(&is_dir)) != "") { if (item == "." || item == "..") continue; - ishidden = dir_access->current_is_hidden(); + is_hidden = dir_access->current_is_hidden(); - if (show_hidden || !ishidden) { - if (!isdir) + if (show_hidden_files || !is_hidden) { + if (!is_dir) files.push_back(item); else dirs.push_back(item); @@ -873,6 +873,13 @@ FileDialog::FileDialog() { refresh->connect("pressed", this, "_update_file_list"); hbc->add_child(refresh); + show_hidden = memnew(ToolButton); + show_hidden->set_toggle_mode(true); + show_hidden->set_pressed(is_showing_hidden_files()); + show_hidden->set_tooltip(RTR("Toggle Hidden Files")); + show_hidden->connect("toggled", this, "set_show_hidden_files"); + hbc->add_child(show_hidden); + drives = memnew(OptionButton); hbc->add_child(drives); drives->connect("item_selected", this, "_select_drive"); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 85edac0b12..9f7ea1a2f2 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -90,6 +90,7 @@ private: ToolButton *dir_up; ToolButton *refresh; + ToolButton *show_hidden; Vector<String> filters; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index cfbc9d6d18..75f5f79873 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -29,10 +29,17 @@ /*************************************************************************/ #include "gradient_edit.h" + #include "core/os/keyboard.h" -#include "editor/editor_scale.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_scale.h" #define SPACING (3 * EDSCALE) +#define POINT_WIDTH (8 * EDSCALE) +#else +#define SPACING 3 +#define POINT_WIDTH 8 +#endif GradientEdit::GradientEdit() { grabbed = -1; diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 662278a17b..6f31107729 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -36,8 +36,6 @@ #include "scene/resources/default_theme/theme_data.h" #include "scene/resources/gradient.h" -#define POINT_WIDTH (8 * EDSCALE) - class GradientEdit : public Control { GDCLASS(GradientEdit, Control); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index c6b6d29384..8891f679ee 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -307,6 +307,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & switch (it->type) { + case ITEM_ALIGN: { + + ItemAlign *align_it = static_cast<ItemAlign *>(it); + + align = align_it->align; + + } break; case ITEM_TEXT: { ItemText *text = static_cast<ItemText *>(it); @@ -1411,9 +1418,13 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) if (p_enter) current = p_item; - if (p_ensure_newline && current_frame->lines[current_frame->lines.size() - 1].from) { - _invalidate_current_line(current_frame); - current_frame->lines.resize(current_frame->lines.size() + 1); + if (p_ensure_newline) { + Item *from = current_frame->lines[current_frame->lines.size() - 1].from; + // only create a new line for Item types that generate content/layout, ignore those that represent formatting/styling + if (from && from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->type != ITEM_STRIKETHROUGH) { + _invalidate_current_line(current_frame); + current_frame->lines.resize(current_frame->lines.size() + 1); + } } if (current_frame->lines[current_frame->lines.size() - 1].from == NULL) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 53035fbb9b..83ce71e959 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4078,7 +4078,7 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_ cursor.line = p_row; int n_col = get_char_pos_for_line(cursor.last_fit_x, p_row, p_wrap_index); - if (is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) { + if (n_col != 0 && is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) { Vector<String> rows = get_wrap_rows_text(p_row); int row_end_col = 0; for (int i = 0; i < p_wrap_index + 1; i++) { @@ -6344,14 +6344,14 @@ int TextEdit::get_info_gutter_width() const { return info_gutter_width; } -void TextEdit::set_hiding_enabled(int p_enabled) { +void TextEdit::set_hiding_enabled(bool p_enabled) { if (!p_enabled) unhide_all_lines(); hiding_enabled = p_enabled; update(); } -int TextEdit::is_hiding_enabled() const { +bool TextEdit::is_hiding_enabled() const { return hiding_enabled; } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 68e590f1e6..0c26602d2b 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -697,8 +697,8 @@ public: void set_info_gutter_width(int p_gutter_width); int get_info_gutter_width() const; - void set_hiding_enabled(int p_enabled); - int is_hiding_enabled() const; + void set_hiding_enabled(bool p_enabled); + bool is_hiding_enabled() const; void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2007ae2669..522c1ecb6a 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -39,7 +39,7 @@ #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif #include <limits.h> @@ -318,7 +318,7 @@ void TreeItem::set_custom_draw(int p_column, Object *p_object, const StringName void TreeItem::set_collapsed(bool p_collapsed) { - if (collapsed == p_collapsed) + if (collapsed == p_collapsed || !tree) return; collapsed = p_collapsed; TreeItem *ci = tree->selected_item; @@ -344,8 +344,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { } _changed_notify(); - if (tree) - tree->emit_signal("item_collapsed", this); + tree->emit_signal("item_collapsed", this); } bool TreeItem::is_collapsed() { @@ -3721,6 +3720,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const { const TreeItem::Cell &c = it->cells[col]; int col_width = get_column_width(col); + + for (int i = 0; i < col; i++) + pos.x -= get_column_width(i); + for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture> b = c.buttons[j].texture; Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); |