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-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/code_edit.cpp5
-rw-r--r--scene/gui/color_picker.cpp6
-rw-r--r--scene/gui/control.cpp20
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/file_dialog.cpp7
-rw-r--r--scene/gui/option_button.cpp6
-rw-r--r--scene/gui/popup_menu.cpp2
-rw-r--r--scene/gui/progress_bar.cpp7
-rw-r--r--scene/gui/rich_text_label.cpp15
-rw-r--r--scene/gui/scroll_bar.h2
-rw-r--r--scene/gui/spin_box.cpp5
-rw-r--r--scene/gui/split_container.cpp3
-rw-r--r--scene/gui/tab_bar.cpp3
-rw-r--r--scene/gui/texture_button.cpp52
-rw-r--r--scene/gui/texture_button.h20
-rw-r--r--scene/gui/tree.cpp49
-rw-r--r--scene/gui/tree.h1
18 files changed, 134 insertions, 75 deletions
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index c2b82e01d1..0e7bc5c306 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -231,7 +231,7 @@ void Button::_notification(int p_what) {
_icon = icon;
}
- Rect2 icon_region = Rect2();
+ Rect2 icon_region;
HorizontalAlignment icon_align_rtl_checked = icon_alignment;
HorizontalAlignment align_rtl_checked = alignment;
// Swap icon and text alignment sides if right-to-left layout is set.
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index ea310f5a12..9e0dc049e5 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1425,7 +1425,10 @@ bool CodeEdit::is_line_numbers_zero_padded() const {
}
void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) {
- String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding));
+ String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding);
+ if (is_localizing_numeral_system()) {
+ fc = TS->format_number(fc);
+ }
Ref<TextLine> tl;
tl.instantiate();
tl->add_string(fc, font, font_size);
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 724e5bcaf6..eb9f9039b7 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -959,7 +959,7 @@ void ColorPicker::_sample_draw() {
// Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton).
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
- if (display_old_color && old_color.a < 1.0) {
+ if (old_color.a < 1.0) {
sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true);
}
@@ -1088,7 +1088,9 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
} else if (p_which == 1) {
if (actual_shape == SHAPE_HSV_RECTANGLE) {
Ref<Texture2D> hue = get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker"));
- c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
+ c->draw_set_transform(Point2(), -Math_PI / 2, Size2(c->get_size().x, -c->get_size().y));
+ c->draw_texture_rect(hue, Rect2(Point2(), Size2(1, 1)));
+ c->draw_set_transform(Point2(), 0, Size2(1, 1));
int y = c->get_size().y - c->get_size().y * (1.0 - h);
Color col;
col.set_hsv(h, 1, 1);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index c5cb7157e8..4e76f72921 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2773,6 +2773,20 @@ bool Control::is_layout_rtl() const {
return data.is_rtl;
}
+void Control::set_localize_numeral_system(bool p_enable) {
+ if (p_enable == data.localize_numeral_system) {
+ return;
+ }
+
+ data.localize_numeral_system = p_enable;
+
+ notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
+}
+
+bool Control::is_localizing_numeral_system() const {
+ return data.localize_numeral_system;
+}
+
void Control::set_auto_translate(bool p_enable) {
if (p_enable == data.auto_translate) {
return;
@@ -3154,6 +3168,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate);
ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
+ ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system);
+ ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system);
+
ADD_GROUP("Layout", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size");
@@ -3198,8 +3215,9 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio");
- ADD_GROUP("Auto Translate", "");
+ ADD_GROUP("Localization", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "localize_numeral_system"), "set_localize_numeral_system", "is_localizing_numeral_system");
ADD_GROUP("Tooltip", "tooltip_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 72e870930d..3e9bb48a4a 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -249,6 +249,7 @@ private:
bool is_rtl = false;
bool auto_translate = true;
+ bool localize_numeral_system = true;
// Extra properties.
@@ -595,6 +596,9 @@ public:
LayoutDirection get_layout_direction() const;
virtual bool is_layout_rtl() const;
+ void set_localize_numeral_system(bool p_enable);
+ bool is_localizing_numeral_system() const;
+
void set_auto_translate(bool p_enable);
bool is_auto_translating() const;
_FORCE_INLINE_ String atr(const String p_string) const {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index cade65108c..11a3803b35 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -632,8 +632,11 @@ void FileDialog::update_file_list() {
files.pop_front();
}
- if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) {
- tree->get_root()->get_first_child()->select(0);
+ if (mode != FILE_MODE_SAVE_FILE) {
+ // Select the first file from list if nothing is selected.
+ if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) {
+ tree->get_root()->get_first_child()->select(0);
+ }
}
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 0940b4c07b..6d0bbdd6af 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -491,9 +491,9 @@ void OptionButton::show_popup() {
return;
}
- Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
- popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
- popup->set_size(Size2(size.width, 0));
+ Size2 button_size = get_global_transform_with_canvas().get_scale() * get_size();
+ popup->set_position(get_screen_position() + Size2(0, button_size.height));
+ popup->set_size(Size2i(button_size.width, 0));
// If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused.
if (current != NONE_SELECTED && !popup->is_item_disabled(current)) {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 82f56a56c9..ab74979777 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -558,7 +558,7 @@ void PopupMenu::_draw_items() {
check_ofs += theme_cache.h_separation;
}
- Point2 ofs = Point2();
+ Point2 ofs;
// Loop through all items and draw each.
for (int i = 0; i < items.size(); i++) {
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 8369eaa227..50bcfa6a0c 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -103,7 +103,12 @@ void ProgressBar::_notification(int p_what) {
}
if (show_percentage) {
- String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
+ String txt = itos(int(get_as_ratio() * 100));
+ if (is_localizing_numeral_system()) {
+ txt = TS->format_number(txt) + TS->percent_sign();
+ } else {
+ txt += String("%");
+ }
TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 7f487175dc..889610e071 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -752,7 +752,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
prefix = _prefix;
break;
} else if (list_items[i]->list_type == LIST_NUMBERS) {
- segment = TS->format_number(itos(list_index[i]), _find_language(l.from));
+ segment = itos(list_index[i]);
+ if (is_localizing_numeral_system()) {
+ segment = TS->format_number(segment, _find_language(l.from));
+ }
} else if (list_items[i]->list_type == LIST_LETTERS) {
segment = _letters(list_index[i], list_items[i]->capitalize);
} else if (list_items[i]->list_type == LIST_ROMAN) {
@@ -2686,6 +2689,7 @@ bool RichTextLabel::_validate_line_caches() {
int ctrl_height = get_size().height;
// Update fonts.
+ float old_scroll = vscroll->get_value();
if (main->first_invalid_font_line.load() != (int)main->lines.size()) {
for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) {
_update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size);
@@ -2695,6 +2699,7 @@ bool RichTextLabel::_validate_line_caches() {
}
if (main->first_resized_line.load() == (int)main->lines.size()) {
+ vscroll->set_value(old_scroll);
return true;
}
@@ -2733,6 +2738,8 @@ bool RichTextLabel::_validate_line_caches() {
vscroll->set_page(text_rect.size.height);
if (scroll_follow && scroll_following) {
vscroll->set_value(total_height);
+ } else {
+ vscroll->set_value(old_scroll);
}
updating_scroll = false;
@@ -4057,7 +4064,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
Color color = theme_cache.default_color;
Color outline_color = theme_cache.font_outline_color;
int outline_size = theme_cache.outline_size;
- Rect2 dropcap_margins = Rect2();
+ Rect2 dropcap_margins;
for (int i = 0; i < subtag.size(); i++) {
Vector<String> subtag_a = subtag[i].split("=");
@@ -5716,11 +5723,11 @@ Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_id
}
Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) {
- Dictionary d = Dictionary();
+ Dictionary d;
for (int i = 0; i < p_expressions.size(); i++) {
String expression = p_expressions[i];
- Array a = Array();
+ Array a;
Vector<String> parts = expression.split("=", true);
String key = parts[0];
if (parts.size() != 2) {
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 13ca62d7ff..d62acd52af 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -72,7 +72,7 @@ class ScrollBar : public Range {
NodePath drag_node_path;
bool drag_node_enabled = true;
- Vector2 drag_node_speed = Vector2();
+ Vector2 drag_node_speed;
Vector2 drag_node_accum;
Vector2 drag_node_from;
Vector2 last_drag_node_accum;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index c4000120c8..e15b3b7bd4 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -40,7 +40,10 @@ Size2 SpinBox::get_minimum_size() const {
}
void SpinBox::_value_changed(double p_value) {
- String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
+ String value = String::num(get_value(), Math::range_step_decimals(get_step()));
+ if (is_localizing_numeral_system()) {
+ value = TS->format_number(value);
+ }
if (!line_edit->has_focus()) {
if (!prefix.is_empty()) {
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 2ca1d6239e..9830b41389 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -71,7 +71,7 @@ void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {
Vector2i in_parent_pos = get_transform().xform(mm->get_position());
if (!sc->vertical && is_layout_rtl()) {
- sc->split_offset = drag_ofs - ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
+ sc->split_offset = drag_ofs - (in_parent_pos.x - drag_from);
} else {
sc->split_offset = drag_ofs + ((sc->vertical ? in_parent_pos.y : in_parent_pos.x) - drag_from);
}
@@ -194,7 +194,6 @@ void SplitContainer::_compute_middle_sep(bool p_clamp) {
// Clamp the split_offset if requested.
if (p_clamp) {
split_offset -= wished_middle_sep - middle_sep;
- p_clamp = false;
}
}
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index cf6681f809..f87829cf71 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -385,9 +385,6 @@ void TabBar::_notification(int p_what) {
if (tabs[i].disabled) {
sb = theme_cache.tab_disabled_style;
col = theme_cache.font_disabled_color;
- } else if (i == current) {
- sb = theme_cache.tab_selected_style;
- col = theme_cache.font_selected_color;
} else {
sb = theme_cache.tab_unselected_style;
col = theme_cache.font_unselected_color;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index d9ab1c2c55..ccdf56c1d7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -64,7 +64,7 @@ Size2 TextureButton::get_minimum_size() const {
bool TextureButton::has_point(const Point2 &p_point) const {
if (click_mask.is_valid()) {
Point2 point = p_point;
- Rect2 rect = Rect2();
+ Rect2 rect;
Size2 mask_size = click_mask->get_size();
if (!_position_rect.has_area()) {
@@ -250,11 +250,11 @@ void TextureButton::_notification(int p_what) {
}
void TextureButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture);
- ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture);
- ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture);
- ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
- ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
+ ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal);
+ ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed);
+ ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover);
+ ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled);
+ ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused);
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
@@ -263,21 +263,21 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v);
- ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture);
- ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture);
- ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture);
- ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
- ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
+ ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal);
+ ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed);
+ ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover);
+ ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled);
+ ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused);
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
@@ -293,7 +293,7 @@ void TextureButton::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
-void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
+void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) {
if (normal == p_normal) {
return;
}
@@ -303,7 +303,7 @@ void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
update_minimum_size();
}
-void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
+void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) {
if (pressed == p_pressed) {
return;
}
@@ -313,7 +313,7 @@ void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
update_minimum_size();
}
-void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
+void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) {
if (hover == p_hover) {
return;
}
@@ -323,7 +323,7 @@ void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
update_minimum_size();
}
-void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
+void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) {
if (disabled == p_disabled) {
return;
}
@@ -341,19 +341,19 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
update_minimum_size();
}
-Ref<Texture2D> TextureButton::get_normal_texture() const {
+Ref<Texture2D> TextureButton::get_texture_normal() const {
return normal;
}
-Ref<Texture2D> TextureButton::get_pressed_texture() const {
+Ref<Texture2D> TextureButton::get_texture_pressed() const {
return pressed;
}
-Ref<Texture2D> TextureButton::get_hover_texture() const {
+Ref<Texture2D> TextureButton::get_texture_hover() const {
return hover;
}
-Ref<Texture2D> TextureButton::get_disabled_texture() const {
+Ref<Texture2D> TextureButton::get_texture_disabled() const {
return disabled;
}
@@ -361,11 +361,11 @@ Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
-Ref<Texture2D> TextureButton::get_focused_texture() const {
+Ref<Texture2D> TextureButton::get_texture_focused() const {
return focused;
};
-void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
+void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 9f6f7c1515..4b6d5b5bec 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -71,18 +71,18 @@ protected:
static void _bind_methods();
public:
- void set_normal_texture(const Ref<Texture2D> &p_normal);
- void set_pressed_texture(const Ref<Texture2D> &p_pressed);
- void set_hover_texture(const Ref<Texture2D> &p_hover);
- void set_disabled_texture(const Ref<Texture2D> &p_disabled);
- void set_focused_texture(const Ref<Texture2D> &p_focused);
+ void set_texture_normal(const Ref<Texture2D> &p_normal);
+ void set_texture_pressed(const Ref<Texture2D> &p_pressed);
+ void set_texture_hover(const Ref<Texture2D> &p_hover);
+ void set_texture_disabled(const Ref<Texture2D> &p_disabled);
+ void set_texture_focused(const Ref<Texture2D> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture2D> get_normal_texture() const;
- Ref<Texture2D> get_pressed_texture() const;
- Ref<Texture2D> get_hover_texture() const;
- Ref<Texture2D> get_disabled_texture() const;
- Ref<Texture2D> get_focused_texture() const;
+ Ref<Texture2D> get_texture_normal() const;
+ Ref<Texture2D> get_texture_pressed() const;
+ Ref<Texture2D> get_texture_hover() const;
+ Ref<Texture2D> get_texture_disabled() const;
+ Ref<Texture2D> get_texture_focused() const;
Ref<BitMap> get_click_mask() const;
bool get_ignore_texture_size() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1c96858da7..2da76883b4 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4338,6 +4338,12 @@ TreeItem *Tree::get_selected() const {
return selected_item;
}
+void Tree::set_selected(TreeItem *p_item, int p_column) {
+ ERR_FAIL_INDEX(p_column, columns.size());
+ ERR_FAIL_COND(!p_item);
+ select_single_item(p_item, get_root(), p_column);
+}
+
int Tree::get_selected_column() const {
return selected_col;
}
@@ -4547,6 +4553,7 @@ void Tree::ensure_cursor_is_visible() {
return; // Nothing under cursor.
}
+ // Note: Code below similar to Tree::scroll_to_item(), in case of bug fix both.
const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
int y_offset = get_item_offset(selected_item);
@@ -4555,7 +4562,10 @@ void Tree::ensure_cursor_is_visible() {
y_offset -= tbh;
const int cell_h = compute_item_height(selected_item) + theme_cache.vseparation;
- const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh;
+ int screen_h = area_size.height - tbh;
+ if (h_scroll->is_visible()) {
+ screen_h -= h_scroll->get_combined_minimum_size().height;
+ }
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
v_scroll->set_value(y_offset);
@@ -4706,26 +4716,32 @@ Point2 Tree::get_scroll() const {
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
ERR_FAIL_NULL(p_item);
- if (!is_visible_in_tree() || !p_item->is_visible()) {
- return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
- }
update_scrollbars();
- const real_t tree_height = get_size().y;
- const Rect2 item_rect = get_item_rect(p_item);
- const real_t item_y = item_rect.position.y;
- const real_t item_height = item_rect.size.y + theme_cache.vseparation;
+ // Note: Code below similar to Tree::ensure_cursor_is_visible(), in case of bug fix both.
+ const Size2 area_size = get_size() - theme_cache.panel_style->get_minimum_size();
- if (p_center_on_item) {
- v_scroll->set_value(item_y - (tree_height - item_height) / 2.0f);
- } else {
- if (item_y < v_scroll->get_value()) {
- v_scroll->set_value(item_y);
+ int y_offset = get_item_offset(p_item);
+ if (y_offset != -1) {
+ const int tbh = _get_title_button_height();
+ y_offset -= tbh;
+
+ const int cell_h = compute_item_height(p_item) + theme_cache.vseparation;
+ int screen_h = area_size.height - tbh;
+ if (h_scroll->is_visible()) {
+ screen_h -= h_scroll->get_combined_minimum_size().height;
+ }
+
+ if (p_center_on_item) {
+ v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f);
} else {
- const real_t new_position = item_y + item_height - tree_height;
- if (new_position > v_scroll->get_value()) {
- v_scroll->set_value(new_position);
+ if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
+ v_scroll->set_value(y_offset);
+ } else if (y_offset + cell_h > v_scroll->get_value() + screen_h) {
+ v_scroll->set_value(y_offset - screen_h + cell_h);
+ } else if (y_offset < v_scroll->get_value()) {
+ v_scroll->set_value(y_offset);
}
}
}
@@ -5156,6 +5172,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden);
ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected);
ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected);
+ ClassDB::bind_method(D_METHOD("set_selected", "item", "column"), &Tree::set_selected);
ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column);
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f994a5cec1..77a62e1d6a 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -666,6 +666,7 @@ public:
bool is_root_hidden() const;
TreeItem *get_next_selected(TreeItem *p_item);
TreeItem *get_selected() const;
+ void set_selected(TreeItem *p_item, int p_column = 0);
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);