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-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/color_picker.cpp4
2 files changed, 5 insertions, 1 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 27cac73aef..5f3ab18cca 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -2651,7 +2651,7 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
void CodeEdit::_filter_code_completion_candidates_impl() {
int line_height = get_line_height();
- if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) {
+ if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) {
code_completion_options.clear();
code_completion_base = "";
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 661e0dc648..0dddb2b09a 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -97,6 +97,8 @@ Ref<Shader> ColorPicker::circle_shader;
void ColorPicker::init_shaders() {
wheel_shader.instantiate();
wheel_shader->set_code(R"(
+// ColorPicker wheel shader.
+
shader_type canvas_item;
void fragment() {
@@ -119,6 +121,8 @@ void fragment() {
circle_shader.instantiate();
circle_shader->set_code(R"(
+// ColorPicker circle shader.
+
shader_type canvas_item;
uniform float v = 1.0;