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-rw-r--r--scene/gui/base_button.cpp3
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp10
-rw-r--r--scene/gui/box_container.h2
-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/button.h2
-rw-r--r--scene/gui/button_group.cpp4
-rw-r--r--scene/gui/button_group.h2
-rw-r--r--scene/gui/center_container.cpp6
-rw-r--r--scene/gui/center_container.h2
-rw-r--r--scene/gui/check_box.cpp2
-rw-r--r--scene/gui/check_box.h4
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/color_picker.cpp11
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/color_rect.cpp2
-rw-r--r--scene/gui/color_rect.h2
-rw-r--r--scene/gui/container.cpp8
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp82
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp10
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp2
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp166
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp12
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/grid_container.cpp8
-rw-r--r--scene/gui/grid_container.h2
-rw-r--r--scene/gui/item_list.cpp6
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/label.cpp28
-rw-r--r--scene/gui/label.h2
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/link_button.cpp2
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/margin_container.cpp6
-rw-r--r--scene/gui/margin_container.h2
-rw-r--r--scene/gui/menu_button.cpp4
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/panel.cpp2
-rw-r--r--scene/gui/panel.h2
-rw-r--r--scene/gui/panel_container.cpp6
-rw-r--r--scene/gui/panel_container.h2
-rw-r--r--scene/gui/patch_9_rect.cpp12
-rw-r--r--scene/gui/patch_9_rect.h6
-rw-r--r--scene/gui/popup.cpp19
-rw-r--r--scene/gui/popup.h2
-rw-r--r--scene/gui/popup_menu.cpp12
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/progress_bar.cpp2
-rw-r--r--scene/gui/progress_bar.h2
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/reference_rect.cpp2
-rw-r--r--scene/gui/reference_rect.h2
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_bar.cpp140
-rw-r--r--scene/gui/scroll_bar.h2
-rw-r--r--scene/gui/scroll_container.cpp8
-rw-r--r--scene/gui/scroll_container.h2
-rw-r--r--scene/gui/separator.cpp2
-rw-r--r--scene/gui/separator.h2
-rw-r--r--scene/gui/shortcut.cpp (renamed from scene/gui/input_action.cpp)62
-rw-r--r--scene/gui/shortcut.h (renamed from scene/gui/input_action.h)10
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/slider.h2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/tab_container.cpp12
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp81
-rw-r--r--scene/gui/text_edit.h5
-rw-r--r--scene/gui/texture_button.cpp2
-rw-r--r--scene/gui/texture_button.h2
-rw-r--r--scene/gui/texture_progress.cpp2
-rw-r--r--scene/gui/texture_progress.h2
-rw-r--r--scene/gui/texture_rect.cpp2
-rw-r--r--scene/gui/texture_rect.h2
-rw-r--r--scene/gui/tool_button.cpp2
-rw-r--r--scene/gui/tool_button.h2
-rw-r--r--scene/gui/tree.cpp64
-rw-r--r--scene/gui/tree.h22
-rw-r--r--scene/gui/video_player.cpp47
-rw-r--r--scene/gui/video_player.h15
-rw-r--r--scene/gui/viewport_container.cpp10
-rw-r--r--scene/gui/viewport_container.h2
100 files changed, 367 insertions, 672 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9054063a4b..8fd19e8655 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "base_button.h"
+
#include "os/keyboard.h"
#include "print_string.h"
#include "scene/main/viewport.h"
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index dfcf3b0f8a..0c08dc53a3 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 2cc4be96a7..739fd84b38 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -54,7 +54,7 @@ void BoxContainer::_resort() {
Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
@@ -106,7 +106,7 @@ void BoxContainer::_resort() {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
@@ -159,7 +159,7 @@ void BoxContainer::_resort() {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
@@ -211,7 +211,7 @@ Size2 BoxContainer::get_minimum_size() const {
bool first = true;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index d544ff79d1..4d00a2011f 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index c8838f3eca..1fa03f81f4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 499e44c0e1..dd6e730b86 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
index e54e810d7d..336c88fe9d 100644
--- a/scene/gui/button_group.cpp
+++ b/scene/gui/button_group.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,7 +56,7 @@ void ButtonGroup::set_pressed_button(BaseButton *p_button) {
void ButtonGroup::_pressed(Object *p_button) {
ERR_FAIL_NULL(p_button);
- BaseButton *b=p_button->cast_to<BaseButton>();
+ BaseButton *b=Object::cast_to<BaseButton>(p_button);
ERR_FAIL_COND(!b);
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h
index 93c3aaaeb3..6ebc0575d2 100644
--- a/scene/gui/button_group.h
+++ b/scene/gui/button_group.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index bdc811870d..8c9c9d8720 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -36,7 +36,7 @@ Size2 CenterContainer::get_minimum_size() const {
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -69,7 +69,7 @@ void CenterContainer::_notification(int p_what) {
Size2 size = get_size();
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 30b526e893..4397539046 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index b61d516599..21e2269141 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index ec8e097bae..4da06be8d1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -1,9 +1,9 @@
/*************************************************************************/
-/* check_box.h */
+/* check_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 1c3d4df308..e68159e27f 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 8634858cfe..af3b80fe04 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5257f9df35..704c00b1d6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -56,11 +56,10 @@ void ColorPicker::_notification(int p_what) {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
- if (get_parent()) {
- Popup *p = get_parent()->cast_to<Popup>();
- if (p)
- p->set_size(Size2(get_combined_minimum_size().width + get_constant("margin") * 2, get_combined_minimum_size().height + get_constant("margin") * 2));
- }
+
+ Popup *p = Object::cast_to<Popup>(get_parent());
+ if (p)
+ p->set_size(Size2(get_combined_minimum_size().width + get_constant("margin") * 2, get_combined_minimum_size().height + get_constant("margin") * 2));
} break;
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index d35182e062..7de67a707c 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 0641302b1c..6b5247648e 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 65da3d9a7c..382648fddf 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 4bbe15ed7e..ba5d92620b 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -43,7 +43,7 @@ void Container::add_child_notify(Node *p_child) {
Control::add_child_notify(p_child);
- Control *control = p_child->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(p_child);
if (!control)
return;
@@ -57,7 +57,7 @@ void Container::move_child_notify(Node *p_child) {
Control::move_child_notify(p_child);
- if (!p_child->cast_to<Control>())
+ if (!Object::cast_to<Control>(p_child))
return;
queue_sort();
@@ -67,7 +67,7 @@ void Container::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
- Control *control = p_child->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(p_child);
if (!control)
return;
diff --git a/scene/gui/container.h b/scene/gui/container.h
index bff24c6d55..60a7a9efcb 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 36fc9a6b3a..961fccc804 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -353,7 +353,7 @@ void Control::_resize(const Size2 &p_size) {
void Control::add_child_notify(Node *p_child) {
- Control *child_c = p_child->cast_to<Control>();
+ Control *child_c = Object::cast_to<Control>(p_child);
if (!child_c)
return;
@@ -364,7 +364,7 @@ void Control::add_child_notify(Node *p_child) {
void Control::remove_child_notify(Node *p_child) {
- Control *child_c = p_child->cast_to<Control>();
+ Control *child_c = Object::cast_to<Control>(p_child);
if (!child_c)
return;
@@ -398,7 +398,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_ENTER_CANVAS: {
- data.parent = get_parent()->cast_to<Control>();
+ data.parent = Object::cast_to<Control>(get_parent());
if (is_set_as_toplevel()) {
data.SI = get_viewport()->_gui_add_subwindow_control(this);
@@ -421,13 +421,13 @@ void Control::_notification(int p_notification) {
if (!parent)
break;
- CanvasItem *ci = parent->cast_to<CanvasItem>();
+ CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci && ci->is_set_as_toplevel()) {
subwindow = true;
break;
}
- parent_control = parent->cast_to<Control>();
+ parent_control = Object::cast_to<Control>(parent);
if (parent_control) {
break;
@@ -624,7 +624,7 @@ Variant Control::get_drag_data(const Point2 &p_point) {
if (data.drag_owner) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
- Control *c = obj->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(obj);
return c->call("get_drag_data_fw", p_point, this);
}
}
@@ -646,7 +646,7 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
if (data.drag_owner) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
- Control *c = obj->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(obj);
return c->call("can_drop_data_fw", p_point, p_data, this);
}
}
@@ -667,7 +667,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
if (data.drag_owner) {
Object *obj = ObjectDB::get_instance(data.drag_owner);
if (obj) {
- Control *c = obj->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(obj);
c->call("drop_data_fw", p_point, p_data, this);
return;
}
@@ -749,7 +749,7 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -785,7 +785,7 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -821,7 +821,7 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -858,7 +858,7 @@ Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type)
if (theme_owner->data.theme->get_default_theme_font().is_valid())
return theme_owner->data.theme->get_default_theme_font();
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -892,7 +892,7 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -927,7 +927,7 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1015,7 +1015,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1049,7 +1049,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1082,7 +1082,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1115,7 +1115,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1149,7 +1149,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1183,7 +1183,7 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
- Control *parent = theme_owner->get_parent() ? theme_owner->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
theme_owner = parent->data.theme_owner;
@@ -1687,7 +1687,7 @@ static Control *_next_control(Control *p_from) {
if (p_from->is_set_as_toplevel())
return NULL; // can't go above
- Control *parent = p_from->get_parent() ? p_from->get_parent()->cast_to<Control>() : NULL;
+ Control *parent = Object::cast_to<Control>(p_from->get_parent());
if (!parent) {
@@ -1698,7 +1698,7 @@ static Control *_next_control(Control *p_from) {
ERR_FAIL_INDEX_V(next, parent->get_child_count(), NULL);
for (int i = (next + 1); i < parent->get_child_count(); i++) {
- Control *c = parent->get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(parent->get_child(i));
if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel())
continue;
@@ -1721,7 +1721,7 @@ Control *Control::find_next_valid_focus() const {
for (int i = 0; i < from->get_child_count(); i++) {
- Control *c = from->get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(from->get_child(i));
if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
continue;
}
@@ -1739,10 +1739,8 @@ Control *Control::find_next_valid_focus() const {
if (!next_child) { //nothing else.. go up and find either window or subwindow
next_child = const_cast<Control *>(this);
while (next_child && !next_child->is_set_as_toplevel()) {
- if (next_child->get_parent()) {
- next_child = next_child->get_parent()->cast_to<Control>();
- } else
- next_child = NULL;
+
+ next_child = cast_to<Control>(next_child->get_parent());
}
if (!next_child) {
@@ -1776,7 +1774,7 @@ static Control *_prev_control(Control *p_from) {
Control *child = NULL;
for (int i = p_from->get_child_count() - 1; i >= 0; i--) {
- Control *c = p_from->get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(p_from->get_child(i));
if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel())
continue;
@@ -1800,7 +1798,7 @@ Control *Control::find_prev_valid_focus() const {
Control *prev_child = NULL;
- if (from->is_set_as_toplevel() || !from->get_parent() || !from->get_parent()->cast_to<Control>()) {
+ if (from->is_set_as_toplevel() || !Object::cast_to<Control>(from->get_parent())) {
//find last of the childs
@@ -1810,7 +1808,7 @@ Control *Control::find_prev_valid_focus() const {
for (int i = (from->get_position_in_parent() - 1); i >= 0; i--) {
- Control *c = from->get_parent()->get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(from->get_parent()->get_child(i));
if (!c || !c->is_visible_in_tree() || c->is_set_as_toplevel()) {
continue;
@@ -1822,7 +1820,7 @@ Control *Control::find_prev_valid_focus() const {
if (!prev_child) {
- prev_child = from->get_parent()->cast_to<Control>();
+ prev_child = Object::cast_to<Control>(from->get_parent());
} else {
prev_child = _prev_control(prev_child);
@@ -1912,14 +1910,14 @@ void Control::_modal_stack_remove() {
void Control::_propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign) {
- Control *c = p_at->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(p_at);
if (c && c != p_owner && c->data.theme.is_valid()) // has a theme, this can't be propagated
return;
for (int i = 0; i < p_at->get_child_count(); i++) {
- CanvasItem *child = p_at->get_child(i)->cast_to<CanvasItem>();
+ CanvasItem *child = Object::cast_to<CanvasItem>(p_at->get_child(i));
if (child) {
_propagate_theme_changed(child, p_owner, p_assign);
}
@@ -1955,7 +1953,7 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
_propagate_theme_changed(this, this);
} else {
- Control *parent = get_parent() ? get_parent()->cast_to<Control>() : NULL;
+ Control *parent = cast_to<Control>(get_parent());
if (parent && parent->data.theme_owner) {
_propagate_theme_changed(this, parent->data.theme_owner);
} else {
@@ -2038,7 +2036,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Control *c = NULL;
Node *n = get_node(data.focus_neighbour[p_margin]);
if (n) {
- c = n->cast_to<Control>();
+ c = Object::cast_to<Control>(n);
if (!c) {
@@ -2095,7 +2093,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
while (base) {
- Control *c = base->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(base);
if (c) {
if (c->data.SI)
break;
@@ -2115,10 +2113,10 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
- if (p_at->cast_to<Viewport>())
+ if (Object::cast_to<Viewport>(p_at))
return; //bye
- Control *c = p_at->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(p_at);
if (c && c != this && c->get_focus_mode() == FOCUS_ALL && c->is_visible_in_tree()) {
@@ -2168,7 +2166,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
for (int i = 0; i < p_at->get_child_count(); i++) {
Node *child = p_at->get_child(i);
- Control *childc = child->cast_to<Control>();
+ Control *childc = Object::cast_to<Control>(child);
if (childc && childc->data.SI)
continue; //subwindow, ignore
_window_find_focus_neighbour(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
@@ -2363,7 +2361,7 @@ Control *Control::get_root_parent_control() const {
while (ci) {
- const Control *c = ci->cast_to<Control>();
+ const Control *c = Object::cast_to<Control>(ci);
if (c) {
root = c;
@@ -2705,7 +2703,7 @@ void Control::_bind_methods() {
ADD_SIGNAL(MethodInfo("minimum_size_changed"));
ADD_SIGNAL(MethodInfo("modal_closed"));
- BIND_VMETHOD(MethodInfo("has_point:bool", PropertyInfo(Variant::VECTOR2, "point")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_point", PropertyInfo(Variant::VECTOR2, "point")));
}
Control::Control() {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index d73ca3f7c9..da5c4d0908 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -33,7 +33,7 @@
#include "math_2d.h"
#include "rid.h"
#include "scene/2d/canvas_item.h"
-#include "scene/gui/input_action.h"
+#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b911a18312..140d002387 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -60,13 +60,13 @@ void WindowDialog::_fix_size() {
float right = 0;
// Check validity, because the theme could contain a different type of StyleBox
if (panel->get_class() == "StyleBoxTexture") {
- Ref<StyleBoxTexture> panel_texture = panel->cast_to<StyleBoxTexture>();
+ Ref<StyleBoxTexture> panel_texture = Object::cast_to<StyleBoxTexture>(*panel);
top = panel_texture->get_expand_margin_size(MARGIN_TOP);
left = panel_texture->get_expand_margin_size(MARGIN_LEFT);
bottom = panel_texture->get_expand_margin_size(MARGIN_BOTTOM);
right = panel_texture->get_expand_margin_size(MARGIN_RIGHT);
} else if (panel->get_class() == "StyleBoxFlat") {
- Ref<StyleBoxFlat> panel_flat = panel->cast_to<StyleBoxFlat>();
+ Ref<StyleBoxFlat> panel_flat = Object::cast_to<StyleBoxFlat>(*panel);
top = panel_flat->get_expand_margin_size(MARGIN_TOP);
left = panel_flat->get_expand_margin_size(MARGIN_LEFT);
bottom = panel_flat->get_expand_margin_size(MARGIN_BOTTOM);
@@ -424,7 +424,7 @@ void AcceptDialog::_update_child_rects() {
Vector2 csize(size.x - margin * 2, size.y - margin * 3 - hminsize.y - label_size.height);
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
@@ -448,7 +448,7 @@ Size2 AcceptDialog::get_minimum_size() const {
Size2 minsize = label->get_combined_minimum_size();
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 9d8f113caa..54cc290b05 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 0b898c4d2e..990c0f3d96 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 9873a677b2..34cecfe4d0 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 22de28ea7f..c9ce5e2143 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 6c4ae6fd15..026e4f783b 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index ec1932ed5a..5b00aab2ef 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "graph_edit.h"
+
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -134,7 +135,7 @@ void GraphEdit::_update_scroll_offset() {
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -163,7 +164,7 @@ void GraphEdit::_update_scroll() {
Rect2 screen;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -205,7 +206,7 @@ void GraphEdit::_update_scroll() {
void GraphEdit::_graph_node_raised(Node *p_gn) {
- GraphNode *gn = p_gn->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
if (gn->is_comment()) {
move_child(gn, 0);
@@ -214,7 +215,7 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && !gn->is_comment()) {
first_not_comment = i;
break;
@@ -228,7 +229,7 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
void GraphEdit::_graph_node_moved(Node *p_gn) {
- GraphNode *gn = p_gn->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
ERR_FAIL_COND(!gn);
top_layer->update();
update();
@@ -240,7 +241,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
Control::add_child_notify(p_child);
top_layer->call_deferred("raise"); //top layer always on top!
- GraphNode *gn = p_child->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("offset_changed", this, "_graph_node_moved", varray(gn));
@@ -256,7 +257,7 @@ void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
top_layer->call_deferred("raise"); //top layer always on top!
- GraphNode *gn = p_child->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("offset_changed", this, "_graph_node_moved");
gn->disconnect("raise_request", this, "_graph_node_raised");
@@ -345,7 +346,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -379,7 +380,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -395,20 +396,20 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (E->get().from == gn->get_name() && E->get().from_port == j) {
Node *to = get_node(String(E->get().to));
- if (to && to->cast_to<GraphNode>()) {
+ if (Object::cast_to<GraphNode>(to)) {
connecting_from = E->get().to;
connecting_index = E->get().to_port;
connecting_out = false;
- connecting_type = to->cast_to<GraphNode>()->get_connection_input_type(E->get().to_port);
- connecting_color = to->cast_to<GraphNode>()->get_connection_input_color(E->get().to_port);
+ connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E->get().to_port);
+ connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
just_disconected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
- if (to && to->cast_to<GraphNode>()) {
+ if (Object::cast_to<GraphNode>(to)) {
connecting = true;
}
return;
@@ -443,20 +444,20 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (E->get().to == gn->get_name() && E->get().to_port == j) {
Node *fr = get_node(String(E->get().from));
- if (fr && fr->cast_to<GraphNode>()) {
+ if (Object::cast_to<GraphNode>(fr)) {
connecting_from = E->get().from;
connecting_index = E->get().from_port;
connecting_out = true;
- connecting_type = fr->cast_to<GraphNode>()->get_connection_output_type(E->get().from_port);
- connecting_color = fr->cast_to<GraphNode>()->get_connection_output_color(E->get().from_port);
+ connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E->get().from_port);
+ connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
just_disconected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
- if (fr && fr->cast_to<GraphNode>()) {
+ if (Object::cast_to<GraphNode>(fr)) {
connecting = true;
}
return;
@@ -493,7 +494,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -593,8 +594,6 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color) {
-#if 1
-
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
@@ -621,84 +620,53 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
colors.push_back(p_to_color);
p_where->draw_polyline_colors(points, colors, 2, true);
-
-#else
-
- static const int steps = 20;
-
- //old cosine code
- Rect2 r;
- r.pos = p_from;
- r.expand_to(p_to);
- Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
- bool flip = sign.x * sign.y < 0;
-
- Vector2 prev;
- for (int i = 0; i <= steps; i++) {
-
- float d = i / float(steps);
- float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
- if (flip)
- c = 1.0 - c;
- Vector2 p = r.pos + Vector2(d * r.size.width, c * r.size.height);
-
- if (i > 0) {
-
- p_where->draw_line(prev, p, p_color.linear_interpolate(p_to_color, d), 2);
- }
-
- prev = p;
- }
-#endif
}
void GraphEdit::_connections_layer_draw() {
- {
- //draw connections
- List<List<Connection>::Element *> to_erase;
- for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
-
- NodePath fromnp(E->get().from);
+ //draw connections
+ List<List<Connection>::Element *> to_erase;
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
- Node *from = get_node(fromnp);
- if (!from) {
- to_erase.push_back(E);
- continue;
- }
+ NodePath fromnp(E->get().from);
- GraphNode *gfrom = from->cast_to<GraphNode>();
+ Node *from = get_node(fromnp);
+ if (!from) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gfrom) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gfrom = Object::cast_to<GraphNode>(from);
- NodePath tonp(E->get().to);
- Node *to = get_node(tonp);
- if (!to) {
- to_erase.push_back(E);
- continue;
- }
+ if (!gfrom) {
+ to_erase.push_back(E);
+ continue;
+ }
- GraphNode *gto = to->cast_to<GraphNode>();
+ NodePath tonp(E->get().to);
+ Node *to = get_node(tonp);
+ if (!to) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gto) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gto = Object::cast_to<GraphNode>(to);
- Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
- Color color = gfrom->get_connection_output_color(E->get().from_port);
- Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
- Color tocolor = gto->get_connection_input_color(E->get().to_port);
- _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ if (!gto) {
+ to_erase.push_back(E);
+ continue;
}
- while (to_erase.size()) {
- connections.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
+ Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
+ Color color = gfrom->get_connection_output_color(E->get().from_port);
+ Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
+ Color tocolor = gto->get_connection_input_color(E->get().to_port);
+ _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ }
+
+ while (to_erase.size()) {
+ connections.erase(to_erase.front()->get());
+ to_erase.pop_front();
}
}
@@ -710,7 +678,7 @@ void GraphEdit::_top_layer_draw() {
Node *fromn = get_node(connecting_from);
ERR_FAIL_COND(!fromn);
- GraphNode *from = fromn->cast_to<GraphNode>();
+ GraphNode *from = Object::cast_to<GraphNode>(fromn);
ERR_FAIL_COND(!from);
Vector2 pos;
if (connecting_out)
@@ -744,7 +712,7 @@ void GraphEdit::set_selected(Node *p_child) {
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -767,7 +735,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
//drag_accum+=Vector2(mm->get_relative().x,mm->get_relative().y);
drag_accum = get_local_mouse_pos() - drag_origin;
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && gn->is_selected()) {
Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom;
@@ -791,7 +759,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -816,7 +784,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
@@ -837,7 +805,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn) {
Rect2 r = gn->get_rect();
@@ -853,7 +821,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
emit_signal("_begin_node_move");
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && gn->is_selected())
gn->set_drag(false);
}
@@ -874,7 +842,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn_selected = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i));
if (gn_selected) {
if (gn_selected->is_resizing())
@@ -898,7 +866,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
just_selected = !gn->is_selected();
if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *o_gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn)
o_gn->set_selected(o_gn == gn);
}
@@ -906,7 +874,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
gn->set_selected(true);
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *o_gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (!o_gn)
continue;
if (o_gn->is_selected())
@@ -926,7 +894,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn || !gn->is_selected())
continue;
@@ -937,7 +905,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn || !gn->is_selected())
continue;
@@ -948,7 +916,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn)
continue;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index e908829d5f..4656b50133 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 4b4ecc5e98..8730be0c06 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -96,7 +96,7 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
int idx = 0;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || c->is_set_as_toplevel())
continue;
@@ -122,7 +122,7 @@ void GraphNode::_resort() {
Size2 minsize;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -144,7 +144,7 @@ void GraphNode::_resort() {
cache_y.clear();
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -375,7 +375,7 @@ Size2 GraphNode::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -462,7 +462,7 @@ void GraphNode::_connpos_update() {
int idx = 0;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index a7d9e8ddb0..416d711aab 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 06a58d69b2..5dd5667f46 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -51,7 +51,7 @@ void GridContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
@@ -109,7 +109,7 @@ void GridContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
int row = idx / columns;
@@ -184,7 +184,7 @@ Size2 GridContainer::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
int row = idx / columns;
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index aaa6a295ff..45e26ed48e 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index c7889a6cf2..f8d82a339c 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -534,7 +534,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
- if (diff < int(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
+ if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current - 1; i >= 0; i--) {
@@ -569,7 +569,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
- if (diff < int(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
+ if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current + 1; i < items.size(); i++) {
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index a80727f568..8166975408 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index cf7303cbe7..e1f77594da 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -85,7 +85,7 @@ void Label::_notification(int p_what) {
Size2 string_size;
Size2 size = get_size();
-
+ Ref<StyleBox> style = get_stylebox("normal");
Ref<Font> font = get_font("font");
Color font_color = get_color("font_color");
Color font_color_shadow = get_color("font_color_shadow");
@@ -93,6 +93,8 @@ void Label::_notification(int p_what) {
Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
int line_spacing = get_constant("line_spacing");
+ style->draw(ci, Rect2(Point2(0, 0), get_size()));
+
VisualServer::get_singleton()->canvas_item_set_distance_field_mode(get_canvas_item(), font.is_valid() && font->is_distance_field_hint());
int font_h = font->get_height() + line_spacing;
@@ -193,21 +195,20 @@ void Label::_notification(int p_what) {
case ALIGN_FILL:
case ALIGN_LEFT: {
- x_ofs = 0;
+ x_ofs = style->get_offset().x;
} break;
case ALIGN_CENTER: {
x_ofs = int(size.width - (taken + spaces * space_w)) / 2;
-
} break;
case ALIGN_RIGHT: {
- x_ofs = int(size.width - (taken + spaces * space_w));
-
+ x_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (taken + spaces * space_w));
} break;
}
- int y_ofs = (line - lines_skipped) * font_h + font->get_ascent();
+ int y_ofs = style->get_offset().y;
+ y_ofs += (line - lines_skipped) * font_h + font->get_ascent();
y_ofs += vbegin + line * vsep;
while (from != to) {
@@ -288,8 +289,10 @@ void Label::_notification(int p_what) {
Size2 Label::get_minimum_size() const {
+ Size2 min_style = get_stylebox("normal")->get_minimum_size();
+
if (autowrap)
- return Size2(1, clip ? 1 : minsize.height);
+ return Size2(1, clip ? 1 : minsize.height) + min_style;
else {
// don't want to mutable everything
@@ -299,7 +302,7 @@ Size2 Label::get_minimum_size() const {
Size2 ms = minsize;
if (clip)
ms.width = 1;
- return ms;
+ return ms + min_style;
}
}
@@ -350,7 +353,7 @@ int Label::get_visible_line_count() const {
int line_spacing = get_constant("line_spacing");
int font_h = get_font("font")->get_height() + line_spacing;
- int lines_visible = (get_size().y + line_spacing) / font_h;
+ int lines_visible = (get_size().height - get_stylebox("normal")->get_minimum_size().height + line_spacing) / font_h;
if (lines_visible > line_count)
lines_visible = line_count;
@@ -370,7 +373,8 @@ void Label::regenerate_word_cache() {
memdelete(current);
}
- int width = autowrap ? get_size().width : get_longest_line_width();
+ Ref<StyleBox> style = get_stylebox("normal");
+ int width = autowrap ? (get_size().width - style->get_minimum_size().width) : get_longest_line_width();
Ref<Font> font = get_font("font");
int current_word_size = 0;
@@ -397,7 +401,7 @@ void Label::regenerate_word_cache() {
bool separatable = (current >= 0x2E08 && current <= 0xFAFF) || (current >= 0xFE30 && current <= 0xFE4F);
//current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57);
bool insert_newline = false;
- int char_width;
+ int char_width = 0;
if (current < 33) {
diff --git a/scene/gui/label.h b/scene/gui/label.h
index dce68f4422..7c1905af7d 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index c5360b0df0..66b4e6cec1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 7d04e4618b..52a4a29a33 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 632e9ec4fc..9fe94fc464 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 98a3dc66f6..386eb452ae 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 2bc9db529b..14991f5d44 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -40,7 +40,7 @@ Size2 MarginContainer::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -74,7 +74,7 @@ void MarginContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index 1cdb3a36cc..9703d9ebe0 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 93284f2b6c..ac450616d6 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -33,7 +33,7 @@
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
- if (p_event->is_pressed() && !p_event->is_echo() && (p_event->cast_to<InputEventKey>() || p_event->cast_to<InputEventJoypadButton>() || p_event->cast_to<InputEventAction>())) {
+ if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled())
return;
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 6bb23452dd..c7f1d976ff 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 00df266a09..b4d0799945 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index db921b8b97..a06c540678 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index f3c6142f9e..536b655f75 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index eac8f2d4e8..cc7ca47319 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index 86874f7cfd..a0c75d1330 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -41,7 +41,7 @@ Size2 PanelContainer::get_minimum_size() const {
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
@@ -90,7 +90,7 @@ void PanelContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index f8f1fb6494..5d8f1ee64b 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 71cbef495c..92c34dd3f9 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -61,7 +61,7 @@ void NinePatchRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &NinePatchRect::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &NinePatchRect::get_region_rect);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &NinePatchRect::set_draw_center);
- ClassDB::bind_method(D_METHOD("get_draw_center"), &NinePatchRect::get_draw_center);
+ ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &NinePatchRect::is_draw_center_enabled);
ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &NinePatchRect::set_h_axis_stretch_mode);
ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &NinePatchRect::get_h_axis_stretch_mode);
ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &NinePatchRect::set_v_axis_stretch_mode);
@@ -70,7 +70,7 @@ void NinePatchRect::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "get_draw_center");
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Patch Margin", "patch_margin_");
@@ -151,13 +151,13 @@ Rect2 NinePatchRect::get_region_rect() const {
return region_rect;
}
-void NinePatchRect::set_draw_center(bool p_draw) {
+void NinePatchRect::set_draw_center(bool p_enabled) {
- draw_center = p_draw;
+ draw_center = p_enabled;
update();
}
-bool NinePatchRect::get_draw_center() const {
+bool NinePatchRect::is_draw_center_enabled() const {
return draw_center;
}
diff --git a/scene/gui/patch_9_rect.h b/scene/gui/patch_9_rect.h
index 636b9127e7..808b7a1f5d 100644
--- a/scene/gui/patch_9_rect.h
+++ b/scene/gui/patch_9_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -67,8 +67,8 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_draw_center(bool p_draw);
- bool get_draw_center() const;
+ void set_draw_center(bool p_enabled);
+ bool is_draw_center_enabled() const;
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 4725300a5f..5a2a552943 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -59,17 +59,10 @@ void Popup::_notification(int p_what) {
void Popup::_fix_size() {
-#if 0
- Point2 pos = get_position();
- Size2 size = get_size();
- Point2 window_size = window==this ? get_parent_area_size() :window->get_size();
-#else
-
Point2 pos = get_global_position();
Size2 size = get_size();
Point2 window_size = get_viewport_rect().size;
-#endif
if (pos.x + size.width > window_size.width)
pos.x = window_size.width - size.width;
if (pos.x < 0)
@@ -79,14 +72,8 @@ void Popup::_fix_size() {
pos.y = window_size.height - size.height;
if (pos.y < 0)
pos.y = 0;
-#if 0
- if (pos!=get_pos())
- set_position(pos);
-#else
if (pos != get_position())
set_global_position(pos);
-
-#endif
}
void Popup::set_as_minsize() {
@@ -95,7 +82,7 @@ void Popup::set_as_minsize() {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (!c->is_visible())
@@ -129,7 +116,7 @@ void Popup::popup_centered_minsize(const Size2 &p_minsize) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (!c->is_visible())
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 0543ae1937..6739c580f2 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 1ba936c4e9..f3711b86b6 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -168,7 +168,7 @@ void PopupMenu::_activate_submenu(int over) {
Node *n = get_node(items[over].submenu);
ERR_EXPLAIN("item subnode does not exist: " + items[over].submenu);
ERR_FAIL_COND(!n);
- Popup *pm = n->cast_to<Popup>();
+ Popup *pm = Object::cast_to<Popup>(n);
ERR_EXPLAIN("item subnode is not a Popup: " + items[over].submenu);
ERR_FAIL_COND(!pm);
if (pm->is_visible_in_tree())
@@ -187,7 +187,7 @@ void PopupMenu::_activate_submenu(int over) {
pm->set_position(pos);
pm->popup();
- PopupMenu *pum = pm->cast_to<PopupMenu>();
+ PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
if (pum) {
pr.position -= pum->get_global_position();
@@ -869,7 +869,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
if (!n)
continue;
- PopupMenu *pm = n->cast_to<PopupMenu>();
+ PopupMenu *pm = Object::cast_to<PopupMenu>(n);
if (!pm)
continue;
@@ -891,14 +891,14 @@ void PopupMenu::activate_item(int p_item) {
//hide all parent PopupMenue's
Node *next = get_parent();
- PopupMenu *pop = next->cast_to<PopupMenu>();
+ PopupMenu *pop = Object::cast_to<PopupMenu>(next);
while (pop) {
// We close all parents that are chained together,
// with hide_on_item_selection enabled
if ((items[p_item].checkable && hide_on_checkable_item_selection && pop->is_hide_on_checkable_item_selection()) || (!items[p_item].checkable && hide_on_item_selection && pop->is_hide_on_item_selection())) {
pop->hide();
next = next->get_parent();
- pop = next->cast_to<PopupMenu>();
+ pop = Object::cast_to<PopupMenu>(next);
} else {
// Break out of loop when the next parent has
// hide_on_item_selection disabled
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 37714ee989..c9e9c8e311 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 13d368d253..6953d03384 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 1121a78aab..c5a9252123 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 68afe8150a..1dbec6e5a1 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -170,7 +170,7 @@ double Range::get_as_ratio() const {
void Range::_share(Node *p_range) {
- Range *r = p_range->cast_to<Range>();
+ Range *r = Object::cast_to<Range>(p_range);
ERR_FAIL_COND(!r);
share(r);
}
diff --git a/scene/gui/range.h b/scene/gui/range.h
index fdcbbb09ee..daa8af824a 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 441c3e721b..e2f4abe04a 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index b118425eb6..9b826a1145 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f0efbdc517..a3f116c883 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 71fa766958..74bf180b5d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 4242ee4523..16d1b320b7 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,9 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scroll_bar.h"
+
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
+
bool ScrollBar::focus_by_default = false;
void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
@@ -315,7 +317,7 @@ void ScrollBar::_notification(int p_what) {
if (has_node(drag_slave_path)) {
Node *n = get_node(drag_slave_path);
- drag_slave = n->cast_to<Control>();
+ drag_slave = Object::cast_to<Control>(n);
}
if (drag_slave) {
@@ -663,7 +665,7 @@ void ScrollBar::set_drag_slave(const NodePath &p_path) {
if (has_node(p_path)) {
Node *n = get_node(p_path);
- drag_slave = n->cast_to<Control>();
+ drag_slave = Object::cast_to<Control>(n);
}
if (drag_slave) {
@@ -686,138 +688,6 @@ bool ScrollBar::is_smooth_scroll_enabled() const {
return smooth_scroll_enabled;
}
-#if 0
-
-void ScrollBar::mouse_button(const Point2& p_pos, int b->get_button_index(),bool b->is_pressed(),int p_modifier_mask) {
-
- // wheel!
-
- if (b->get_button_index()==BUTTON_WHEEL_UP && b->is_pressed()) {
-
- if (orientation==VERTICAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- set_val( get_val() + get_page() / 4.0 );
-
- }
- if (b->get_button_index()==BUTTON_WHEEL_DOWN && b->is_pressed()) {
-
- if (orientation==HORIZONTAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- set_val( get_val() + get_page() / 4.0 );
- }
-
- if (b->get_button_index()!=BUTTON_LEFT)
- return;
-
- if (b->is_pressed()) {
-
- int ofs = orientation==VERTICAL ? p_pos.y : p_pos.x ;
- int grabber_ofs = get_grabber_offset();
- int grabber_size = get_grabber_size();
-
- if ( ofs < grabber_ofs ) {
-
- set_val( get_val() - get_page() );
-
- } else if (ofs > grabber_ofs + grabber_size ) {
-
- set_val( get_val() + get_page() );
-
- } else {
-
-
- drag.active=true;
- drag.pos_at_click=get_click_pos(p_pos);
- drag.value_at_click=get_unit_value();
- }
-
-
- } else {
-
- drag.active=false;
- }
-
-}
-void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b->get_button_index()_mask) {
-
- if (!drag.active)
- return;
-
- double value_ofs=drag.value_at_click+(get_click_pos(p_pos)-drag.pos_at_click);
-
-
- value_ofs=value_ofs*( get_max() - get_min() );
- if (value_ofs<get_min())
- value_ofs=get_min();
- if (value_ofs>(get_max()-get_page()))
- value_ofs=get_max()-get_page();
- if (get_val()==value_ofs)
- return; //don't bother if the value is the same
-
- set_val( value_ofs );
-
-}
-
-bool ScrollBar::key(unsigned long p_unicode, unsigned long p_scan_code,bool b->is_pressed(),bool p_repeat,int p_modifier_mask) {
-
- if (!b->is_pressed())
- return false;
-
- switch (p_scan_code) {
-
- case KEY_LEFT: {
-
- if (orientation!=HORIZONTAL)
- return false;
- set_val( get_val() - get_step() );
-
- } break;
- case KEY_RIGHT: {
-
- if (orientation!=HORIZONTAL)
- return false;
- set_val( get_val() + get_step() );
-
- } break;
- case KEY_UP: {
-
- if (orientation!=VERTICAL)
- return false;
-
- set_val( get_val() - get_step() );
-
-
- } break;
- case KEY_DOWN: {
-
- if (orientation!=VERTICAL)
- return false;
- set_val( get_val() + get_step() );
-
- } break;
- case KEY_HOME: {
-
- set_val( get_min() );
-
- } break;
- case KEY_END: {
-
- set_val( get_max() );
-
- } break;
-
- default:
- return false;
-
- }
-
- return true;
-}
-
-#endif
-
void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index e22d4da46d..373483a8a0 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 939bdd8d0c..e182e491d3 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -40,7 +40,7 @@ Size2 ScrollContainer::get_minimum_size() const {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -220,7 +220,7 @@ void ScrollContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
@@ -423,7 +423,7 @@ String ScrollContainer::get_configuration_warning() const {
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index e5df3e5e1c..9076be0d72 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 3b00ab4605..3db234f7cc 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 9a5fe2ac66..be2f1e8e77 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/input_action.cpp b/scene/gui/shortcut.cpp
index c08059a049..f37410e77b 100644
--- a/scene/gui/input_action.cpp
+++ b/scene/gui/shortcut.cpp
@@ -1,9 +1,9 @@
/*************************************************************************/
-/* input_action.cpp */
+/* shortcut.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,7 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "input_action.h"
+#include "shortcut.h"
+
#include "os/keyboard.h"
void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
@@ -52,61 +53,6 @@ String ShortCut::get_as_text() const {
return shortcut->as_text();
else
return "None";
-#if 0
- switch (shortcut.type) {
-
- case Ref<InputEvent>::NONE: {
-
- return "None";
- } break;
- case Ref<InputEvent>::KEY: {
-
- String str;
- if (shortcut->get_shift())
- str += RTR("Shift+");
- if (shortcut->get_alt())
- str += RTR("Alt+");
- if (shortcut->get_control())
- str += RTR("Ctrl+");
- if (shortcut->get_metakey())
- str += RTR("Meta+");
-
- str += keycode_get_string(shortcut->get_scancode()).capitalize();
-
- return str;
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
-
- String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Button") + " " + itos(shortcut.joy_button->get_button_index());
- str += ".";
-
- return str;
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- String str = RTR("Device") + " " + itos(shortcut.device) + ", ";
- switch (shortcut->get_button_index()) {
- case BUTTON_LEFT: str += RTR("Left Button."); break;
- case BUTTON_RIGHT: str += RTR("Right Button."); break;
- case BUTTON_MIDDLE: str += RTR("Middle Button."); break;
- case BUTTON_WHEEL_UP: str += RTR("Wheel Up."); break;
- case BUTTON_WHEEL_DOWN: str += RTR("Wheel Down."); break;
- default: str += RTR("Button") + " " + itos(shortcut->get_button_index()) + ".";
- }
-
- return str;
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- int ax = shortcut.joy_motion.axis;
- String str = RTR("Device") + " " + itos(shortcut.device) + ", " + RTR("Axis") + " " + itos(ax) + ".";
-
- return str;
- } break;
- }
-
- return "";
-#endif
}
bool ShortCut::is_valid() const {
diff --git a/scene/gui/input_action.h b/scene/gui/shortcut.h
index 5c91d2be28..8d85bb920f 100644
--- a/scene/gui/input_action.h
+++ b/scene/gui/shortcut.h
@@ -1,9 +1,9 @@
/*************************************************************************/
-/* input_action.h */
+/* shortcut.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,8 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef INPUTACTION_H
-#define INPUTACTION_H
+#ifndef SHORTCUT_H
+#define SHORTCUT_H
#include "os/input_event.h"
#include "resource.h"
@@ -53,4 +53,4 @@ public:
ShortCut();
};
-#endif // INPUTACTION_H
+#endif // SHORTCUT_H
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 9ba17ce34f..4661f54526 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index f3cf3c6f48..a2334a69fc 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 751edc5a43..f462989f53 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 683ed0c344..0c562bd744 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 5fc3db4672..4420a936d2 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -44,7 +44,7 @@ Control *SplitContainer::_getch(int p_idx) const {
int idx = 0;
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c || !c->is_visible_in_tree())
continue;
if (c->is_set_as_toplevel())
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 87a210f24c..8ec21b5eaa 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index d32b899de7..461ae3444b 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -230,7 +230,7 @@ void TabContainer::_notification(int p_what) {
tab_style->draw(canvas, tab_rect);
// Draw the tab contents.
- Control *control = tabs[i + first_tab_cache]->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]);
String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT);
@@ -293,7 +293,7 @@ void TabContainer::_notification(int p_what) {
}
int TabContainer::_get_tab_width(int p_index) const {
- Control *control = _get_tabs()[p_index]->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
if (!control || control->is_set_as_toplevel())
return 0;
@@ -332,7 +332,7 @@ Vector<Control *> TabContainer::_get_tabs() const {
Vector<Control *> controls;
for (int i = 0; i < get_child_count(); i++) {
- Control *control = get_child(i)->cast_to<Control>();
+ Control *control = Object::cast_to<Control>(get_child(i));
if (!control || control->is_toplevel_control())
continue;
@@ -350,7 +350,7 @@ void TabContainer::add_child_notify(Node *p_child) {
Control::add_child_notify(p_child);
- Control *c = p_child->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(p_child);
if (!c)
return;
if (c->is_set_as_toplevel())
@@ -616,7 +616,7 @@ Size2 TabContainer::get_minimum_size() const {
void TabContainer::set_popup(Node *p_popup) {
ERR_FAIL_NULL(p_popup);
- popup = p_popup->cast_to<Popup>();
+ popup = Object::cast_to<Popup>(p_popup);
update();
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 3e1a2c1598..be59a16b3f 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index b0dc88bbb4..085f6de6b8 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 86ad128dcd..73fa40bbb8 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 245e7e04be..ade665b418 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -27,13 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-
#include "text_edit.h"
+
+#include "message_queue.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
-
-#include "message_queue.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
@@ -215,8 +214,8 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) {
- Map<int, ColorRegionInfo> *cri = NULL;
- ERR_FAIL_INDEX_V(p_line, text.size(), *cri); //enjoy your crash
+ static Map<int, ColorRegionInfo> cri;
+ ERR_FAIL_INDEX_V(p_line, text.size(), cri);
if (text[p_line].width_cache == -1) {
_update_line_cache(p_line);
@@ -431,7 +430,7 @@ void TextEdit::_notification(int p_what) {
double dist = sqrt(target_y * target_y);
double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
- if (vel >= dist) {
+ if (Math::abs(vel) >= dist) {
v_scroll->set_value(target_v_scroll);
scrolling = false;
set_fixed_process(false);
@@ -2114,7 +2113,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
//keep indentation
int space_count = 0;
- for (int i = 0; i < text[cursor.line].length(); i++) {
+ for (int i = 0; i < cursor.column; i++) {
if (text[cursor.line][i] == '\t') {
if (indent_using_spaces) {
ins += space_indent;
@@ -2736,6 +2735,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
else
undo();
} break;
+ case KEY_Y: {
+
+ if (!k->get_command()) {
+ scancode_handled = false;
+ break;
+ }
+
+ redo();
+ } break;
case KEY_V: {
if (readonly) {
break;
@@ -3181,6 +3189,11 @@ void TextEdit::adjust_viewport_to_cursor() {
if (cursor.line < cursor.line_ofs)
cursor.line_ofs = cursor.line;
+ if (cursor.line_ofs + visible_rows > text.size() && !scroll_past_end_of_file_enabled) {
+ cursor.line_ofs = text.size() - visible_rows;
+ v_scroll->set_value(text.size() - visible_rows);
+ }
+
int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3653,10 +3666,10 @@ void TextEdit::cut() {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
- cursor_set_line(selection.from_line);
+ _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
+ cursor_set_line(selection.from_line); // set afterwards else it causes the view to be offset
cursor_set_column(selection.from_column);
- _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
selection.active = false;
selection.selecting_mode = Selection::MODE_NONE;
update();
@@ -4319,6 +4332,7 @@ void TextEdit::_cancel_completion() {
return;
completion_active = false;
+ completion_forced = false;
update();
}
@@ -4386,13 +4400,19 @@ void TextEdit::_update_completion_candidates() {
}
}
- if (cursor.column > 0 && l[cursor.column - 1] == '(' && !pre_keyword && !completion_strings[0].begins_with("\"")) {
+ if (cursor.column > 0 && l[cursor.column - 1] == '(' && !pre_keyword && !completion_forced) {
cancel = true;
}
update();
- if (cancel || (!pre_keyword && s == "" && (cofs == 0 || !completion_prefixes.has(String::chr(l[cofs - 1]))))) {
+ bool prev_is_prefix = false;
+ if (cofs > 0 && completion_prefixes.has(String::chr(l[cofs - 1])))
+ prev_is_prefix = true;
+ if (cofs > 1 && l[cofs - 1] == ' ' && completion_prefixes.has(String::chr(l[cofs - 2]))) //check with one space before prefix, to allow indent
+ prev_is_prefix = true;
+
+ if (cancel || (!pre_keyword && s == "" && (cofs == 0 || !prev_is_prefix))) {
//none to complete, cancel
_cancel_completion();
return;
@@ -4450,18 +4470,6 @@ void TextEdit::_update_completion_candidates() {
// The top of the list is the best match
completion_current = completion_options[0];
-
-#if 0 // even there's only one option, user still get the chance to choose using it or not
- if (completion_options.size()==1) {
- //one option to complete, just complete it automagically
- _confirm_completion();
- //insert_text_at_cursor(completion_options[0].substr(s.length(),completion_options[0].length()-s.length()));
- _cancel_completion();
- return;
-
- }
-#endif
-
completion_enabled = true;
}
@@ -4481,6 +4489,8 @@ void TextEdit::query_code_comple() {
if (ofs > 0 && (inquote || _is_completable(l[ofs - 1]) || completion_prefixes.has(String::chr(l[ofs - 1]))))
emit_signal("request_completion");
+ else if (ofs > 1 && l[ofs - 1] == ' ' && completion_prefixes.has(String::chr(l[ofs - 2]))) //make it work with a space too, it's good enough
+ emit_signal("request_completion");
}
void TextEdit::set_code_hint(const String &p_hint) {
@@ -4492,12 +4502,13 @@ void TextEdit::set_code_hint(const String &p_hint) {
update();
}
-void TextEdit::code_complete(const Vector<String> &p_strings) {
+void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
raised_from_completion = true;
completion_strings = p_strings;
completion_active = true;
+ completion_forced = p_forced;
completion_current = "";
completion_index = 0;
_update_completion_candidates();
@@ -4520,7 +4531,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
bool inside_quotes = false;
- int qbegin, qend;
+ int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"') {
if (inside_quotes) {
@@ -4885,24 +4896,6 @@ TextEdit::TextEdit() {
click_select_held->set_wait_time(0.05);
click_select_held->connect("timeout", this, "_click_selection_held");
-#if 0
- syntax_coloring=true;
- keywords["void"]=Color(0.3,0.0,0.1);
- keywords["int"]=Color(0.3,0.0,0.1);
- keywords["function"]=Color(0.3,0.0,0.1);
- keywords["class"]=Color(0.3,0.0,0.1);
- keywords["extends"]=Color(0.3,0.0,0.1);
- keywords["constructor"]=Color(0.3,0.0,0.1);
- symbol_color=Color(0.1,0.0,0.3,1.0);
-
- color_regions.push_back(ColorRegion("/*","*/",Color(0.4,0.6,0,4)));
- color_regions.push_back(ColorRegion("//","",Color(0.6,0.6,0.4)));
- color_regions.push_back(ColorRegion("\"","\"",Color(0.4,0.7,0.7)));
- color_regions.push_back(ColorRegion("'","'",Color(0.4,0.8,0.8)));
- color_regions.push_back(ColorRegion("#","",Color(0.2,1.0,0.2)));
-
-#endif
-
current_op.type = TextOperation::TYPE_NONE;
undo_enabled = true;
undo_stack_pos = NULL;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 6321cad2da..68ef559f46 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -205,6 +205,7 @@ class TextEdit : public Control {
Vector<String> completion_strings;
Vector<String> completion_options;
bool completion_active;
+ bool completion_forced;
String completion_current;
String completion_base;
int completion_index;
@@ -522,7 +523,7 @@ public:
void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
void set_completion(bool p_enabled, const Vector<String> &p_prefixes);
- void code_complete(const Vector<String> &p_strings);
+ void code_complete(const Vector<String> &p_strings, bool p_forced = false);
void set_code_hint(const String &p_hint);
void query_code_comple();
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index d307b463d9..77bc876201 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 8df30cd35a..94f372decf 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 59cff84719..aad7c6b96b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 20546bd11f..04096d35e3 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index db340fd4d7..38f90fe7b5 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index dcc6c3f9bd..8a2b715488 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 5fc4b6ecf8..4dfa3d8f37 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index d243b5559f..4c5ea685de 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 20bf818d44..5e15bceb7d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tree.h"
+
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
@@ -990,41 +991,10 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
rect.size.x -= bmsize.x + cache.hseparation;
}
- /*
- if (p_tool)
- rect.size.x-=Math::floor(rect.size.y/2);
- */
-
rect.position.y += Math::floor((rect.size.y - font->get_height()) / 2.0) + font->get_ascent();
font->draw(ci, rect.position, text, p_color, rect.size.x);
}
-#if 0
-void Tree::draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color) {
-
- RID ci = get_canvas_item();
- if (!p_icon.is_null()) {
- Size2i bmsize = p_icon->get_size();
- if (p_icon_max_w>0 && bmsize.width > p_icon_max_w) {
- bmsize.height = bmsize.height * p_icon_max_w / bmsize.width;
- bmsize.width=p_icon_max_w;
- }
-
- draw_texture_rect(p_icon,Rect2(p_rect.pos + Size2i(0,Math::floor((p_rect.size.y-bmsize.y)/2)),bmsize));
- p_rect.pos.x+=bmsize.x+cache.hseparation;
- p_rect.size.x-=bmsize.x+cache.hseparation;
-
- }
-
- if (p_tool)
- p_rect.size.x-=Math::floor(p_rect.size.y/2);
-
- Ref<Font> font = cache.font;
-
- p_rect.pos.y+=Math::floor((p_rect.size.y-font->get_height())/2.0) +font->get_ascent();
- font->draw(ci,p_rect.pos,p_text,p_color,p_rect.size.x);
-}
-#endif
int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item) {
if (p_pos.y - cache.offset.y > (p_draw_size.height))
@@ -2473,22 +2443,24 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Point2 pos = b->get_position() - bg->get_offset();
cache.click_type = Cache::CLICK_NONE;
- if (show_column_titles && b->get_button_index() == BUTTON_LEFT) {
+ if (show_column_titles) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- pos.x += cache.offset.x;
- int len = 0;
- for (int i = 0; i < columns.size(); i++) {
-
- len += get_column_width(i);
- if (pos.x < len) {
-
- cache.click_type = Cache::CLICK_TITLE;
- cache.click_index = i;
- //cache.click_id=;
- update();
- break;
+ if (b->get_button_index() == BUTTON_LEFT) {
+ pos.x += cache.offset.x;
+ int len = 0;
+ for (int i = 0; i < columns.size(); i++) {
+
+ len += get_column_width(i);
+ if (pos.x < len) {
+
+ cache.click_type = Cache::CLICK_TITLE;
+ cache.click_index = i;
+ //cache.click_id=;
+ update();
+ break;
+ }
}
}
break;
@@ -2868,8 +2840,8 @@ TreeItem *Tree::create_item(TreeItem *p_parent) {
TreeItem *ti = memnew(TreeItem(this));
- ti->cells.resize(columns.size());
ERR_FAIL_COND_V(!ti, NULL);
+ ti->cells.resize(columns.size());
if (p_parent) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 49a410f115..06d6d3ad5a 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -54,7 +54,7 @@ public:
CELL_MODE_CHECK, ///< string + check
CELL_MODE_RANGE, ///< Contains a range
CELL_MODE_RANGE_EXPRESSION, ///< Contains a range
- CELL_MODE_ICON, ///< Contains a icon, not editable
+ CELL_MODE_ICON, ///< Contains an icon, not editable
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
@@ -172,7 +172,9 @@ protected:
return d;
}
- void _remove_child(Object *p_child) { remove_child(p_child->cast_to<TreeItem>()); }
+ void _remove_child(Object *p_child) {
+ remove_child(Object::cast_to<TreeItem>(p_child));
+ }
public:
/* cell mode */
@@ -504,9 +506,17 @@ protected:
static void _bind_methods();
//bind helpers
- Object *_create_item(Object *p_parent) { return create_item(p_parent->cast_to<TreeItem>()); }
- TreeItem *_get_next_selected(Object *p_item) { return get_next_selected(p_item->cast_to<TreeItem>()); }
- Rect2 _get_item_rect(Object *p_item, int p_column) const { return get_item_rect(p_item->cast_to<TreeItem>(), p_column); }
+ Object *_create_item(Object *p_parent) {
+ return create_item(Object::cast_to<TreeItem>(p_parent));
+ }
+
+ TreeItem *_get_next_selected(Object *p_item) {
+ return get_next_selected(Object::cast_to<TreeItem>(p_item));
+ }
+
+ Rect2 _get_item_rect(Object *p_item, int p_column) const {
+ return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);
+ }
public:
virtual String get_tooltip(const Point2 &p_pos) const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 37d10fb63e..a92155cc4f 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,27 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "video_player.h"
+
#include "os/os.h"
#include "servers/audio_server.h"
-/*
-
-int VideoPlayer::InternalStream::get_channel_count() const {
-
- return player->sp_get_channel_count();
-}
-void VideoPlayer::InternalStream::set_mix_rate(int p_rate){
-
- return player->sp_set_mix_rate(p_rate);
-}
-bool VideoPlayer::InternalStream::mix(int32_t *p_buffer,int p_frames){
-
- return player->sp_mix(p_buffer,p_frames);
-}
-void VideoPlayer::InternalStream::update(){
-
- player->sp_update();
-}
-*/
int VideoPlayer::sp_get_channel_count() const {
@@ -69,31 +51,6 @@ bool VideoPlayer::sp_mix(int32_t *p_buffer, int p_frames) {
return false;
}
-void VideoPlayer::sp_update() {
-#if 0
- _THREAD_SAFE_METHOD_
- //update is unused
- if (!paused && playback.is_valid()) {
-
- if (!playback->is_playing()) {
- //stream depleted data, but there's still audio in the ringbuffer
- //check that all this audio has been flushed before stopping the stream
- int to_mix = resampler.get_total() - resampler.get_todo();
- if (to_mix==0) {
- stop();
- return;
- }
-
- return;
- }
-
- int todo =resampler.get_todo();
- int wrote = playback->mix(resampler.get_write_buffer(),todo);
- resampler.write(wrote);
- }
-#endif
-}
-
int VideoPlayer::_audio_mix_callback(void *p_udata, const int16_t *p_data, int p_frames) {
VideoPlayer *vp = (VideoPlayer *)p_udata;
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 87c452509b..b78f3aabe7 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,23 +38,12 @@ class VideoPlayer : public Control {
GDCLASS(VideoPlayer, Control);
- /* struct InternalStream : public AudioServer::AudioStream {
- VideoPlayer *player;
- virtual int get_channel_count() const;
- virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
- virtual bool mix(int32_t *p_buffer,int p_frames);
- virtual void update();
- };
-*/
-
- // InternalStream internal_stream;
Ref<VideoStreamPlayback> playback;
Ref<VideoStream> stream;
int sp_get_channel_count() const;
void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
bool sp_mix(int32_t *p_buffer, int p_frames);
- void sp_update();
RID stream_rid;
@@ -118,4 +107,4 @@ public:
~VideoPlayer();
};
-#endif
+#endif // VIDEO_PLAYER_H
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index dbc2699867..c321b873fd 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -38,7 +38,7 @@ Size2 ViewportContainer::get_minimum_size() const {
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
- Viewport *c = get_child(i)->cast_to<Viewport>();
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
if (!c)
continue;
@@ -71,7 +71,7 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Viewport *c = get_child(i)->cast_to<Viewport>();
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
if (!c)
continue;
@@ -83,7 +83,7 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Viewport *c = get_child(i)->cast_to<Viewport>();
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
if (!c)
continue;
@@ -98,7 +98,7 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
- Viewport *c = get_child(i)->cast_to<Viewport>();
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
if (!c)
continue;
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 27eb6ec81b..630523b5fb 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */