diff options
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/base_button.cpp | 3 | ||||
-rw-r--r-- | scene/gui/gradient_edit.cpp | 10 | ||||
-rw-r--r-- | scene/gui/gradient_edit.h | 4 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 504 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 22 | ||||
-rw-r--r-- | scene/gui/menu_button.cpp | 2 | ||||
-rw-r--r-- | scene/gui/rich_text_effect.h | 6 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 4 | ||||
-rw-r--r-- | scene/gui/rich_text_label.h | 4 | ||||
-rw-r--r-- | scene/gui/shortcut.cpp | 8 |
10 files changed, 551 insertions, 16 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 82f4a216b8..871ad889ca 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -145,6 +145,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { if (status.press_attempt && status.pressing_inside) { if (toggle_mode) { + if (Object::cast_to<InputEventShortcut>(*p_event)) { + action_mode = ACTION_MODE_BUTTON_PRESS; // HACK. + } if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 706d3b48c2..635f3c51b9 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -308,7 +308,7 @@ void GradientEdit::_notification(int p_what) { int total_w = get_size().width - get_size().height - SPACING; //Draw checker pattern for ramp - draw_texture_rect(get_theme_icon("GuiMiniCheckerboard", "EditorIcons"), Rect2(0, 0, total_w, h), true); + draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); //Draw color ramp Gradient::Point prev; @@ -375,7 +375,7 @@ void GradientEdit::_notification(int p_what) { } //Draw "button" for color selector - draw_texture_rect(get_theme_icon("GuiMiniCheckerboard", "EditorIcons"), Rect2(total_w + SPACING, 0, h, h), true); + draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(total_w + SPACING, 0, h, h), true); if (grabbed != -1) { //Draw with selection color draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color); @@ -415,7 +415,7 @@ void GradientEdit::_color_changed(const Color &p_color) { emit_signal(SNAME("ramp_changed")); } -void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { +void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { @@ -429,8 +429,8 @@ void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> update(); } -Vector<float> GradientEdit::get_offsets() const { - Vector<float> ret; +Vector<real_t> GradientEdit::get_offsets() const { + Vector<real_t> ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].offset); } diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 3d83a02429..b0ee2c4abb 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -57,8 +57,8 @@ protected: static void _bind_methods(); public: - void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); - Vector<float> get_offsets() const; + void set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors); + Vector<real_t> get_offsets() const; Vector<Color> get_colors() const; void set_points(Vector<Gradient::Point> &p_points); Vector<Gradient::Point> &get_points(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 1fac2b9129..cdb8f7046b 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -450,6 +450,7 @@ void GraphEdit::_notification(int p_what) { zoom_plus->set_icon(get_theme_icon(SNAME("more"))); snap_button->set_icon(get_theme_icon(SNAME("snap"))); minimap_button->set_icon(get_theme_icon(SNAME("minimap"))); + layout_button->set_icon(get_theme_icon(SNAME("layout"))); } if (p_what == NOTIFICATION_READY) { Size2 hmin = h_scroll->get_combined_minimum_size(); @@ -1646,6 +1647,500 @@ HBoxContainer *GraphEdit::get_zoom_hbox() { return zoom_hb; } +int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) { + switch (p_operation) { + case GraphEdit::IS_EQUAL: { + for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) { + if (!r_v.has(E->get())) + return 0; + } + return r_u.size() == r_v.size(); + } break; + case GraphEdit::IS_SUBSET: { + if (r_u.size() == r_v.size() && !r_u.size()) { + return 1; + } + for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) { + if (!r_v.has(E->get())) + return 0; + } + return 1; + } break; + case GraphEdit::DIFFERENCE: { + for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) { + if (r_v.has(E->get())) { + r_u.erase(E->get()); + } + } + return r_u.size(); + } break; + case GraphEdit::UNION: { + for (Set<StringName>::Element *E = r_v.front(); E; E = E->next()) { + if (!r_u.has(E->get())) { + r_u.insert(E->get()); + } + } + return r_v.size(); + } break; + default: + break; + } + return -1; +} + +HashMap<int, Vector<StringName>> GraphEdit::_layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) { + HashMap<int, Vector<StringName>> l; + + Set<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z; + int current_layer = 0; + bool selected = false; + + while (!_set_operations(GraphEdit::IS_EQUAL, q, u)) { + _set_operations(GraphEdit::DIFFERENCE, p, u); + for (const Set<StringName>::Element *E = p.front(); E; E = E->next()) { + Set<StringName> n = r_upper_neighbours[E->get()]; + if (_set_operations(GraphEdit::IS_SUBSET, n, z)) { + Vector<StringName> t; + t.push_back(E->get()); + if (!l.has(current_layer)) { + l.set(current_layer, Vector<StringName>{}); + } + selected = true; + t.append_array(l[current_layer]); + l.set(current_layer, t); + Set<StringName> V; + V.insert(E->get()); + _set_operations(GraphEdit::UNION, u, V); + } + } + if (!selected) { + current_layer++; + _set_operations(GraphEdit::UNION, z, u); + } + selected = false; + } + + return l; +} + +Vector<StringName> GraphEdit::_split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings) { + if (!r_layer.size()) { + return Vector<StringName>(); + } + + StringName p = r_layer[Math::random(0, r_layer.size() - 1)]; + Vector<StringName> left; + Vector<StringName> right; + + for (int i = 0; i < r_layer.size(); i++) { + if (p != r_layer[i]) { + StringName q = r_layer[i]; + int cross_pq = r_crossings[p][q]; + int cross_qp = r_crossings[q][p]; + if (cross_pq > cross_qp) { + left.push_back(q); + } else { + right.push_back(q); + } + } + } + + left.push_back(p); + left.append_array(right); + return left; +} + +void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes) { + for (const Set<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) { + r_root[E->get()] = E->get(); + r_align[E->get()] = E->get(); + } + + if (r_layers.size() == 1) { + return; + } + + for (unsigned int i = 1; i < r_layers.size(); i++) { + Vector<StringName> lower_layer = r_layers[i]; + Vector<StringName> upper_layer = r_layers[i - 1]; + int r = -1; + + for (int j = 0; j < lower_layer.size(); j++) { + Vector<Pair<int, StringName>> up; + StringName current_node = lower_layer[j]; + for (int k = 0; k < upper_layer.size(); k++) { + StringName adjacent_neighbour = upper_layer[k]; + if (r_upper_neighbours[current_node].has(adjacent_neighbour)) { + up.push_back(Pair<int, StringName>(k, adjacent_neighbour)); + } + } + + int start = up.size() / 2; + int end = up.size() % 2 ? start : start + 1; + for (int p = start; p <= end; p++) { + StringName Align = r_align[current_node]; + if (Align == current_node && r < up[p].first) { + r_align[up[p].second] = lower_layer[j]; + r_root[current_node] = r_root[up[p].second]; + r_align[current_node] = r_root[up[p].second]; + r = up[p].first; + } + } + } + } +} + +void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) { + if (r_layers.size() == 1) { + return; + } + + for (unsigned int i = 1; i < r_layers.size(); i++) { + Vector<StringName> upper_layer = r_layers[i - 1]; + Vector<StringName> lower_layer = r_layers[i]; + HashMap<StringName, Dictionary> c; + + for (int j = 0; j < lower_layer.size(); j++) { + StringName p = lower_layer[j]; + Dictionary d; + + for (int k = 0; k < lower_layer.size(); k++) { + unsigned int crossings = 0; + StringName q = lower_layer[k]; + + if (j != k) { + for (int h = 1; h < upper_layer.size(); h++) { + if (r_upper_neighbours[p].has(upper_layer[h])) { + for (int g = 0; g < h; g++) { + if (r_upper_neighbours[q].has(upper_layer[g])) { + crossings++; + } + } + } + } + } + d[q] = crossings; + } + c.set(p, d); + } + + r_layers.set(i, _split(lower_layer, c)); + } +} + +void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) { + for (const Set<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) { + real_t left = 0; + StringName u = E->get(); + StringName v = r_align[u]; + while (u != v && (StringName)r_root[u] != v) { + String _connection = String(u) + " " + String(v); + GraphNode *gfrom = Object::cast_to<GraphNode>(r_node_names[u]); + GraphNode *gto = Object::cast_to<GraphNode>(r_node_names[v]); + + Pair<int, int> ports = r_port_info[_connection]; + int pfrom = ports.first; + int pto = ports.second; + Vector2 frompos = gfrom->get_connection_output_position(pfrom); + Vector2 topos = gto->get_connection_input_position(pto); + + real_t s = (real_t)r_inner_shifts[u] + (frompos.y - topos.y) / zoom; + r_inner_shifts[v] = s; + left = MIN(left, s); + + u = v; + v = (StringName)r_align[v]; + } + + u = E->get(); + do { + r_inner_shifts[u] = (real_t)r_inner_shifts[u] - left; + u = (StringName)r_align[u]; + } while (u != E->get()); + } +} + +float GraphEdit::_calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions) { +#define MAX_ORDER 2147483647 +#define ORDER(node, layers) \ + for (unsigned int i = 0; i < layers.size(); i++) { \ + int index = layers[i].find(node); \ + if (index > 0) { \ + order = index; \ + break; \ + } \ + order = MAX_ORDER; \ + } + + int order = MAX_ORDER; + float threshold = p_current_threshold; + if (p_v == p_w) { + int min_order = MAX_ORDER; + Connection incoming; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().to == p_w) { + ORDER(E->get().from, r_layers); + if (min_order > order) { + min_order = order; + incoming = E->get(); + } + } + } + + if (incoming.from != StringName()) { + GraphNode *gfrom = Object::cast_to<GraphNode>(r_node_names[incoming.from]); + GraphNode *gto = Object::cast_to<GraphNode>(r_node_names[p_w]); + Vector2 frompos = gfrom->get_connection_output_position(incoming.from_port); + Vector2 topos = gto->get_connection_input_position(incoming.to_port); + + //If connected block node is selected, calculate thershold or add current block to list + if (gfrom->is_selected()) { + Vector2 connected_block_pos = r_node_positions[r_root[incoming.from]]; + if (connected_block_pos.y != FLT_MAX) { + //Connected block is placed. Calculate threshold + threshold = connected_block_pos.y + (real_t)r_inner_shift[incoming.from] - (real_t)r_inner_shift[p_w] + frompos.y - topos.y; + } + } + } + } + if (threshold == FLT_MIN && (StringName)r_align[p_w] == p_v) { + //This time, pick an outgoing edge and repeat as above! + int min_order = MAX_ORDER; + Connection outgoing; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().from == p_w) { + ORDER(E->get().to, r_layers); + if (min_order > order) { + min_order = order; + outgoing = E->get(); + } + } + } + + if (outgoing.to != StringName()) { + GraphNode *gfrom = Object::cast_to<GraphNode>(r_node_names[p_w]); + GraphNode *gto = Object::cast_to<GraphNode>(r_node_names[outgoing.to]); + Vector2 frompos = gfrom->get_connection_output_position(outgoing.from_port); + Vector2 topos = gto->get_connection_input_position(outgoing.to_port); + + //If connected block node is selected, calculate thershold or add current block to list + if (gto->is_selected()) { + Vector2 connected_block_pos = r_node_positions[r_root[outgoing.to]]; + if (connected_block_pos.y != FLT_MAX) { + //Connected block is placed. Calculate threshold + threshold = connected_block_pos.y + (real_t)r_inner_shift[outgoing.to] - (real_t)r_inner_shift[p_w] + frompos.y - topos.y; + } + } + } + } +#undef MAX_ORDER +#undef ORDER + return threshold; +} + +void GraphEdit::_place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions) { +#define PRED(node, layers) \ + for (unsigned int i = 0; i < layers.size(); i++) { \ + int index = layers[i].find(node); \ + if (index > 0) { \ + predecessor = layers[i][index - 1]; \ + break; \ + } \ + predecessor = StringName(); \ + } + + StringName predecessor; + StringName successor; + Vector2 pos = r_node_positions[p_v]; + + if (pos.y == FLT_MAX) { + pos.y = 0; + bool initial = false; + StringName w = p_v; + real_t threshold = FLT_MIN; + do { + PRED(w, r_layers); + if (predecessor != StringName()) { + StringName u = r_root[predecessor]; + _place_block(u, p_delta, r_layers, r_root, r_align, r_node_name, r_inner_shift, r_sink, r_shift, r_node_positions); + threshold = _calculate_threshold(p_v, w, r_node_name, r_layers, r_root, r_align, r_inner_shift, threshold, r_node_positions); + if ((StringName)r_sink[p_v] == p_v) { + r_sink[p_v] = r_sink[u]; + } + + Vector2 predecessor_root_pos = r_node_positions[u]; + Vector2 predecessor_node_size = Object::cast_to<GraphNode>(r_node_name[predecessor])->get_size(); + if (r_sink[p_v] != r_sink[u]) { + real_t sc = pos.y + (real_t)r_inner_shift[w] - predecessor_root_pos.y - (real_t)r_inner_shift[predecessor] - predecessor_node_size.y - p_delta; + r_shift[r_sink[u]] = MIN(sc, (real_t)r_shift[r_sink[u]]); + } else { + real_t sb = predecessor_root_pos.y + (real_t)r_inner_shift[predecessor] + predecessor_node_size.y - (real_t)r_inner_shift[w] + p_delta; + sb = MAX(sb, threshold); + if (initial) { + pos.y = sb; + } else { + pos.y = MAX(pos.y, sb); + } + initial = false; + } + } + threshold = _calculate_threshold(p_v, w, r_node_name, r_layers, r_root, r_align, r_inner_shift, threshold, r_node_positions); + w = r_align[w]; + } while (w != p_v); + r_node_positions.set(p_v, pos); + } + +#undef PRED +} + +void GraphEdit::arrange_nodes() { + if (!arranging_graph) { + arranging_graph = true; + } else { + return; + } + + Dictionary node_names; + Set<StringName> selected_nodes; + + for (int i = get_child_count() - 1; i >= 0; i--) { + GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); + if (!gn) { + continue; + } + + node_names[gn->get_name()] = gn; + } + + HashMap<StringName, Set<StringName>> upper_neighbours; + HashMap<StringName, Pair<int, int>> port_info; + Vector2 origin(FLT_MAX, FLT_MAX); + + float gap_v = 100.0f; + float gap_h = 100.0f; + + for (int i = get_child_count() - 1; i >= 0; i--) { + GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); + if (!gn) { + continue; + } + + if (gn->is_selected()) { + selected_nodes.insert(gn->get_name()); + origin = origin < gn->get_position_offset() ? origin : gn->get_position_offset(); + Set<StringName> s; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]); + if (E->get().to == gn->get_name() && p_from->is_selected()) { + if (!s.has(p_from->get_name())) { + s.insert(p_from->get_name()); + } + String s_connection = String(p_from->get_name()) + " " + String(E->get().to); + StringName _connection(s_connection); + Pair<int, int> ports(E->get().from_port, E->get().to_port); + if (port_info.has(_connection)) { + Pair<int, int> p_ports = port_info[_connection]; + if (p_ports.first < ports.first) { + ports = p_ports; + } + } + port_info.set(_connection, ports); + } + } + upper_neighbours.set(gn->get_name(), s); + } + } + + HashMap<int, Vector<StringName>> layers = _layering(selected_nodes, upper_neighbours); + _crossing_minimisation(layers, upper_neighbours); + + Dictionary root, align, sink, shift; + _horizontal_alignment(root, align, layers, upper_neighbours, selected_nodes); + + HashMap<StringName, Vector2> new_positions; + Vector2 default_position(FLT_MAX, FLT_MAX); + Dictionary inner_shift; + Set<StringName> block_heads; + + for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) { + inner_shift[E->get()] = 0.0f; + sink[E->get()] = E->get(); + shift[E->get()] = FLT_MAX; + new_positions.set(E->get(), default_position); + if ((StringName)root[E->get()] == E->get()) { + block_heads.insert(E->get()); + } + } + + _calculate_inner_shifts(inner_shift, root, node_names, align, block_heads, port_info); + + for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { + _place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions); + } + + for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { + StringName u = E->get(); + StringName prev = u; + float start_from = origin.y + new_positions[E->get()].y; + do { + Vector2 cal_pos; + cal_pos.y = start_from + (real_t)inner_shift[u]; + new_positions.set(u, cal_pos); + prev = u; + u = align[u]; + } while (u != E->get()); + } + + //Compute horizontal co-ordinates individually for layers to get uniform gap + float start_from = origin.x; + float largest_node_size = 0.0f; + + for (unsigned int i = 0; i < layers.size(); i++) { + Vector<StringName> layer = layers[i]; + for (int j = 0; j < layer.size(); j++) { + float current_node_size = Object::cast_to<GraphNode>(node_names[layer[j]])->get_size().x; + largest_node_size = MAX(largest_node_size, current_node_size); + } + + for (int j = 0; j < layer.size(); j++) { + float current_node_size = Object::cast_to<GraphNode>(node_names[layer[j]])->get_size().x; + Vector2 cal_pos = new_positions[layer[j]]; + + if (current_node_size == largest_node_size) { + cal_pos.x = start_from; + } else { + float current_node_start_pos; + if (current_node_size >= largest_node_size / 2) { + current_node_start_pos = start_from; + } else { + current_node_start_pos = start_from + largest_node_size - current_node_size; + } + cal_pos.x = current_node_start_pos; + } + new_positions.set(layer[j], cal_pos); + } + + start_from += largest_node_size + gap_h; + largest_node_size = 0.0f; + } + + emit_signal("begin_node_move"); + for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) { + GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]); + gn->set_drag(true); + Vector2 pos = (new_positions[E->get()]); + + if (is_using_snap()) { + const int snap = get_snap(); + pos = pos.snapped(Vector2(snap, snap)); + } + gn->set_position_offset(pos); + gn->set_drag(false); + } + emit_signal("end_node_move"); + arranging_graph = false; +} + void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node); ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected); @@ -1707,6 +2202,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox); + ClassDB::bind_method(D_METHOD("arrange_nodes"), &GraphEdit::arrange_nodes); + ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); @@ -1851,6 +2348,13 @@ GraphEdit::GraphEdit() { minimap_button->set_focus_mode(FOCUS_NONE); zoom_hb->add_child(minimap_button); + layout_button = memnew(Button); + layout_button->set_flat(true); + zoom_hb->add_child(layout_button); + layout_button->set_tooltip(RTR("Arrange nodes.")); + layout_button->connect("pressed", callable_mp(this, &GraphEdit::arrange_nodes)); + layout_button->set_focus_mode(FOCUS_NONE); + Vector2 minimap_size = Vector2(240, 160); float minimap_opacity = 0.65; diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 5251de1722..aeb35f2e02 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -116,6 +116,8 @@ private: Button *minimap_button; + Button *layout_button; + HScrollBar *h_scroll; VScrollBar *v_scroll; @@ -230,6 +232,24 @@ private: bool _check_clickable_control(Control *p_control, const Vector2 &pos); + bool arranging_graph = false; + + enum SET_OPERATIONS { + IS_EQUAL, + IS_SUBSET, + DIFFERENCE, + UNION, + }; + + int _set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v); + HashMap<int, Vector<StringName>> _layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours); + Vector<StringName> _split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings); + void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes); + void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours); + void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info); + float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions); + void _place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions); + protected: static void _bind_methods(); virtual void add_child_notify(Node *p_child) override; @@ -304,6 +324,8 @@ public: HBoxContainer *get_zoom_hbox(); + void arrange_nodes(); + GraphEdit(); }; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index cf1f41d0fc..63b5793b3e 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -44,7 +44,7 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { return; } - if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) { + if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) { if (!get_parent() || !is_visible_in_tree() || is_disabled()) { return; } diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index d809fd502f..67323e7f93 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -59,7 +59,7 @@ public: bool outline = false; Point2 offset; Color color; - float elapsed_time = 0.0f; + double elapsed_time = 0.0f; Dictionary environment; uint32_t glpyh_index = 0; RID font; @@ -69,8 +69,8 @@ public: Vector2i get_range() { return range; } void set_range(const Vector2i &p_range) { range = p_range; } - float get_elapsed_time() { return elapsed_time; } - void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; } + double get_elapsed_time() { return elapsed_time; } + void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; } bool is_visible() { return visibility; } void set_visibility(bool p_visibility) { visibility = p_visibility; } bool is_outline() { return outline; } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 3cb1f7d2bc..cf2a1481a1 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1323,7 +1323,7 @@ void RichTextLabel::_update_scroll() { } } -void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) { +void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) { Item *it = p_frame; while (it) { ItemFX *ifx = nullptr; @@ -1441,7 +1441,7 @@ void RichTextLabel::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PROCESS: { if (is_visible_in_tree()) { - float dt = get_process_delta_time(); + double dt = get_process_delta_time(); _update_fx(main, dt); update(); } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index a73176ba7e..28dfe74b08 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -260,7 +260,7 @@ private: }; struct ItemFX : public Item { - float elapsed_time = 0.f; + double elapsed_time = 0.f; }; struct ItemShake : public ItemFX { @@ -440,7 +440,7 @@ private: void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); void _update_scroll(); - void _update_fx(ItemFrame *p_frame, float p_delta_time); + void _update_fx(ItemFrame *p_frame, double p_delta_time); void _scroll_changed(double); void _gui_input(Ref<InputEvent> p_event); diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 885a51e058..1c29870682 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -29,10 +29,10 @@ /*************************************************************************/ #include "shortcut.h" - #include "core/os/keyboard.h" void Shortcut::set_event(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event)); event = p_event; emit_changed(); } @@ -42,6 +42,12 @@ Ref<InputEvent> Shortcut::get_event() const { } bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { + Ref<InputEventShortcut> ies = p_event; + if (ies != nullptr) { + if (ies->get_shortcut().ptr() == this) { + return true; + } + } return event.is_valid() && event->is_match(p_event, true); } |