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-rw-r--r--scene/gui/base_button.cpp31
-rw-r--r--scene/gui/base_button.h9
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/box_container.h4
-rw-r--r--scene/gui/button.cpp4
-rw-r--r--scene/gui/button.h4
-rw-r--r--scene/gui/center_container.cpp4
-rw-r--r--scene/gui/center_container.h4
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/check_box.h4
-rw-r--r--scene/gui/check_button.cpp4
-rw-r--r--scene/gui/check_button.h4
-rw-r--r--scene/gui/color_picker.cpp63
-rw-r--r--scene/gui/color_picker.h7
-rw-r--r--scene/gui/color_rect.cpp4
-rw-r--r--scene/gui/color_rect.h4
-rw-r--r--scene/gui/container.cpp5
-rw-r--r--scene/gui/container.h4
-rw-r--r--scene/gui/control.cpp22
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/dialogs.h4
-rw-r--r--scene/gui/file_dialog.cpp7
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/gradient_edit.cpp4
-rw-r--r--scene/gui/gradient_edit.h4
-rw-r--r--scene/gui/graph_edit.cpp20
-rw-r--r--scene/gui/graph_edit.h4
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/grid_container.h4
-rw-r--r--scene/gui/item_list.cpp4
-rw-r--r--scene/gui/item_list.h4
-rw-r--r--scene/gui/label.cpp10
-rw-r--r--scene/gui/label.h4
-rw-r--r--scene/gui/line_edit.cpp30
-rw-r--r--scene/gui/line_edit.h5
-rw-r--r--scene/gui/link_button.cpp4
-rw-r--r--scene/gui/link_button.h4
-rw-r--r--scene/gui/margin_container.cpp4
-rw-r--r--scene/gui/margin_container.h4
-rw-r--r--scene/gui/menu_button.cpp23
-rw-r--r--scene/gui/menu_button.h7
-rw-r--r--scene/gui/nine_patch_rect.cpp4
-rw-r--r--scene/gui/nine_patch_rect.h4
-rw-r--r--scene/gui/option_button.cpp4
-rw-r--r--scene/gui/option_button.h4
-rw-r--r--scene/gui/panel.cpp4
-rw-r--r--scene/gui/panel.h4
-rw-r--r--scene/gui/panel_container.cpp4
-rw-r--r--scene/gui/panel_container.h4
-rw-r--r--scene/gui/popup.cpp10
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/progress_bar.cpp4
-rw-r--r--scene/gui/progress_bar.h4
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/reference_rect.cpp4
-rw-r--r--scene/gui/reference_rect.h4
-rw-r--r--scene/gui/rich_text_label.cpp42
-rw-r--r--scene/gui/rich_text_label.h5
-rw-r--r--scene/gui/scroll_bar.cpp6
-rw-r--r--scene/gui/scroll_bar.h4
-rw-r--r--scene/gui/scroll_container.cpp5
-rw-r--r--scene/gui/scroll_container.h4
-rw-r--r--scene/gui/separator.cpp4
-rw-r--r--scene/gui/separator.h4
-rw-r--r--scene/gui/shortcut.cpp4
-rw-r--r--scene/gui/shortcut.h4
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/slider.h4
-rw-r--r--scene/gui/spin_box.cpp38
-rw-r--r--scene/gui/spin_box.h8
-rw-r--r--scene/gui/split_container.cpp53
-rw-r--r--scene/gui/split_container.h8
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/tab_container.h4
-rw-r--r--scene/gui/tabs.cpp10
-rw-r--r--scene/gui/tabs.h4
-rw-r--r--scene/gui/text_edit.cpp73
-rw-r--r--scene/gui/text_edit.h9
-rw-r--r--scene/gui/texture_button.cpp4
-rw-r--r--scene/gui/texture_button.h4
-rw-r--r--scene/gui/texture_progress.cpp4
-rw-r--r--scene/gui/texture_progress.h4
-rw-r--r--scene/gui/texture_rect.cpp4
-rw-r--r--scene/gui/texture_rect.h4
-rw-r--r--scene/gui/tool_button.cpp4
-rw-r--r--scene/gui/tool_button.h4
-rw-r--r--scene/gui/tree.cpp42
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/gui/video_player.cpp4
-rw-r--r--scene/gui/video_player.h4
-rw-r--r--scene/gui/viewport_container.cpp4
-rw-r--r--scene/gui/viewport_container.h4
98 files changed, 498 insertions, 344 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d37eb22c4d..a6b4d475ba 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -406,6 +406,16 @@ bool BaseButton::is_toggle_mode() const {
return toggle_mode;
}
+void BaseButton::set_shortcut_in_tooltip(bool p_on) {
+
+ shortcut_in_tooltip = p_on;
+}
+
+bool BaseButton::is_shortcut_in_tooltip_enabled() const {
+
+ return shortcut_in_tooltip;
+}
+
void BaseButton::set_action_mode(ActionMode p_mode) {
action_mode = p_mode;
@@ -471,7 +481,7 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
- if (shortcut.is_valid() && shortcut->is_valid()) {
+ if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
@@ -510,6 +520,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
+ ClassDB::bind_method(D_METHOD("set_shortcut_in_tooltip", "enabled"), &BaseButton::set_shortcut_in_tooltip);
+ ClassDB::bind_method(D_METHOD("is_shortcut_in_tooltip_enabled"), &BaseButton::is_shortcut_in_tooltip_enabled);
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &BaseButton::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &BaseButton::is_disabled);
ClassDB::bind_method(D_METHOD("set_action_mode", "mode"), &BaseButton::set_action_mode);
@@ -535,6 +547,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
@@ -555,6 +568,7 @@ void BaseButton::_bind_methods() {
BaseButton::BaseButton() {
toggle_mode = false;
+ shortcut_in_tooltip = true;
status.pressed = false;
status.press_attempt = false;
status.hovering = false;
@@ -581,6 +595,16 @@ void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
}
}
+Array ButtonGroup::_get_buttons() {
+
+ Array btns;
+ for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
+ btns.push_back(E->get());
+ }
+
+ return btns;
+}
+
BaseButton *ButtonGroup::get_pressed_button() {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
@@ -594,6 +618,7 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
+ ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
}
ButtonGroup::ButtonGroup() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 176d9fc213..9a00cc79f2 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ public:
private:
int button_mask;
bool toggle_mode;
+ bool shortcut_in_tooltip;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
@@ -100,6 +101,9 @@ public:
void set_toggle_mode(bool p_on);
bool is_toggle_mode() const;
+ void set_shortcut_in_tooltip(bool p_on);
+ bool is_shortcut_in_tooltip_enabled() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -139,6 +143,7 @@ protected:
public:
BaseButton *get_pressed_button();
void get_buttons(List<BaseButton *> *r_buttons);
+ Array _get_buttons();
ButtonGroup();
};
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 12b9fe7c03..35e8e984cd 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index abc228f804..89924f7fcb 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 621153b6de..b77b57ddd4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 0b41b14f02..6ba3475e5a 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index cf71f89830..7c842999d1 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 519e1493ec..9c9f61388c 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 0790f87ea7..1d8b74d9db 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 8375b46ca0..adfb12e7a1 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index fa9538da28..35e3119473 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index a11749e3f6..13b0dbc194 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index c5d3def4c1..b99128e65f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -204,22 +204,9 @@ void ColorPicker::_update_presets() {
preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- PoolColorArray arr_to_save = PoolColorArray();
-
- for (int i = 0; i < presets.size(); i++) {
- preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
- arr_to_save.insert(i, presets[i]);
- }
-
- EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
- }
-#else
for (int i = 0; i < presets.size(); i++) {
preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
}
-#endif
}
void ColorPicker::_text_type_toggled() {
@@ -251,6 +238,38 @@ void ColorPicker::add_preset(const Color &p_color) {
preset->update();
if (presets.size() == 10)
bt_add_preset->hide();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray arr_to_save = get_presets();
+ EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ }
+#endif
+}
+
+void ColorPicker::erase_preset(const Color &p_color) {
+
+ if (presets.find(p_color)) {
+ presets.erase(presets.find(p_color));
+ preset->update();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray arr_to_save = get_presets();
+ EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ }
+#endif
+ }
+}
+
+PoolColorArray ColorPicker::get_presets() const {
+
+ PoolColorArray arr;
+ arr.resize(presets.size());
+ for (int i = 0; i < presets.size(); i++) {
+ arr.set(i, presets[i]);
+ }
+ return arr;
}
void ColorPicker::set_raw_mode(bool p_enabled) {
@@ -444,14 +463,15 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
set_pick_color(presets[index]);
+ _update_color();
+ emit_signal("color_changed", color);
} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
- presets.erase(presets[index]);
- preset->update();
+ Color clicked_preset = presets[index];
+ erase_preset(clicked_preset);
+ emit_signal("preset_removed", clicked_preset);
bt_add_preset->show();
}
- _update_color();
- emit_signal("color_changed", color);
}
Ref<InputEventMouseMotion> mev = p_event;
@@ -501,6 +521,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
void ColorPicker::_add_preset_pressed() {
add_preset(color);
+ emit_signal("preset_added", color);
}
void ColorPicker::_screen_pick_pressed() {
@@ -553,6 +574,8 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
+ ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset);
+ ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets);
ClassDB::bind_method(D_METHOD("_value_changed"), &ColorPicker::_value_changed);
ClassDB::bind_method(D_METHOD("_html_entered"), &ColorPicker::_html_entered);
ClassDB::bind_method(D_METHOD("_text_type_toggled"), &ColorPicker::_text_type_toggled);
@@ -575,6 +598,8 @@ void ColorPicker::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
+ ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color")));
+ ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color")));
}
ColorPicker::ColorPicker() :
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 0166da7118..b78844839a 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -105,6 +105,9 @@ public:
Color get_pick_color() const;
void add_preset(const Color &p_color);
+ void erase_preset(const Color &p_color);
+ PoolColorArray get_presets() const;
+
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 463f3911dc..df9b4e8498 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index a841008f76..d7f9ef275d 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index d606629041..2579321773 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +95,7 @@ void Container::_sort_children() {
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
+ ERR_FAIL_COND(!p_child);
ERR_FAIL_COND(p_child->get_parent() != this);
Size2 minsize = p_child->get_combined_minimum_size();
diff --git a/scene/gui/container.h b/scene/gui/container.h
index c472162f58..0b014137f4 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 79e1d35b94..513befb8f3 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -451,6 +451,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ xform[2] = xform[2].round();
+ }
+
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
@@ -1336,11 +1341,6 @@ void Control::_size_changed() {
new_size_cache.height = minimum_size.height;
}
- // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
- if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
- new_size_cache = new_size_cache.round();
- new_pos_cache = new_pos_cache.round();
- }
bool pos_changed = new_pos_cache != data.pos_cache;
bool size_changed = new_size_cache != data.size_cache;
@@ -1740,10 +1740,10 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi
void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
- r_margins[0] = Math::floor(p_rect.position.x - (p_anchors[0] * parent_rect_size.x));
- r_margins[1] = Math::floor(p_rect.position.y - (p_anchors[1] * parent_rect_size.y));
- r_margins[2] = Math::floor(p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x));
- r_margins[3] = Math::floor(p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y));
+ r_margins[0] = p_rect.position.x - (p_anchors[0] * parent_rect_size.x);
+ r_margins[1] = p_rect.position.y - (p_anchors[1] * parent_rect_size.y);
+ r_margins[2] = p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x);
+ r_margins[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y);
}
void Control::set_position(const Size2 &p_point) {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index eb39d9ca0f..0812457bd2 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 50511f6bbd..89f3d509d0 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index feb080dd06..4b89ac54c5 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 1e9f4df4a3..5599c64daa 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "file_dialog.h"
+
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "scene/gui/label.h"
@@ -596,7 +597,7 @@ void FileDialog::set_current_file(const String &p_file) {
int lp = p_file.find_last(".");
if (lp != -1) {
file->select(0, lp);
- if (file->is_inside_tree())
+ if (file->is_inside_tree() && !get_tree()->is_node_being_edited(file))
file->grab_focus();
}
}
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 8bd15080d3..85edac0b12 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index c13964d196..cfbc9d6d18 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f6927ad0b7..fd340b3f6c 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b3bebc88ec..94c65b3e64 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,10 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
#define ZOOM_SCALE 1.2
#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
@@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector<Color> colors;
points.push_back(p_from);
colors.push_back(p_color);
- _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
points.push_back(p_to);
colors.push_back(p_to_color);
+#ifdef TOOLS_ENABLED
+ p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true);
+#else
p_where->draw_polyline_colors(points, colors, 2, true);
+#endif
}
void GraphEdit::_connections_layer_draw() {
@@ -1277,7 +1285,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
- ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
+ ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
@@ -1339,21 +1347,25 @@ GraphEdit::GraphEdit() {
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
+ zoom_minus->set_tooltip(RTR("Zoom Out"));
zoom_minus->connect("pressed", this, "_zoom_minus");
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
+ zoom_reset->set_tooltip(RTR("Zoom Reset"));
zoom_reset->connect("pressed", this, "_zoom_reset");
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
+ zoom_plus->set_tooltip(RTR("Zoom In"));
zoom_plus->connect("pressed", this, "_zoom_plus");
zoom_plus->set_focus_mode(FOCUS_NONE);
snap_button = memnew(ToolButton);
snap_button->set_toggle_mode(true);
+ snap_button->set_tooltip(RTR("Enable snap and show grid."));
snap_button->connect("pressed", this, "_snap_toggled");
snap_button->set_pressed(true);
snap_button->set_focus_mode(FOCUS_NONE);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 71165e3dc9..de826bf505 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b189afd30b..7c879d239c 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 20d25a69b0..2179904cc4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index bb1d1d7695..b37d08de71 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 243d06f034..3196046378 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 1669d62082..f5521cccd5 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index acd17986eb..3a7cc65ab4 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index a7f88514e0..e3e9368a12 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -244,7 +244,7 @@ void Label::_notification(int p_what) {
CharType n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
- n = String::char_uppercase(c);
+ n = String::char_uppercase(n);
}
float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false);
@@ -265,7 +265,7 @@ void Label::_notification(int p_what) {
CharType n = xl_text[i + pos + 1];
if (uppercase) {
c = String::char_uppercase(c);
- n = String::char_uppercase(c);
+ n = String::char_uppercase(n);
}
x_ofs += drawer.draw_char(ci, Point2(x_ofs, y_ofs), c, n, font_color);
@@ -395,7 +395,7 @@ void Label::regenerate_word_cache() {
for (int i = 0; i <= xl_text.length(); i++) {
- CharType current = i < xl_text.length() ? xl_text[i] : ' '; //always a space at the end, so the algo works
+ CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works
if (uppercase)
current = String::char_uppercase(current);
diff --git a/scene/gui/label.h b/scene/gui/label.h
index d5e0b60773..561c42ef9e 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 299c304c5f..4a2bb3dad1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -248,7 +248,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
set_cursor_position(text.length());
} break;
#endif
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled) {
@@ -831,7 +833,6 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_active(true);
OS::get_singleton()->set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + caret_height));
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
} break;
case NOTIFICATION_FOCUS_ENTER: {
@@ -843,7 +844,6 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(text, get_global_rect());
@@ -852,7 +852,6 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_FOCUS_EXIT: {
OS::get_singleton()->set_ime_position(Point2());
- OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
@@ -861,6 +860,14 @@ void LineEdit::_notification(int p_what) {
OS::get_singleton()->hide_virtual_keyboard();
} break;
+ case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
+
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
+ }
+ } break;
}
}
@@ -1283,13 +1290,11 @@ int LineEdit::get_max_length() const {
void LineEdit::selection_fill_at_cursor() {
- int aux;
-
selection.begin = cursor_pos;
selection.end = selection.cursor_start;
if (selection.end < selection.begin) {
- aux = selection.end;
+ int aux = selection.end;
selection.end = selection.begin;
selection.begin = aux;
}
@@ -1461,13 +1466,6 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
update();
}
-void LineEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) {
- LineEdit *self = (LineEdit *)p_self;
- self->ime_text = p_text;
- self->ime_selection = p_selection;
- self->update();
-}
-
void LineEdit::_text_changed() {
if (expand_to_text_length)
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 5294d99da0..3b29780dc0 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,7 +122,6 @@ private:
Timer *caret_blink_timer;
- static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection);
void _text_changed();
void _emit_text_change();
bool expand_to_text_length;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index a603487cf1..21527e9bfc 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 0821ad9c0d..ffe248ac5e 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 5e1d53fe1d..a087b68d25 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index ea75109248..336b68665f 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 95ec618c3b..b67d8c00d6 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,13 +71,24 @@ PopupMenu *MenuButton::get_popup() const {
return popup;
}
+void MenuButton::_set_items(const Array &p_items) {
+
+ popup->set("items", p_items);
+}
+
Array MenuButton::_get_items() const {
return popup->get("items");
}
-void MenuButton::_set_items(const Array &p_items) {
- popup->set("items", p_items);
+void MenuButton::set_switch_on_hover(bool p_enabled) {
+
+ switch_on_hover = p_enabled;
+}
+
+bool MenuButton::is_switch_on_hover() {
+
+ return switch_on_hover;
}
void MenuButton::_bind_methods() {
@@ -86,9 +97,12 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
+ ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover);
+ ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover);
ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
ADD_SIGNAL(MethodInfo("about_to_show"));
}
@@ -100,6 +114,7 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
MenuButton::MenuButton() {
+ switch_on_hover = false;
set_flat(true);
set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 0636accfee..794840035e 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,7 @@ class MenuButton : public Button {
GDCLASS(MenuButton, Button);
bool clicked;
+ bool switch_on_hover;
bool disable_shortcuts;
PopupMenu *popup;
@@ -57,6 +58,8 @@ public:
virtual void pressed();
PopupMenu *get_popup() const;
+ void set_switch_on_hover(bool p_enabled);
+ bool is_switch_on_hover();
void set_disable_shortcuts(bool p_disabled);
MenuButton();
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 802dc0db4f..23e0ea876d 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index b4b4602a7d..ac17e52fc1 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 6b847c6483..98f427cc07 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index d5f866d806..121b4c002d 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index d3b7b72ee1..c26bd09f50 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index db8b35372e..f8d15e4261 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index a778d62659..b1fced87fc 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 267e2b921f..15661d3e35 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index bfbe62e1c7..2d2c54594a 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,9 +52,13 @@ void Popup::_notification(int p_what) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ //edited on editor
set_as_toplevel(false);
- }
+ } else
#endif
+ if (is_visible()) {
+ hide();
+ }
}
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5b1ef7d6ca..7ccefe1d75 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index f621522102..ac94ac63ec 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -453,7 +453,6 @@ void PopupMenu::_notification(int p_what) {
Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
- item_ofs.x += items[i].h_ofs;
if (!items[i].icon.is_null()) {
icon_size = items[i].icon->get_size();
@@ -470,6 +469,7 @@ void PopupMenu::_notification(int p_what) {
String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
+ item_ofs.x += items[i].h_ofs;
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index a06a17c9fe..767ff568fe 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index fc5d56237a..e7564bbf73 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index d091c983b1..6157183e0f 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index e862743934..c24e62c8cb 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 58f15c8aa8..cf0add8c89 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e96e5afb2a..553e133946 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 9fad1a06b0..de3ccaeeca 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9f1687262f..2e466fd582 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -765,20 +765,19 @@ void RichTextLabel::_update_scroll() {
if (exceeds) {
scroll_visible = true;
- main->first_invalid_line = 0;
scroll_w = vscroll->get_combined_minimum_size().width;
vscroll->show();
vscroll->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -scroll_w);
- _validate_line_caches(main);
-
} else {
-
scroll_visible = false;
- vscroll->hide();
scroll_w = 0;
- _validate_line_caches(main);
+ vscroll->hide();
}
+
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
}
+ scroll_updated = true;
}
void RichTextLabel::_notification(int p_what) {
@@ -931,6 +930,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (true) {
if (b->is_pressed() && !b->is_doubleclick()) {
+ scroll_updated = false;
int line = 0;
Item *item = NULL;
@@ -939,12 +939,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (item) {
- Variant meta;
- if (!outside && _find_meta(item, &meta)) {
- //meta clicked
-
- emit_signal("meta_clicked", meta);
- } else if (selection.enabled) {
+ if (selection.enabled) {
selection.click = item;
selection.click_char = line;
@@ -993,6 +988,24 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
} else if (!b->is_pressed()) {
selection.click = NULL;
+
+ if (!b->is_doubleclick() && !scroll_updated) {
+ int line = 0;
+ Item *item = NULL;
+
+ bool outside;
+ _find_click(main, b->get_position(), &item, &line, &outside);
+
+ if (item) {
+
+ Variant meta;
+ if (!outside && _find_meta(item, &meta)) {
+ //meta clicked
+
+ emit_signal("meta_clicked", meta);
+ }
+ }
+ }
}
}
}
@@ -2326,6 +2339,7 @@ RichTextLabel::RichTextLabel() {
updating_scroll = false;
scroll_active = true;
scroll_w = 0;
+ scroll_updated = false;
vscroll = memnew(VScrollBar);
add_child(vscroll);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index c2e5712b9d..bec2c5ac02 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -225,6 +225,7 @@ private:
bool scroll_following;
bool scroll_active;
int scroll_w;
+ bool scroll_updated;
bool updating_scroll;
int current_idx;
int visible_line_count;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 07380f45cc..2938654ed9 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -330,6 +330,8 @@ void ScrollBar::_notification(int p_what) {
if (Math::abs(vel) >= dist) {
set_value(target_scroll);
+ scrolling = false;
+ set_physics_process_internal(false);
} else {
set_value(get_value() + vel);
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index cde4120cdb..5ceabfc06b 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 9c22a049b8..28292309b9 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -271,7 +271,6 @@ void ScrollContainer::_notification(int p_what) {
}
if (!scroll_v || (!v_scroll->is_visible_in_tree() && c->get_v_size_flags() & SIZE_EXPAND)) {
r.position.y = 0;
- r.size.height = size.height;
if (c->get_v_size_flags() & SIZE_EXPAND)
r.size.height = MAX(size.height, minsize.height);
else
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index abef80294a..2ab169f4d0 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index cd0b06da81..a717420b9b 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 7949c7ca9b..54ad9b5bb5 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 6fcf96f611..400fdca082 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 7613a24e43..df0623ed50 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 147c0518ec..eb04b85931 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 4d02348159..d0ab7baecf 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index ace22dddff..d21143739c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,9 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
range_click_timer->start();
line_edit->grab_focus();
+
+ drag.allowed = true;
+ drag.capture_pos = mb->get_position();
} break;
case BUTTON_RIGHT: {
@@ -133,14 +136,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
-
- //set_default_cursor_shape(CURSOR_VSIZE);
- Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
- drag.mouse_pos = cpos;
- }
-
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == 1) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
@@ -150,32 +146,24 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(drag.capture_pos);
}
+ drag.allowed = false;
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & 1) {
-
- Vector2 cpos = mm->get_position();
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
if (drag.enabled) {
- float diff_y = drag.mouse_pos.y - cpos.y;
- diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
- diff_y *= 0.1;
-
- drag.mouse_pos = cpos;
- drag.base_val = CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max());
-
- set_value(drag.base_val);
-
- } else if (drag.mouse_pos.distance_to(cpos) > 2) {
+ drag.diff_y += mm->get_relative().y;
+ float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
+ set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
+ } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
drag.enabled = true;
drag.base_val = get_value();
- drag.mouse_pos = cpos;
- drag.capture_pos = cpos;
+ drag.diff_y = 0;
}
}
}
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index f1ee26d9f3..49dc6d950c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,10 +54,10 @@ class SpinBox : public Range {
struct Drag {
float base_val;
+ bool allowed;
bool enabled;
- Vector2 from;
- Vector2 mouse_pos;
Vector2 capture_pos;
+ float diff_y;
} drag;
void _line_edit_focus_exit();
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index c38c411333..e4cb2a06fc 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,39 +62,28 @@ void SplitContainer::_resort() {
// If we have only one element
if (!first || !second) {
if (first) {
- fit_child_in_rect(_getch(0), Rect2(Point2(), get_size()));
+ fit_child_in_rect(first, Rect2(Point2(), get_size()));
} else if (second) {
- fit_child_in_rect(_getch(1), Rect2(Point2(), get_size()));
+ fit_child_in_rect(second, Rect2(Point2(), get_size()));
}
return;
}
// Determine expanded children
- bool first_expanded = false;
- bool second_expanded = false;
- if (vertical) {
- first_expanded = first->get_v_size_flags() & SIZE_EXPAND;
- second_expanded = second->get_v_size_flags() & SIZE_EXPAND;
- } else {
- first_expanded = first->get_h_size_flags() & SIZE_EXPAND;
- second_expanded = second->get_h_size_flags() & SIZE_EXPAND;
- }
+ bool first_expanded = (vertical ? first->get_v_size_flags() : first->get_h_size_flags()) & SIZE_EXPAND;
+ bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
// Determine the separation between items
Ref<Texture> g = get_icon("grabber");
int sep = get_constant("separation");
- if (dragger_visibility == DRAGGER_HIDDEN_COLLAPSED) {
- sep = 0;
- } else {
- sep = MAX(sep, vertical ? g->get_height() : g->get_width());
- }
+ sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
// Compute the minimum size
Size2 ms_first = first->get_combined_minimum_size();
Size2 ms_second = second->get_combined_minimum_size();
+ // Compute the separator position without the split offset
float ratio = first->get_stretch_ratio() / (first->get_stretch_ratio() + second->get_stretch_ratio());
-
int no_offset_middle_sep = 0;
if (first_expanded && second_expanded) {
no_offset_middle_sep = get_size()[axis] * ratio - sep / 2;
@@ -104,12 +93,16 @@ void SplitContainer::_resort() {
no_offset_middle_sep = ms_first[axis];
}
+ // Compute the final middle separation
middle_sep = no_offset_middle_sep;
- middle_sep += (collapsed) ? 0 : split_offset;
- middle_sep = MIN(middle_sep, get_size()[axis] - ms_second[axis] - sep);
- middle_sep = MAX(middle_sep, ms_first[axis]);
if (!collapsed) {
- split_offset = middle_sep - no_offset_middle_sep;
+ int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
+ middle_sep += clamped_split_offset;
+ if (should_clamp_split_offset) {
+ split_offset = clamped_split_offset;
+ _change_notify("split_offset");
+ should_clamp_split_offset = false;
+ }
}
if (vertical) {
@@ -123,7 +116,6 @@ void SplitContainer::_resort() {
}
update();
- _change_notify("split_offset");
}
Size2 SplitContainer::get_minimum_size() const {
@@ -131,8 +123,8 @@ Size2 SplitContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
- int sep = get_constant("separation");
Ref<Texture> g = get_icon("grabber");
+ int sep = get_constant("separation");
sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
for (int i = 0; i < 2; i++) {
@@ -248,6 +240,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && dragging) {
split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
+ should_clamp_split_offset = true;
queue_sort();
emit_signal("dragged", get_split_offset());
}
@@ -282,6 +275,7 @@ void SplitContainer::set_split_offset(int p_offset) {
return;
split_offset = p_offset;
+
queue_sort();
}
@@ -290,6 +284,12 @@ int SplitContainer::get_split_offset() const {
return split_offset;
}
+void SplitContainer::clamp_split_offset() {
+ should_clamp_split_offset = true;
+
+ queue_sort();
+}
+
void SplitContainer::set_collapsed(bool p_collapsed) {
if (collapsed == p_collapsed)
@@ -319,8 +319,10 @@ bool SplitContainer::is_collapsed() const {
void SplitContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input);
+
ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset);
ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset);
+ ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset);
ClassDB::bind_method(D_METHOD("set_collapsed", "collapsed"), &SplitContainer::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &SplitContainer::is_collapsed);
@@ -343,6 +345,7 @@ SplitContainer::SplitContainer(bool p_vertical) {
mouse_inside = false;
split_offset = 0;
+ should_clamp_split_offset = false;
middle_sep = 0;
vertical = p_vertical;
dragging = false;
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 321f7fd3b7..3c1ca09a9f 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,9 +45,10 @@ public:
};
private:
- bool vertical;
+ bool should_clamp_split_offset;
int split_offset;
int middle_sep;
+ bool vertical;
bool dragging;
int drag_from;
int drag_ofs;
@@ -67,6 +68,7 @@ protected:
public:
void set_split_offset(int p_offset);
int get_split_offset() const;
+ void clamp_split_offset();
void set_collapsed(bool p_collapsed);
bool is_collapsed() const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4c354768fe..b4fe6b0255 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 8a3c9d2bb2..c110f041d0 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index cf3113ca8c..ac643c1320 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ Size2 Tabs::get_minimum_size() const {
ms.width += get_constant("hseparation");
}
- ms.width += font->get_string_size(tabs[i].text).width;
+ ms.width += Math::ceil(font->get_string_size(tabs[i].text).width);
if (tabs[i].disabled)
ms.width += tab_disabled->get_minimum_size().width;
@@ -547,7 +547,7 @@ void Tabs::_update_cache() {
for (int i = 0; i < tabs.size(); i++) {
tabs.write[i].ofs_cache = mw;
tabs.write[i].size_cache = get_tab_width(i);
- tabs.write[i].size_text = font->get_string_size(tabs[i].text).width;
+ tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].text).width);
mw += tabs[i].size_cache;
if (tabs[i].size_cache <= min_width || i == current) {
size_fixed += tabs[i].size_cache;
@@ -803,7 +803,7 @@ int Tabs::get_tab_width(int p_idx) const {
x += get_constant("hseparation");
}
- x += font->get_string_size(tabs[p_idx].text).width;
+ x += Math::ceil(font->get_string_size(tabs[p_idx].text).width);
if (tabs[p_idx].disabled)
x += tab_disabled->get_minimum_size().width;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index a98744b804..7c54f1acf2 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7bfcd0843c..09fbb39866 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -549,16 +549,17 @@ void TextEdit::_notification(int p_what) {
MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit");
if (text_changed_dirty)
MessageQueue::get_singleton()->push_call(this, "_text_changed_emit");
- update_wrap_at();
+ _update_wrap_at();
} break;
case NOTIFICATION_RESIZED: {
_update_scrollbars();
- update_wrap_at();
+ call_deferred("_update_wrap_at");
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_caches();
+ _update_wrap_at();
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
window_has_focus = true;
@@ -802,6 +803,7 @@ void TextEdit::_notification(int p_what) {
}
Point2 cursor_pos;
+ int cursor_insert_offset_y = 0;
// get the highlighted words
String highlighted_text = get_selection_text();
@@ -846,9 +848,9 @@ void TextEdit::_notification(int p_what) {
bool underlined = false;
+ Vector<String> wrap_rows = get_wrap_rows_text(line);
int line_wrap_amount = times_line_wraps(line);
int last_wrap_column = 0;
- Vector<String> wrap_rows = get_wrap_rows_text(line);
for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) {
if (line_wrap_index != 0) {
@@ -1108,9 +1110,11 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = (cache.font->get_height() - 3);
+ cursor_pos.y += cursor_insert_offset_y;
}
int caret_w = (str[j] == '\t') ? cache.font->get_char_size(' ').width : char_w;
@@ -1155,7 +1159,8 @@ void TextEdit::_notification(int p_what) {
#else
caret_w = (block_caret) ? caret_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1198,9 +1203,11 @@ void TextEdit::_notification(int p_what) {
if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) {
cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
+ cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2;
if (insert_mode) {
- cursor_pos.y += (get_row_height() - 3);
+ cursor_insert_offset_y = cache.font->get_height() - 3;
+ cursor_pos.y += cursor_insert_offset_y;
}
if (ime_text.length() > 0) {
int ofs = 0;
@@ -1245,7 +1252,8 @@ void TextEdit::_notification(int p_what) {
#else
int caret_w = (block_caret) ? char_w : 2;
#endif
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
+
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, cache.font->get_height())), cache.caret_color);
}
}
}
@@ -1287,9 +1295,9 @@ void TextEdit::_notification(int p_what) {
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
- completion_rect.position.y = cursor_pos.y - th;
+ completion_rect.position.y = cursor_pos.y - th - (cache.line_spacing / 2.0f) - cursor_insert_offset_y;
} else {
- completion_rect.position.y = cursor_pos.y + get_row_height() + csb->get_offset().y;
+ completion_rect.position.y = cursor_pos.y + cache.font->get_height() + (cache.line_spacing / 2.0f) + csb->get_offset().y - cursor_insert_offset_y;
completion_below = true;
}
@@ -1323,7 +1331,8 @@ void TextEdit::_notification(int p_what) {
text_color = color_regions[j].color;
}
}
- draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent()), completion_options[l], text_color, completion_rect.size.width);
+ int yofs = (get_row_height() - cache.font->get_height()) / 2;
+ draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs), completion_options[l], text_color, completion_rect.size.width);
}
if (scrollw) {
@@ -1412,7 +1421,6 @@ void TextEdit::_notification(int p_what) {
if (has_focus()) {
OS::get_singleton()->set_ime_active(true);
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height()));
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
} break;
@@ -1425,7 +1433,6 @@ void TextEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_active(true);
Point2 cursor_pos = Point2(cursor_get_column(), cursor_get_line()) * get_row_height();
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
- OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect());
@@ -1433,7 +1440,6 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_FOCUS_EXIT: {
OS::get_singleton()->set_ime_position(Point2());
- OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL);
OS::get_singleton()->set_ime_active(false);
ime_text = "";
ime_selection = Point2();
@@ -1441,14 +1447,15 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
} break;
- }
-}
+ case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
-void TextEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) {
- TextEdit *self = (TextEdit *)p_self;
- self->ime_text = p_text;
- self->ime_selection = p_selection;
- self->update();
+ if (has_focus()) {
+ ime_text = OS::get_singleton()->get_ime_text();
+ ime_selection = OS::get_singleton()->get_ime_selection();
+ update();
+ }
+ } break;
+ }
}
void TextEdit::_consume_pair_symbol(CharType ch) {
@@ -3254,7 +3261,6 @@ void TextEdit::_scroll_down(real_t p_delta) {
int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
- v_scroll->set_value(target_v_scroll);
}
if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
v_scroll->set_value(target_v_scroll);
@@ -3639,7 +3645,7 @@ int TextEdit::get_total_visible_rows() const {
return total_rows;
}
-void TextEdit::update_wrap_at() {
+void TextEdit::_update_wrap_at() {
wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
update_cursor_wrap_offset();
@@ -3805,7 +3811,6 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
if (indent_ofs + word_px > wrap_at) {
// not enough space; add it anyway
wrap_substring += word_str;
- px += word_px;
word_str = "";
word_px = 0;
}
@@ -3820,6 +3825,10 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
// line ends before hit wrap_at; add this word to the substring
wrap_substring += word_str;
lines.push_back(wrap_substring);
+
+ // update cache
+ text.set_line_wrap_amount(p_line, lines.size() - 1);
+
return lines;
}
@@ -4264,6 +4273,7 @@ void TextEdit::_clear() {
cursor.line_ofs = 0;
cursor.wrap_ofs = 0;
cursor.last_fit_x = 0;
+ selection.active = false;
}
void TextEdit::clear() {
@@ -5757,6 +5767,7 @@ void TextEdit::_update_completion_candidates() {
completion_base = s;
Vector<float> sim_cache;
bool single_quote = s.begins_with("'");
+ Vector<String> completion_options_casei;
for (int i = 0; i < completion_strings.size(); i++) {
if (single_quote && completion_strings[i].is_quoted()) {
@@ -5765,9 +5776,13 @@ void TextEdit::_update_completion_candidates() {
if (completion_strings[i].begins_with(s)) {
completion_options.push_back(completion_strings[i]);
+ } else if (completion_strings[i].to_lower().begins_with(s.to_lower())) {
+ completion_options_casei.push_back(completion_strings[i]);
}
}
+ completion_options.append_array(completion_options_casei);
+
if (completion_options.size() == 0) {
for (int i = 0; i < completion_strings.size(); i++) {
if (s.is_subsequence_of(completion_strings[i])) {
@@ -6039,7 +6054,10 @@ void TextEdit::menu_option(int p_option) {
case MENU_UNDO: {
undo();
} break;
- };
+ case MENU_REDO: {
+ redo();
+ }
+ }
}
void TextEdit::set_select_identifiers_on_hover(bool p_enable) {
@@ -6074,6 +6092,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret);
ClassDB::bind_method(D_METHOD("_v_scroll_input"), &TextEdit::_v_scroll_input);
+ ClassDB::bind_method(D_METHOD("_update_wrap_at"), &TextEdit::_update_wrap_at);
BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE);
BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS);
@@ -6215,6 +6234,7 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_CLEAR);
BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
BIND_ENUM_CONSTANT(MENU_UNDO);
+ BIND_ENUM_CONSTANT(MENU_REDO);
BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
@@ -6343,6 +6363,7 @@ TextEdit::TextEdit() {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
menu->connect("id_pressed", this, "menu_option");
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 8a508a8738..95f1fbbee5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -336,7 +336,7 @@ private:
int get_total_visible_rows() const;
void update_cursor_wrap_offset();
- void update_wrap_at();
+ void _update_wrap_at();
bool line_wraps(int line) const;
int times_line_wraps(int line) const;
Vector<String> get_wrap_rows_text(int p_line) const;
@@ -380,8 +380,6 @@ private:
void _scroll_lines_up();
void _scroll_lines_down();
- static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection);
-
//void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask);
Size2 get_minimum_size() const;
@@ -444,6 +442,7 @@ public:
MENU_CLEAR,
MENU_SELECT_ALL,
MENU_UNDO,
+ MENU_REDO,
MENU_MAX
};
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 4a8d87902b..95aab95253 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index d42df390e8..4dc0de5358 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index a37659e521..778d86d546 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index a11e55234a..008bf5b038 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 4371baf08c..caae48336b 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index b684ac816c..ddd101573b 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 4220a6b5ce..a81cc34efa 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index b8be18e560..8f729cd4df 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index c083e727d1..514be00227 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1158,10 +1158,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
r.position.x += icon_width;
r.size.x -= icon_width;
}
- //r.grow(cache.selected->get_margin(MARGIN_LEFT));
+ p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
if (has_focus()) {
cache.selected_focus->draw(ci, r);
- p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
} else {
cache.selected->draw(ci, r);
}
@@ -1419,7 +1418,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (c) {
- if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || !hide_root)) {
+ if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
@@ -1602,6 +1601,7 @@ void Tree::_range_click_timeout() {
mb.instance();
;
+ propagate_mouse_activated = false; //done from outside, so signal handler cant clear the tree in the middle of emit(which is a common case)
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
blocked--;
@@ -1615,6 +1615,11 @@ void Tree::_range_click_timeout() {
if (!click_handled)
range_click_timer->stop();
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} else {
range_click_timer->stop();
}
@@ -1723,7 +1728,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
- emit_signal("item_activated");
+ propagate_mouse_activated = true;
+
incr_search.clear();
return -1;
}
@@ -2591,6 +2597,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
click_handled = false;
pressing_for_editor = false;
+ propagate_mouse_activated = false;
blocked++;
propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
@@ -2628,6 +2635,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
+ if (propagate_mouse_activated) {
+ emit_signal("item_activated");
+ propagate_mouse_activated = false;
+ }
+
} break;
case BUTTON_WHEEL_UP: {
@@ -2701,6 +2713,7 @@ bool Tree::edit_selected() {
Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
Point2i textedpos = get_global_position() + rect.position - ofs;
+ cache.text_editor_position = textedpos;
text_editor->set_position(textedpos);
text_editor->set_size(rect.size);
text_editor->clear();
@@ -2956,6 +2969,21 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED) {
update_cache();
}
+
+ if (p_what == NOTIFICATION_RESIZED || p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ if (popup_edited_item != NULL) {
+ Rect2 rect = popup_edited_item->get_meta("__focus_rect");
+ Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Point2i textedpos = get_global_position() + rect.position - ofs;
+
+ if (cache.text_editor_position != textedpos) {
+ cache.text_editor_position = textedpos;
+ text_editor->set_position(textedpos);
+ value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
+ }
+ }
+ }
}
Size2 Tree::get_minimum_size() const {
@@ -3884,6 +3912,7 @@ Tree::Tree() {
value_editor->set_as_toplevel(true);
text_editor->set_as_toplevel(true);
+ set_notify_transform(true);
updating_value_editor = false;
pressed_button = -1;
@@ -3928,6 +3957,7 @@ Tree::Tree() {
cache.hover_cell = -1;
allow_reselect = false;
+ propagate_mouse_activated = false;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 886ce66e2c..26d64baafb 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -329,6 +329,8 @@ private:
bool range_drag_enabled;
Vector2 range_drag_capture_pos;
+ bool propagate_mouse_activated;
+
//TreeItem *cursor_item;
//int cursor_column;
@@ -457,6 +459,8 @@ private:
TreeItem *hover_item;
int hover_cell;
+ Point2i text_editor_position;
+
} cache;
int _get_title_button_height() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 812ca0042b..5768f58977 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 5c379b5620..62fb7838b6 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index 8e0d1cdd38..3f7a110c1b 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 60aec25959..b4ecc583ba 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */