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-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/text_edit.cpp2
2 files changed, 1 insertions, 6 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index ae48a1356e..4c70bd1d39 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -462,11 +462,6 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
- // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
- if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
- xform[2] = xform[2].round();
- }
-
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 6de2f0b570..93d0ae080b 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4480,7 +4480,7 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_
if (p_row - move_up > 0 && !is_line_hidden(p_row - move_up)) {
p_row -= move_up;
} else {
- WARN_PRINTS(("Cursor set to hidden line " + itos(p_row) + " and there are no nonhidden lines."));
+ WARN_PRINT(("Cursor set to hidden line " + itos(p_row) + " and there are no nonhidden lines."));
}
}
}