diff options
Diffstat (limited to 'scene/gui')
-rw-r--r-- | scene/gui/control.cpp | 38 | ||||
-rw-r--r-- | scene/gui/control.h | 10 |
2 files changed, 24 insertions, 24 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index b471bb9d4e..bdbb0d4684 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2206,14 +2206,14 @@ String Control::_get_tooltip() const { return data.tooltip; } -void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) { +void Control::set_focus_neighbor(Margin p_margin, const NodePath &p_neighbor) { ERR_FAIL_INDEX((int)p_margin, 4); - data.focus_neighbour[p_margin] = p_neighbour; + data.focus_neighbor[p_margin] = p_neighbor; } -NodePath Control::get_focus_neighbour(Margin p_margin) const { +NodePath Control::get_focus_neighbor(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, NodePath()); - return data.focus_neighbour[p_margin]; + return data.focus_neighbor[p_margin]; } void Control::set_focus_next(const NodePath &p_next) { @@ -2232,17 +2232,17 @@ NodePath Control::get_focus_previous() const { return data.focus_prev; } -#define MAX_NEIGHBOUR_SEARCH_COUNT 512 +#define MAX_NEIGHBOR_SEARCH_COUNT 512 -Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { +Control *Control::_get_focus_neighbor(Margin p_margin, int p_count) { ERR_FAIL_INDEX_V((int)p_margin, 4, nullptr); - if (p_count >= MAX_NEIGHBOUR_SEARCH_COUNT) { + if (p_count >= MAX_NEIGHBOR_SEARCH_COUNT) { return nullptr; } - if (!data.focus_neighbour[p_margin].is_empty()) { + if (!data.focus_neighbor[p_margin].is_empty()) { Control *c = nullptr; - Node *n = get_node(data.focus_neighbour[p_margin]); + Node *n = get_node(data.focus_neighbor[p_margin]); if (n) { c = Object::cast_to<Control>(n); ERR_FAIL_COND_V_MSG(!c, nullptr, "Neighbor focus node is not a control: " + n->get_name() + "."); @@ -2260,7 +2260,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { return c; } - c = c->_get_focus_neighbour(p_margin, p_count + 1); + c = c->_get_focus_neighbor(p_margin, p_count + 1); return c; } @@ -2310,12 +2310,12 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { return nullptr; } - _window_find_focus_neighbour(vdir, base, points, maxd, dist, &result); + _window_find_focus_neighbor(vdir, base, points, maxd, dist, &result); return result; } -void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) { +void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) { if (Object::cast_to<Viewport>(p_at)) { return; //bye } @@ -2368,7 +2368,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con if (childc && childc->data.RI) { continue; //subwindow, ignore } - _window_find_focus_neighbour(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest); + _window_find_focus_neighbor(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest); } } @@ -2843,8 +2843,8 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape); ClassDB::bind_method(D_METHOD("get_cursor_shape", "position"), &Control::get_cursor_shape, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour); - ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour); + ClassDB::bind_method(D_METHOD("set_focus_neighbor", "margin", "neighbor"), &Control::set_focus_neighbor); + ClassDB::bind_method(D_METHOD("get_focus_neighbor", "margin"), &Control::get_focus_neighbor); ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next); ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next); @@ -2922,10 +2922,10 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip"); ADD_GROUP("Focus", "focus_"); - ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous"); ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 8496729f05..d314c7357b 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -207,7 +207,7 @@ private: CanvasItem *parent_canvas_item; - NodePath focus_neighbour[4]; + NodePath focus_neighbor[4]; NodePath focus_next; NodePath focus_prev; @@ -223,8 +223,8 @@ private: // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); - void _window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest); - Control *_get_focus_neighbour(Margin p_margin, int p_count = 0); + void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest); + Control *_get_focus_neighbor(Margin p_margin, int p_count = 0); void _set_anchor(Margin p_margin, float p_anchor); void _set_position(const Point2 &p_point); @@ -436,8 +436,8 @@ public: Control *find_next_valid_focus() const; Control *find_prev_valid_focus() const; - void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour); - NodePath get_focus_neighbour(Margin p_margin) const; + void set_focus_neighbor(Margin p_margin, const NodePath &p_neighbor); + NodePath get_focus_neighbor(Margin p_margin) const; void set_focus_next(const NodePath &p_next); NodePath get_focus_next() const; |