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-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/item_list.cpp8
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/popup_menu.cpp4
-rw-r--r--scene/gui/text_edit.cpp23
-rw-r--r--scene/gui/tree.cpp8
6 files changed, 33 insertions, 16 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9a5f55698e..4d55d8df75 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -508,7 +508,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "pressed")));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "is_pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 97f49da2be..34533375b2 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -431,7 +431,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
- Vector2 pos(mb->get_position().x, mb->get_position().y);
+ Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_stylebox("bg");
pos -= bg->get_offset();
pos.y += scroll_bar->get_value();
@@ -475,7 +475,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
+ emit_signal("item_rmb_selected", i, pos);
}
} else {
@@ -486,7 +486,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
+ emit_signal("item_rmb_selected", i, pos);
} else {
bool selected = !items[i].selected;
@@ -501,7 +501,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
+ emit_signal("item_rmb_selected", i, pos);
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f4dd3e92cd..8556ce5db1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -229,8 +229,8 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
bool handled = true;
switch (code) {
- case KEY_ENTER:
- case KEY_RETURN: {
+ case KEY_KP_ENTER:
+ case KEY_ENTER: {
emit_signal("text_entered", text);
if (OS::get_singleton()->has_virtual_keyboard())
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index f59a2e06eb..b673f9d68a 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -249,8 +249,8 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
}
} break;
- case KEY_RETURN:
- case KEY_ENTER: {
+ case KEY_ENTER:
+ case KEY_KP_ENTER: {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d604738da1..a7c31361e8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1805,7 +1805,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (k->get_scancode() == KEY_ENTER || k->get_scancode() == KEY_RETURN || k->get_scancode() == KEY_TAB) {
+ if (k->get_scancode() == KEY_KP_ENTER || k->get_scancode() == KEY_ENTER || k->get_scancode() == KEY_TAB) {
_confirm_completion();
accept_event();
@@ -1974,8 +1974,8 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
switch (k->get_scancode()) {
- case KEY_ENTER:
- case KEY_RETURN: {
+ case KEY_KP_ENTER:
+ case KEY_ENTER: {
if (readonly)
break;
@@ -4353,6 +4353,23 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
+ bool inside_quotes = false;
+ int qbegin, qend;
+ for (int i = 0; i < s.length(); i++) {
+ if (s[i] == '"') {
+ if (inside_quotes) {
+ qend = i;
+ inside_quotes = false;
+ if (col >= qbegin && col <= qend) {
+ return s.substr(qbegin, qend - qbegin);
+ }
+ } else {
+ qbegin = i + 1;
+ inside_quotes = true;
+ }
+ }
+ }
+
while (beg > 0 && s[beg - 1] > 32 && (symbol == _is_symbol(s[beg - 1]))) {
beg--;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 0b57841be7..9499ba9dcd 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1917,8 +1917,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
void Tree::_text_editor_modal_close() {
if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- Input::get_singleton()->is_key_pressed(KEY_ENTER) ||
- Input::get_singleton()->is_key_pressed(KEY_RETURN)) {
+ Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
return;
}
@@ -2237,8 +2237,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
} break;
case KEY_F2:
- case KEY_RETURN:
- case KEY_ENTER: {
+ case KEY_ENTER:
+ case KEY_KP_ENTER: {
if (selected_item) {
//bring up editor if possible