summaryrefslogtreecommitdiff
path: root/scene/gui
diff options
context:
space:
mode:
Diffstat (limited to 'scene/gui')
-rw-r--r--scene/gui/aspect_ratio_container.cpp4
-rw-r--r--scene/gui/aspect_ratio_container.h4
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h4
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/box_container.h4
-rw-r--r--scene/gui/button.cpp9
-rw-r--r--scene/gui/button.h4
-rw-r--r--scene/gui/center_container.cpp4
-rw-r--r--scene/gui/center_container.h4
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/check_box.h4
-rw-r--r--scene/gui/check_button.cpp4
-rw-r--r--scene/gui/check_button.h4
-rw-r--r--scene/gui/code_edit.cpp109
-rw-r--r--scene/gui/code_edit.h4
-rw-r--r--scene/gui/color_picker.cpp4
-rw-r--r--scene/gui/color_picker.h4
-rw-r--r--scene/gui/color_rect.cpp4
-rw-r--r--scene/gui/color_rect.h4
-rw-r--r--scene/gui/container.cpp4
-rw-r--r--scene/gui/container.h4
-rw-r--r--scene/gui/control.cpp56
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/dialogs.h4
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/gradient_edit.cpp8
-rw-r--r--scene/gui/gradient_edit.h5
-rw-r--r--scene/gui/graph_edit.cpp12
-rw-r--r--scene/gui/graph_edit.h4
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/grid_container.h4
-rw-r--r--scene/gui/item_list.cpp6
-rw-r--r--scene/gui/item_list.h6
-rw-r--r--scene/gui/label.cpp79
-rw-r--r--scene/gui/label.h17
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/link_button.cpp4
-rw-r--r--scene/gui/link_button.h4
-rw-r--r--scene/gui/margin_container.cpp4
-rw-r--r--scene/gui/margin_container.h4
-rw-r--r--scene/gui/menu_button.cpp4
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/nine_patch_rect.cpp4
-rw-r--r--scene/gui/nine_patch_rect.h4
-rw-r--r--scene/gui/option_button.cpp109
-rw-r--r--scene/gui/option_button.h11
-rw-r--r--scene/gui/panel.cpp4
-rw-r--r--scene/gui/panel.h4
-rw-r--r--scene/gui/panel_container.cpp4
-rw-r--r--scene/gui/panel_container.h4
-rw-r--r--scene/gui/popup.cpp4
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.cpp14
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/progress_bar.cpp4
-rw-r--r--scene/gui/progress_bar.h4
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/range.h4
-rw-r--r--scene/gui/reference_rect.cpp4
-rw-r--r--scene/gui/reference_rect.h4
-rw-r--r--scene/gui/rich_text_effect.cpp4
-rw-r--r--scene/gui/rich_text_effect.h4
-rw-r--r--scene/gui/rich_text_label.cpp94
-rw-r--r--scene/gui/rich_text_label.h22
-rw-r--r--scene/gui/scroll_bar.cpp4
-rw-r--r--scene/gui/scroll_bar.h4
-rw-r--r--scene/gui/scroll_container.cpp12
-rw-r--r--scene/gui/scroll_container.h8
-rw-r--r--scene/gui/separator.cpp4
-rw-r--r--scene/gui/separator.h4
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/slider.h4
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/spin_box.h4
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/split_container.h4
-rw-r--r--scene/gui/subviewport_container.cpp4
-rw-r--r--scene/gui/subviewport_container.h4
-rw-r--r--scene/gui/tab_bar.cpp4
-rw-r--r--scene/gui/tab_bar.h4
-rw-r--r--scene/gui/tab_container.cpp29
-rw-r--r--scene/gui/tab_container.h4
-rw-r--r--scene/gui/text_edit.cpp8
-rw-r--r--scene/gui/text_edit.h6
-rw-r--r--scene/gui/texture_button.cpp4
-rw-r--r--scene/gui/texture_button.h4
-rw-r--r--scene/gui/texture_progress_bar.cpp4
-rw-r--r--scene/gui/texture_progress_bar.h4
-rw-r--r--scene/gui/texture_rect.cpp4
-rw-r--r--scene/gui/texture_rect.h4
-rw-r--r--scene/gui/tree.cpp21
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/gui/video_stream_player.cpp4
-rw-r--r--scene/gui/video_stream_player.h4
100 files changed, 604 insertions, 355 deletions
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index 9526c5e793..181d1bf33b 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h
index 3cdfc75734..4a168bad14 100644
--- a/scene/gui/aspect_ratio_container.h
+++ b/scene/gui/aspect_ratio_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index f4de48689e..eee7663b09 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -356,7 +356,7 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
- text += "\n" + tooltip;
+ text += "\n" + atr(tooltip);
}
tooltip = text;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 3ea59c3ff9..0bcad4fc0e 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 6aaa8433ec..9827bd0cef 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 9bb26ec32c..68d55e1aaf 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 8bb41e7abf..25e931c287 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -126,7 +126,8 @@ void Button::_notification(int p_what) {
}
} break;
case DRAW_HOVER_PRESSED: {
- if (has_theme_stylebox(SNAME("hover_pressed")) && has_theme_stylebox_override("hover_pressed")) {
+ // Edge case for CheckButton and CheckBox.
+ if (has_theme_stylebox("hover_pressed")) {
if (rtl && has_theme_stylebox(SNAME("hover_pressed_mirrored"))) {
style = get_theme_stylebox(SNAME("hover_pressed_mirrored"));
} else {
@@ -138,8 +139,6 @@ void Button::_notification(int p_what) {
}
if (has_theme_color(SNAME("font_hover_pressed_color"))) {
color = get_theme_color(SNAME("font_hover_pressed_color"));
- } else {
- color = get_theme_color(SNAME("font_color"));
}
if (has_theme_color(SNAME("icon_hover_pressed_color"))) {
color_icon = get_theme_color(SNAME("icon_hover_pressed_color"));
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 92d86542a6..1abf86c986 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index e17552006f..f3306783f3 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 0944f200fc..16a10c8070 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 134766b05f..da2d4369d1 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 9fb0aea218..735c7aedfe 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 499bedda52..afb23a540b 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 29c557ce89..5ba81a1027 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index ba37d51e24..398b909195 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -143,7 +143,6 @@ void CodeEdit::_notification(int p_what) {
code_completion_line_ofs = CLAMP(code_completion_current_selected - lines / 2, 0, code_completion_options_count - lines);
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(code_completion_rect.position.x, code_completion_rect.position.y + (code_completion_current_selected - code_completion_line_ofs) * row_height), Size2(code_completion_rect.size.width, row_height)), code_completion_selected_color);
- draw_rect(Rect2(code_completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(code_completion_base_width, code_completion_rect.size.width - (icon_area_size.x + icon_hsep)), code_completion_rect.size.height)), code_completion_existing_color);
for (int i = 0; i < lines; i++) {
int l = code_completion_line_ofs + i;
@@ -177,6 +176,17 @@ void CodeEdit::_notification(int p_what) {
}
tl->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT);
}
+
+ Point2 match_pos = Point2(code_completion_rect.position.x + icon_area_size.x + icon_hsep, code_completion_rect.position.y + i * row_height);
+
+ for (int j = 0; j < code_completion_options[l].matches.size(); j++) {
+ Pair<int, int> match = code_completion_options[l].matches[j];
+ int match_offset = font->get_string_size(code_completion_options[l].display.substr(0, match.first), font_size).width;
+ int match_len = font->get_string_size(code_completion_options[l].display.substr(match.first, match.second), font_size).width;
+
+ draw_rect(Rect2(match_pos + Point2(match_offset, 0), Size2(match_len, row_height)), code_completion_existing_color);
+ }
+
tl->draw(ci, title_pos, code_completion_options[l].font_color);
}
@@ -2808,6 +2818,8 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
code_completion_base = string_to_complete;
Vector<ScriptCodeCompletionOption> completion_options_casei;
+ Vector<ScriptCodeCompletionOption> completion_options_substr;
+ Vector<ScriptCodeCompletionOption> completion_options_substr_casei;
Vector<ScriptCodeCompletionOption> completion_options_subseq;
Vector<ScriptCodeCompletionOption> completion_options_subseq_casei;
@@ -2862,35 +2874,100 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
const char32_t *tgt = &option.display[0];
const char32_t *tgt_lower = &display_lower[0];
- const char32_t *ssq_last_tgt = nullptr;
- const char32_t *ssq_lower_last_tgt = nullptr;
+ const char32_t *sst = &string_to_complete[0];
+ const char32_t *sst_lower = &display_lower[0];
+
+ Vector<Pair<int, int>> ssq_matches;
+ int ssq_match_start = 0;
+ int ssq_match_len = 0;
+
+ Vector<Pair<int, int>> ssq_lower_matches;
+ int ssq_lower_match_start = 0;
+ int ssq_lower_match_len = 0;
+
+ int sst_start = -1;
+ int sst_lower_start = -1;
+
+ for (int i = 0; *tgt; tgt++, tgt_lower++, i++) {
+ // Check substring.
+ if (*sst == *tgt) {
+ sst++;
+ if (sst_start == -1) {
+ sst_start = i;
+ }
+ } else if (sst_start != -1 && *sst) {
+ sst = &string_to_complete[0];
+ sst_start = -1;
+ }
- for (; *tgt; tgt++, tgt_lower++) {
+ // Check subsequence.
if (*ssq == *tgt) {
ssq++;
- ssq_last_tgt = tgt;
+ if (ssq_match_len == 0) {
+ ssq_match_start = i;
+ }
+ ssq_match_len++;
+ } else if (ssq_match_len > 0) {
+ ssq_matches.push_back(Pair<int, int>(ssq_match_start, ssq_match_len));
+ ssq_match_len = 0;
}
+
+ // Check lower substring.
+ if (*sst_lower == *tgt) {
+ sst_lower++;
+ if (sst_lower_start == -1) {
+ sst_lower_start = i;
+ }
+ } else if (sst_lower_start != -1 && *sst_lower) {
+ sst_lower = &string_to_complete[0];
+ sst_lower_start = -1;
+ }
+
+ // Check lower subsequence.
if (*ssq_lower == *tgt_lower) {
ssq_lower++;
- ssq_lower_last_tgt = tgt;
+ if (ssq_lower_match_len == 0) {
+ ssq_lower_match_start = i;
+ }
+ ssq_lower_match_len++;
+ } else if (ssq_lower_match_len > 0) {
+ ssq_lower_matches.push_back(Pair<int, int>(ssq_lower_match_start, ssq_lower_match_len));
+ ssq_lower_match_len = 0;
}
}
/* Matched the whole subsequence in s. */
- if (!*ssq) {
- /* Finished matching in the first s.length() characters. */
- if (ssq_last_tgt == &option.display[string_to_complete.length() - 1]) {
+ if (!*ssq) { // Matched the whole subsequence in s.
+ option.matches.clear();
+
+ if (sst_start == 0) { // Matched substring in beginning of s.
+ option.matches.push_back(Pair<int, int>(sst_start, string_to_complete.length()));
code_completion_options.push_back(option);
+ } else if (sst_start > 0) { // Matched substring in s.
+ option.matches.push_back(Pair<int, int>(sst_start, string_to_complete.length()));
+ completion_options_substr.push_back(option);
} else {
+ if (ssq_match_len > 0) {
+ ssq_matches.push_back(Pair<int, int>(ssq_match_start, ssq_match_len));
+ }
+ option.matches.append_array(ssq_matches);
completion_options_subseq.push_back(option);
}
max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset);
- /* Matched the whole subsequence in s_lower. */
- } else if (!*ssq_lower) {
- /* Finished matching in the first s.length() characters. */
- if (ssq_lower_last_tgt == &option.display[string_to_complete.length() - 1]) {
+ } else if (!*ssq_lower) { // Matched the whole subsequence in s_lower.
+ option.matches.clear();
+
+ if (sst_lower_start == 0) { // Matched substring in beginning of s_lower.
+ option.matches.push_back(Pair<int, int>(sst_lower_start, string_to_complete.length()));
completion_options_casei.push_back(option);
+ } else if (sst_lower_start > 0) { // Matched substring in s_lower.
+ option.matches.push_back(Pair<int, int>(sst_lower_start, string_to_complete.length()));
+ completion_options_substr_casei.push_back(option);
} else {
+ if (ssq_lower_match_len > 0) {
+ ssq_lower_matches.push_back(Pair<int, int>(ssq_lower_match_start, ssq_lower_match_len));
+ }
+ option.matches.append_array(ssq_lower_matches);
completion_options_subseq_casei.push_back(option);
}
max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset);
@@ -2990,7 +3067,7 @@ CodeEdit::CodeEdit() {
add_auto_brace_completion_pair("\"", "\"");
add_auto_brace_completion_pair("\'", "\'");
- /* Delimiter traking */
+ /* Delimiter tracking */
add_string_delimiter("\"", "\"", false);
add_string_delimiter("\'", "\'", false);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index f0d971dd35..cb1309ced3 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 63ffe7bf95..36ea843d1e 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index ad4f5ad5b1..d6067b1cf4 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index e35d37d520..dbac1fc78a 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 5c650f9f01..35c8ebcaf8 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 81afa53d85..7b213ec314 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/container.h b/scene/gui/container.h
index f3ae948556..0e986f46ef 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 1fdc30eb6d..69e6d74292 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -589,6 +589,7 @@ void Control::_notification(int p_notification) {
_size_changed();
} break;
case NOTIFICATION_EXIT_TREE: {
+ release_focus();
get_viewport()->_gui_remove_control(this);
} break;
case NOTIFICATION_READY: {
@@ -1148,12 +1149,12 @@ float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_base_scale()) {
- return theme_owner->data.theme->get_default_theme_base_scale();
+ if (theme_owner && theme_owner->data.theme->has_default_base_scale()) {
+ return theme_owner->data.theme->get_default_base_scale();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_base_scale()) {
- return theme_owner_window->theme->get_default_theme_base_scale();
+ if (theme_owner_window && theme_owner_window->theme->has_default_base_scale()) {
+ return theme_owner_window->theme->get_default_base_scale();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1175,13 +1176,16 @@ float Control::fetch_theme_default_base_scale(Control *p_theme_owner, Window *p_
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_base_scale()) {
- return Theme::get_project_default()->get_default_theme_base_scale();
+ if (Theme::get_project_default()->has_default_base_scale()) {
+ return Theme::get_project_default()->get_default_base_scale();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_base_scale();
+ if (Theme::get_default()->has_default_base_scale()) {
+ return Theme::get_default()->get_default_base_scale();
+ }
+ return Theme::get_fallback_base_scale();
}
float Control::get_theme_default_base_scale() const {
@@ -1196,12 +1200,12 @@ Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_th
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_font()) {
- return theme_owner->data.theme->get_default_theme_font();
+ if (theme_owner && theme_owner->data.theme->has_default_font()) {
+ return theme_owner->data.theme->get_default_font();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_font()) {
- return theme_owner_window->theme->get_default_theme_font();
+ if (theme_owner_window && theme_owner_window->theme->has_default_font()) {
+ return theme_owner_window->theme->get_default_font();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1223,13 +1227,16 @@ Ref<Font> Control::fetch_theme_default_font(Control *p_theme_owner, Window *p_th
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_font()) {
- return Theme::get_project_default()->get_default_theme_font();
+ if (Theme::get_project_default()->has_default_font()) {
+ return Theme::get_project_default()->get_default_font();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_font();
+ if (Theme::get_default()->has_default_font()) {
+ return Theme::get_default()->get_default_font();
+ }
+ return Theme::get_fallback_font();
}
Ref<Font> Control::get_theme_default_font() const {
@@ -1244,12 +1251,12 @@ int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_the
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- if (theme_owner && theme_owner->data.theme->has_default_theme_font_size()) {
- return theme_owner->data.theme->get_default_theme_font_size();
+ if (theme_owner && theme_owner->data.theme->has_default_font_size()) {
+ return theme_owner->data.theme->get_default_font_size();
}
- if (theme_owner_window && theme_owner_window->theme->has_default_theme_font_size()) {
- return theme_owner_window->theme->get_default_theme_font_size();
+ if (theme_owner_window && theme_owner_window->theme->has_default_font_size()) {
+ return theme_owner_window->theme->get_default_font_size();
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
@@ -1271,13 +1278,16 @@ int Control::fetch_theme_default_font_size(Control *p_theme_owner, Window *p_the
// Secondly, check the project-defined Theme resource.
if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_default_theme_font_size()) {
- return Theme::get_project_default()->get_default_theme_font_size();
+ if (Theme::get_project_default()->has_default_font_size()) {
+ return Theme::get_project_default()->get_default_font_size();
}
}
// Lastly, fall back on the default Theme.
- return Theme::get_default()->get_default_theme_font_size();
+ if (Theme::get_default()->has_default_font_size()) {
+ return Theme::get_default()->get_default_font_size();
+ }
+ return Theme::get_fallback_font_size();
}
int Control::get_theme_default_font_size() const {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index ae9ca1489a..bf79f790e7 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f1725e57ea..1cbe3adb3c 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 8e803a2a7c..1365b1df24 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 08d5df3db8..389c368409 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index b5190bdab1..782d11afe1 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 1210be15ce..bec3d58384 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -432,6 +432,10 @@ Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
return interpolation_mode;
}
+ColorPicker *GradientEdit::get_picker() {
+ return picker;
+}
+
void GradientEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 66b60d87c7..407f61f7c1 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,7 @@ public:
Vector<Gradient::Point> &get_points();
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
+ ColorPicker *get_picker();
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a008ed7180..1ddec4f587 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1692,7 +1692,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
r_u.insert(E->get());
}
}
- return r_v.size();
+ return r_u.size();
} break;
default:
break;
@@ -1787,8 +1787,8 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
- int start = up.size() / 2;
- int end = up.size() % 2 ? start : start + 1;
+ int start = (up.size() - 1) / 2;
+ int end = (up.size() - 1) % 2 ? start + 1 : start;
for (int p = start; p <= end; p++) {
StringName Align = r_align[current_node];
if (Align == current_node && r < up[p].first) {
@@ -2107,7 +2107,7 @@ void GraphEdit::arrange_nodes() {
} while (u != E->get());
}
- //Compute horizontal co-ordinates individually for layers to get uniform gap
+ // Compute horizontal coordinates individually for layers to get uniform gap.
float start_from = origin.x;
float largest_node_size = 0.0f;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index e064c237d0..7cbd0d179d 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 7a7b35585e..1a270ff942 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 2238cfdb56..b41fc7f5d4 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 624330cdf6..465c9dac78 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 9b43a5bc7e..9d77f90ab3 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 6deb39b9e2..b0dc12d046 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1652,7 +1652,7 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ItemList::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index e780179e7b..e688ba9826 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -255,7 +255,7 @@ public:
void set_autoscroll_to_bottom(const bool p_enable);
- VScrollBar *get_v_scroll() { return scroll_bar; }
+ VScrollBar *get_v_scroll_bar() { return scroll_bar; }
ItemList();
~ItemList();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 0a09d87509..54c4835ccf 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -93,7 +93,7 @@ void Label::_shape() {
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
String text = (uppercase) ? xl_text.to_upper() : xl_text;
- if (visible_chars >= 0) {
+ if (visible_chars >= 0 && visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
text = text.substr(0, visible_chars);
}
TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
@@ -316,12 +316,19 @@ void Label::_notification(int p_what) {
}
int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
+ bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !rtl_layout));
+ bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && rtl_layout));
// Get real total height.
+ int total_glyphs = 0;
total_h = 0;
for (int64_t i = lines_skipped; i < last_line; i++) {
total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
+ int visible_glyphs = total_glyphs * percent_visible;
+ int processed_glyphs = 0;
total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
int vbegin = 0, vsep = 0;
@@ -395,14 +402,19 @@ void Label::_notification(int p_what) {
int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
// Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
+ int processed_glyphs_ol = processed_glyphs;
if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
Vector2 offset = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -423,9 +435,13 @@ void Label::_notification(int p_what) {
}
}
}
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
- draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += glyphs[j].advance;
}
}
@@ -433,8 +449,12 @@ void Label::_notification(int p_what) {
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ if (!skip) {
+ draw_glyph_outline(ellipsis_glyphs[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs);
+ }
+ processed_glyphs_ol++;
offset.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -447,8 +467,12 @@ void Label::_notification(int p_what) {
if (rtl && ellipsis_pos >= 0) {
for (int gl_idx = ellipsis_gl_size - 1; gl_idx >= 0; gl_idx--) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -469,9 +493,13 @@ void Label::_notification(int p_what) {
}
}
}
+ bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
// Draw glyph outlines and shadow.
- draw_glyph(glyphs[j], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(glyphs[j], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += glyphs[j].advance;
}
}
@@ -479,8 +507,12 @@ void Label::_notification(int p_what) {
if (!rtl && ellipsis_pos >= 0) {
for (int gl_idx = 0; gl_idx < ellipsis_gl_size; gl_idx++) {
for (int j = 0; j < ellipsis_glyphs[gl_idx].repeat; j++) {
+ bool skip = (trim_chars && ellipsis_glyphs[gl_idx].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs));
//Draw glyph outlines and shadow.
- draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ if (!skip) {
+ draw_glyph(ellipsis_glyphs[gl_idx], ci, font_color, ofs);
+ }
+ processed_glyphs++;
ofs.x += ellipsis_glyphs[gl_idx].advance;
}
}
@@ -702,7 +734,9 @@ void Label::set_visible_characters(int p_amount) {
} else {
percent_visible = 1.0;
}
- dirty = true;
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ dirty = true;
+ }
update();
}
}
@@ -720,7 +754,9 @@ void Label::set_percent_visible(float p_percent) {
visible_chars = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
- dirty = true;
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ dirty = true;
+ }
update();
}
}
@@ -729,6 +765,18 @@ float Label::get_percent_visible() const {
return percent_visible;
}
+Label::VisibleCharactersBehavior Label::get_visible_characters_behavior() const {
+ return visible_chars_behavior;
+}
+
+void Label::set_visible_characters_behavior(Label::VisibleCharactersBehavior p_behavior) {
+ if (visible_chars_behavior != p_behavior) {
+ visible_chars_behavior = p_behavior;
+ dirty = true;
+ update();
+ }
+}
+
void Label::set_lines_skipped(int p_lines) {
ERR_FAIL_COND(p_lines < 0);
lines_skipped = p_lines;
@@ -836,6 +884,8 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_character_count"), &Label::get_total_character_count);
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &Label::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &Label::get_visible_characters);
+ ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &Label::get_visible_characters_behavior);
+ ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &Label::set_visible_characters_behavior);
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &Label::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &Label::get_percent_visible);
ClassDB::bind_method(D_METHOD("set_lines_skipped", "lines_skipped"), &Label::set_lines_skipped);
@@ -858,6 +908,12 @@ void Label::_bind_methods() {
BIND_ENUM_CONSTANT(OVERRUN_TRIM_ELLIPSIS);
BIND_ENUM_CONSTANT(OVERRUN_TRIM_WORD_ELLIPSIS);
+ BIND_ENUM_CONSTANT(VC_CHARS_BEFORE_SHAPING);
+ BIND_ENUM_CONSTANT(VC_CHARS_AFTER_SHAPING);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_AUTO);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_LTR);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_GROUP("Locale", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
@@ -869,6 +925,7 @@ void Label::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lines_skipped", PROPERTY_HINT_RANGE, "0,999,1"), "set_lines_skipped", "get_lines_skipped");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible", PROPERTY_HINT_RANGE, "-1,999,1"), "set_max_lines_visible", "get_max_lines_visible");
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 2ad8ae8818..354e9c664d 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,6 +52,14 @@ public:
OVERRUN_TRIM_WORD_ELLIPSIS,
};
+ enum VisibleCharactersBehavior {
+ VC_CHARS_BEFORE_SHAPING,
+ VC_CHARS_AFTER_SHAPING,
+ VC_GLYPHS_AUTO,
+ VC_GLYPHS_LTR,
+ VC_GLYPHS_RTL,
+ };
+
private:
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP;
@@ -76,6 +84,7 @@ private:
float percent_visible = 1.0;
+ VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
int visible_chars = -1;
int lines_skipped = 0;
int max_lines_visible = -1;
@@ -126,6 +135,9 @@ public:
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
+ VisibleCharactersBehavior get_visible_characters_behavior() const;
+ void set_visible_characters_behavior(VisibleCharactersBehavior p_behavior);
+
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
@@ -155,5 +167,6 @@ public:
VARIANT_ENUM_CAST(Label::AutowrapMode);
VARIANT_ENUM_CAST(Label::OverrunBehavior);
+VARIANT_ENUM_CAST(Label::VisibleCharactersBehavior);
#endif
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 810781995e..f000f64caf 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 854e54e8f1..029ff07d13 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index b59f4fb7d4..1890e461e9 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 231543c63c..7d302e967d 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index af239d67ae..7b696ddb84 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index b782976ada..3a2f0fa8b3 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 32501b65a0..5420f9c5a5 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 455b7dc870..3647a69d33 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index ea5c82306d..779d1307f5 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index f9a3f31fe5..23aebbb782 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index cbbda09261..e721b01cbc 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -110,6 +110,63 @@ void OptionButton::_notification(int p_what) {
}
}
+bool OptionButton::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid);
+
+ int idx = components[1].get_slice("_", 1).to_int();
+ if (idx == current) {
+ // Force refreshing currently displayed item.
+ current = -1;
+ _select(idx, false);
+ }
+
+ return valid;
+ }
+ return false;
+}
+
+bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0] == "popup") {
+ bool valid;
+ r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid);
+ return valid;
+ }
+ return false;
+}
+
+void OptionButton::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < popup->get_item_count(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("popup/item_%d/text", i)));
+
+ PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("popup/item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D");
+ pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i));
+ pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i));
+ pi.usage &= ~(!popup->is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/separator", i));
+ pi.usage &= ~(!popup->is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0);
+ p_list->push_back(pi);
+ }
+}
+
void OptionButton::_focused(int p_which) {
emit_signal(SNAME("item_focused"), p_which);
}
@@ -191,6 +248,12 @@ bool OptionButton::is_item_disabled(int p_idx) const {
return popup->is_item_disabled(p_idx);
}
+void OptionButton::set_item_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ popup->set_item_count(p_count);
+ notify_property_list_changed();
+}
+
int OptionButton::get_item_count() const {
return popup->get_item_count();
}
@@ -267,38 +330,6 @@ PopupMenu *OptionButton::get_popup() const {
return popup;
}
-Array OptionButton::_get_items() const {
- Array items;
- for (int i = 0; i < get_item_count(); i++) {
- items.push_back(get_item_text(i));
- items.push_back(get_item_icon(i));
- items.push_back(is_item_disabled(i));
- items.push_back(get_item_id(i));
- items.push_back(get_item_metadata(i));
- }
-
- return items;
-}
-
-void OptionButton::_set_items(const Array &p_items) {
- ERR_FAIL_COND(p_items.size() % 5);
- clear();
-
- for (int i = 0; i < p_items.size(); i += 5) {
- String text = p_items[i + 0];
- Ref<Texture2D> icon = p_items[i + 1];
- bool disabled = p_items[i + 2];
- int id = p_items[i + 3];
- Variant meta = p_items[i + 4];
-
- int idx = get_item_count();
- add_item(text, id);
- set_item_icon(idx, icon);
- set_item_disabled(idx, disabled);
- set_item_metadata(idx, meta);
- }
-}
-
void OptionButton::get_translatable_strings(List<String> *p_strings) const {
popup->get_translatable_strings(p_strings);
}
@@ -317,7 +348,6 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_index", "id"), &OptionButton::get_item_index);
ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata);
ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled);
- ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
ClassDB::bind_method(D_METHOD("add_separator"), &OptionButton::add_separator);
ClassDB::bind_method(D_METHOD("clear"), &OptionButton::clear);
ClassDB::bind_method(D_METHOD("select", "idx"), &OptionButton::select);
@@ -329,11 +359,10 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
- ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
- ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
- // "selected" property must come after "items", otherwise GH-10213 occurs.
+ ClassDB::bind_method(D_METHOD("set_item_count"), &OptionButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
+ // "selected" property must come after "item_count", otherwise GH-10213 occurs.
+ ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 953337ecce..adf2bb90ef 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,14 +45,14 @@ class OptionButton : public Button {
void _select(int p_which, bool p_emit = false);
void _select_int(int p_which);
- Array _get_items() const;
- void _set_items(const Array &p_items);
-
virtual void pressed() override;
protected:
Size2 get_minimum_size() const override;
void _notification(int p_what);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
public:
@@ -76,6 +76,7 @@ public:
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
+ void set_item_count(int p_count);
int get_item_count() const;
void add_separator();
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index e8e7e3d997..86858fdc78 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index 84fd6aaead..37f14c250c 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index d910e1e882..463ad3c513 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index f27ca7fad7..a5ff74cebb 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index a48ad0f770..7c03fcbb37 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 8458a75eef..5678043b23 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index a61d77e95c..e47b7280b9 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int hseparation = get_theme_constant(SNAME("hseparation"));
Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
- minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
+ minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
@@ -343,11 +343,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
Rect2 item_clickable_area = scroll_container->get_rect();
- if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
if (is_layout_rtl()) {
- item_clickable_area.position.x += scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width;
} else {
- item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width;
}
}
@@ -508,7 +508,7 @@ void PopupMenu::_draw_items() {
Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
+ float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
// Find the widest icon and whether any items have a checkbox, and store the offsets for each.
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 22912fb59c..5d6b75cbf5 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 2cfaaa2fde..c20fb0d7a8 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index fb6060d932..2d89163f78 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index c4f05a7975..879f25c8d8 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 0dc702b19c..c27eeee13c 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 6d7f2cfd57..e2a0d568a1 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 7097e83a15..4a2d328162 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 076fa132c0..c9516ed6b9 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 5681f9b193..4532a812ee 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 7ed8056826..fe25d027f6 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -397,7 +397,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
int remaining_characters = visible_characters - l.char_offset;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
- if (visible_characters >= 0 && remaining_characters <= 0) {
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters <= 0) {
break;
}
switch (it->type) {
@@ -440,7 +440,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
Dictionary font_ftr = _find_font_features(it);
String lang = _find_language(it);
String tx = t->text;
- if (visible_characters >= 0 && remaining_characters >= 0) {
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters >= 0) {
tx = tx.substr(0, remaining_characters);
}
remaining_characters -= tx.length();
@@ -621,7 +621,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
}
-int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs) {
+int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs) {
Vector2 off;
ERR_FAIL_COND_V(p_frame == nullptr, 0);
@@ -641,6 +641,12 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL);
bool lrtl = is_layout_rtl();
+ bool trim_chars = (visible_characters >= 0) && (visible_chars_behavior == VC_CHARS_AFTER_SHAPING);
+ bool trim_glyphs_ltr = (visible_characters >= 0) && ((visible_chars_behavior == VC_GLYPHS_LTR) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && !lrtl));
+ bool trim_glyphs_rtl = (visible_characters >= 0) && ((visible_chars_behavior == VC_GLYPHS_RTL) || ((visible_chars_behavior == VC_GLYPHS_AUTO) && lrtl));
+ int total_glyphs = (trim_glyphs_ltr || trim_glyphs_rtl) ? get_total_glyph_count() : 0;
+ int visible_glyphs = total_glyphs * percent_visible;
+
Vector<int> list_index;
Vector<ItemList *> list_items;
_find_list(l.from, list_index, list_items);
@@ -804,7 +810,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
for (int j = 0; j < frame->lines.size(); j++) {
- _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs);
+ _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs, r_processed_glyphs);
}
idx++;
}
@@ -820,6 +826,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Vector2 gloff = off;
// Draw oulines and shadow.
+ int processed_glyphs_ol = r_processed_glyphs;
for (int i = 0; i < gl_size; i++) {
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
int size = _find_outline_size(it, p_outline_size);
@@ -947,7 +954,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw glyph outlines.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
- if (frid != RID()) {
+ bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs));
+ if (!skip && frid != RID()) {
if (font_shadow_color.a > 0) {
TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
}
@@ -958,6 +966,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
}
+ processed_glyphs_ol++;
}
gloff.x += glyphs[i].advance;
}
@@ -1124,11 +1133,15 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
// Draw glyphs.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
- if (frid != RID()) {
- TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
- } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
- TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ bool skip = (trim_chars && l.char_offset + glyphs[i].end > visible_characters) || (trim_glyphs_ltr && (r_processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (r_processed_glyphs < total_glyphs - visible_glyphs));
+ if (!skip) {
+ if (frid != RID()) {
+ TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ } else if ((glyphs[i].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) {
+ TS->draw_hex_code_box(ci, glyphs[i].font_size, p_ofs + fx_offset + off, gl, selected ? selection_fg : font_color);
+ }
}
+ r_processed_glyphs++;
}
off.x += glyphs[i].advance;
}
@@ -1481,9 +1494,10 @@ void RichTextLabel::_notification(int p_what) {
// New cache draw.
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
+ int processed_glyphs = 0;
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs);
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
from_line++;
}
@@ -3993,8 +4007,10 @@ void RichTextLabel::set_percent_visible(float p_percent) {
visible_characters = get_total_character_count() * p_percent;
percent_visible = p_percent;
}
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ }
update();
}
}
@@ -4036,7 +4052,7 @@ int RichTextLabel::get_content_height() const {
#ifndef DISABLE_DEPRECATED
// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0)
-// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty
+// Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty.
bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "bbcode_text" && !((String)p_value).is_empty()) {
set_text(p_value);
@@ -4105,7 +4121,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scroll_follow", "follow"), &RichTextLabel::set_scroll_follow);
ClassDB::bind_method(D_METHOD("is_scroll_following"), &RichTextLabel::is_scroll_following);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &RichTextLabel::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line);
ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph);
@@ -4135,6 +4151,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
+ ClassDB::bind_method(D_METHOD("get_visible_characters_behavior"), &RichTextLabel::get_visible_characters_behavior);
+ ClassDB::bind_method(D_METHOD("set_visible_characters_behavior", "behavior"), &RichTextLabel::set_visible_characters_behavior);
+
ClassDB::bind_method(D_METHOD("set_percent_visible", "percent_visible"), &RichTextLabel::set_percent_visible);
ClassDB::bind_method(D_METHOD("get_percent_visible"), &RichTextLabel::get_percent_visible);
@@ -4160,6 +4179,8 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
@@ -4219,6 +4240,25 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_META);
BIND_ENUM_CONSTANT(ITEM_DROPCAP);
BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
+
+ BIND_ENUM_CONSTANT(VC_CHARS_BEFORE_SHAPING);
+ BIND_ENUM_CONSTANT(VC_CHARS_AFTER_SHAPING);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_AUTO);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_LTR);
+ BIND_ENUM_CONSTANT(VC_GLYPHS_RTL);
+}
+
+RichTextLabel::VisibleCharactersBehavior RichTextLabel::get_visible_characters_behavior() const {
+ return visible_chars_behavior;
+}
+
+void RichTextLabel::set_visible_characters_behavior(RichTextLabel::VisibleCharactersBehavior p_behavior) {
+ if (visible_chars_behavior != p_behavior) {
+ visible_chars_behavior = p_behavior;
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ update();
+ }
}
void RichTextLabel::set_visible_characters(int p_visible) {
@@ -4232,8 +4272,10 @@ void RichTextLabel::set_visible_characters(int p_visible) {
percent_visible = (float)p_visible / (float)total_char_count;
}
}
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
+ main->first_invalid_line = 0; //invalidate ALL
+ _validate_line_caches(main);
+ }
update();
}
}
@@ -4261,6 +4303,22 @@ int RichTextLabel::get_total_character_count() const {
return tc;
}
+int RichTextLabel::get_total_glyph_count() const {
+ int tg = 0;
+ Item *it = main;
+ while (it) {
+ if (it->type == ITEM_FRAME) {
+ ItemFrame *f = static_cast<ItemFrame *>(it);
+ for (int i = 0; i < f->lines.size(); i++) {
+ tg += TS->shaped_text_get_glyph_count(f->lines[i].text_buf->get_rid());
+ }
+ }
+ it = _get_next_item(it, true);
+ }
+
+ return tg;
+}
+
void RichTextLabel::set_fixed_size_to_width(int p_width) {
fixed_width = p_width;
update_minimum_size();
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 58a531e5ad..70467e7e7c 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,6 +75,14 @@ public:
ITEM_CUSTOMFX
};
+ enum VisibleCharactersBehavior {
+ VC_CHARS_BEFORE_SHAPING,
+ VC_CHARS_AFTER_SHAPING,
+ VC_GLYPHS_AUTO,
+ VC_GLYPHS_LTR,
+ VC_GLYPHS_RTL,
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -396,6 +404,7 @@ private:
int visible_characters = -1;
float percent_visible = 1.0;
+ VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr);
@@ -405,7 +414,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
- int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs);
+ int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
String _roman(int p_num, bool p_capitalize) const;
@@ -535,7 +544,7 @@ public:
int get_content_height() const;
- VScrollBar *get_v_scroll() { return vscroll; }
+ VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
@@ -572,10 +581,14 @@ public:
void set_visible_characters(int p_visible);
int get_visible_characters() const;
int get_total_character_count() const;
+ int get_total_glyph_count() const;
void set_percent_visible(float p_percent);
float get_percent_visible() const;
+ VisibleCharactersBehavior get_visible_characters_behavior() const;
+ void set_visible_characters_behavior(VisibleCharactersBehavior p_behavior);
+
void set_effects(Array p_effects);
Array get_effects();
@@ -590,5 +603,6 @@ public:
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
+VARIANT_ENUM_CAST(RichTextLabel::VisibleCharactersBehavior);
#endif // RICH_TEXT_LABEL_H
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 8c292e663e..343056957c 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 574d17ee20..651edd1a74 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index dcd2c32a3b..5e128d594c 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -532,11 +532,11 @@ TypedArray<String> ScrollContainer::get_configuration_warnings() const {
return warnings;
}
-HScrollBar *ScrollContainer::get_h_scrollbar() {
+HScrollBar *ScrollContainer::get_h_scroll_bar() {
return h_scroll;
}
-VScrollBar *ScrollContainer::get_v_scrollbar() {
+VScrollBar *ScrollContainer::get_v_scroll_bar() {
return v_scroll;
}
@@ -561,8 +561,8 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
- ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar);
- ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar);
+ ClassDB::bind_method(D_METHOD("get_h_scroll_bar"), &ScrollContainer::get_h_scroll_bar);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ScrollContainer::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("ensure_control_visible", "control"), &ScrollContainer::ensure_control_visible);
ADD_SIGNAL(MethodInfo("scroll_started"));
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 0cec4db57a..c00df87b18 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -105,8 +105,8 @@ public:
bool is_following_focus() const;
void set_follow_focus(bool p_follow);
- HScrollBar *get_h_scrollbar();
- VScrollBar *get_v_scrollbar();
+ HScrollBar *get_h_scroll_bar();
+ VScrollBar *get_v_scroll_bar();
void ensure_control_visible(Control *p_control);
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 1f3cb7aa24..9c19eb54dc 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index 77162c68fa..1621bb3351 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index f8cabe172c..7d07299d88 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 46fa08bbf0..5fbfee2aec 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 8d6315d085..19d47ea492 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 736a5d873d..0691a4b48d 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 106bb7949f..874e5868b6 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 47fd30a122..ba6fff6f55 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 53ea32e1b7..6cc64e7ada 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 7853f1590e..e7520763fb 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 3d88c117e7..f4a0a2fa56 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index 2d211937fc..d9f9cca305 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index fd5df5c93b..c3fc08731e 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -703,30 +703,16 @@ void TabContainer::add_child_notify(Node *p_child) {
return;
}
- Vector<Control *> tabs = _get_tabs();
_refresh_texts();
+ call_deferred("_repaint");
+ update();
- bool first = false;
-
- if (tabs.size() != 1) {
- c->hide();
- } else {
- c->show();
- //call_deferred(SNAME("set_current_tab"),0);
- first = true;
+ bool first = (_get_tabs().size() == 1);
+ if (first) {
current = 0;
previous = 0;
}
- c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
- if (tabs_visible) {
- c->set_offset(SIDE_TOP, _get_top_margin());
- }
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
- c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
- c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
- c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
- update();
+
p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
if (first && is_inside_tree()) {
emit_signal(SNAME("tab_changed"), current);
@@ -1223,6 +1209,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
+ ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 6dfeb2b625..01e71e9fa8 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 63e3740a97..817a4453a8 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -5048,7 +5048,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_wrapped_text", "line"), &TextEdit::get_line_wrapped_text);
/* Viewport. */
- // Scolling.
+ // Scrolling.
ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled);
@@ -5410,7 +5410,7 @@ void TextEdit::_cut_internal() {
set_caret_line(get_caret_line() + 1);
}
- // Correct the visualy perceived caret column taking care of identation level of the lines.
+ // Correct the visually perceived caret column taking care of indentation level of the lines.
int diff_indent = indent_level - get_indent_level(get_caret_line());
cc += diff_indent;
if (diff_indent != 0) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index df3edca943..d51ac8dffc 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ public:
GUTTER_TYPE_CUSTOM
};
- /* Contex Menu. */
+ /* Context Menu. */
enum MenuItems {
MENU_CUT,
MENU_COPY,
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 3f0d907a7e..4c2229acb7 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 8361f3c341..1428a79a1d 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 6a926a0364..043c0f464c 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h
index c508f41387..4d3e38e006 100644
--- a/scene/gui/texture_progress_bar.h
+++ b/scene/gui/texture_progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 85c15cdae7..ebf5ce597e 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 0f93d5732f..ede5b7b480 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5a6ac7c0d2..73d39aee8a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2195,8 +2195,10 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
*/
} else if (c.selected) {
- c.selected = false;
- //p_current->deselected_signal.call(p_col);
+ if (p_selected != p_current) {
+ // Deselect other rows.
+ c.selected = false;
+ }
}
} else if (select_mode == SELECT_SINGLE || select_mode == SELECT_MULTI) {
if (!r_in_range && &selected_cell == &c) {
@@ -2316,12 +2318,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
return -1;
}
- if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
- if (p_item->first_child) {
- p_item->set_collapsed(!p_item->is_collapsed());
- }
-
- return -1; //handled!
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ return -1;
}
int x = p_pos.x;
@@ -4827,7 +4826,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_allow_reselect"), &Tree::get_allow_reselect);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns"), "set_columns", "get_columns");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "column_titles_visible"), "set_column_titles_visible", "are_column_titles_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "column_titles_visible"), "set_column_titles_visible", "are_column_titles_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_folding"), "set_hide_folding", "is_folding_hidden");
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index a190567f0f..c60c87564e 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index a11d56a2ed..1f2a8c8aa1 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/gui/video_stream_player.h b/scene/gui/video_stream_player.h
index ad4a3dd9e9..130b2901f1 100644
--- a/scene/gui/video_stream_player.h
+++ b/scene/gui/video_stream_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */