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-rw-r--r--scene/gui/graph_edit.cpp16
-rw-r--r--scene/gui/graph_node.cpp3
-rw-r--r--scene/gui/graph_node.h4
3 files changed, 12 insertions, 11 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 11f750ea70..32725ebb8c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -207,9 +207,10 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
GraphNode *gn = p_gn->cast_to<GraphNode>();
ERR_FAIL_COND(!gn);
- gn->raise();
if (gn->is_comment()) {
move_child(gn, 0);
+ } else {
+ gn->raise();
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
@@ -870,21 +871,19 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
GraphNode *gn = NULL;
- GraphNode *gn_selected = NULL;
+
for (int i = get_child_count() - 1; i >= 0; i--) {
- gn_selected = get_child(i)->cast_to<GraphNode>();
+ GraphNode *gn_selected = get_child(i)->cast_to<GraphNode>();
if (gn_selected) {
-
if (gn_selected->is_resizing())
continue;
- Rect2 r = gn_selected->get_rect();
- r.size *= zoom;
- if (r.has_point(get_local_mouse_pos()))
+ if (gn_selected->has_point(gn_selected->get_local_mouse_pos())) {
gn = gn_selected;
- break;
+ break;
+ }
}
}
@@ -1225,6 +1224,7 @@ GraphEdit::GraphEdit() {
connections_layer->connect("draw", this, "_connections_layer_draw");
connections_layer->set_name("CLAYER");
connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offseted
+ connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
h_scroll = memnew(HScrollBar);
h_scroll->set_name("_h_scroll");
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 538dd846e4..4f07d21f4d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -176,6 +176,7 @@ bool GraphNode::has_point(const Point2 &p_point) const {
if (Rect2(get_size() - resizer->get_size(), resizer->get_size()).has_point(p_point)) {
return true;
}
+
if (Rect2(0, 0, get_size().width, comment->get_margin(MARGIN_TOP)).has_point(p_point)) {
return true;
}
@@ -719,7 +720,7 @@ GraphNode::GraphNode() {
overlay = OVERLAY_DISABLED;
show_close = false;
connpos_dirty = true;
- set_mouse_filter(MOUSE_FILTER_PASS);
+ set_mouse_filter(MOUSE_FILTER_STOP);
comment = false;
resizeable = false;
resizing = false;
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 056b699aa6..a7d9e8ddb0 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -99,8 +99,6 @@ private:
Overlay overlay;
- bool has_point(const Point2 &p_point) const;
-
protected:
void _gui_input(const Ref<InputEvent> &p_ev);
void _notification(int p_what);
@@ -111,6 +109,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ bool has_point(const Point2 &p_point) const;
+
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left = Ref<Texture>(), const Ref<Texture> &p_custom_right = Ref<Texture>());
void clear_slot(int p_idx);
void clear_all_slots();