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-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/gui/reference_rect.cpp18
-rw-r--r--scene/gui/reference_rect.h5
3 files changed, 23 insertions, 2 deletions
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 6bea04345b..c6bd2f097d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -31,13 +31,13 @@
#ifndef CONTROL_H
#define CONTROL_H
-#include "math_2d.h"
#include "rid.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
+#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 5e25f43daf..74e68598f4 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -39,9 +39,25 @@ void ReferenceRect::_notification(int p_what) {
if (!is_inside_tree())
return;
if (Engine::get_singleton()->is_editor_hint())
- draw_style_box(get_stylebox("border"), Rect2(Point2(), get_size()));
+ draw_rect(Rect2(Point2(), get_size()), border_color, false);
}
}
+void ReferenceRect::set_border_color(const Color &color) {
+ border_color = color;
+}
+
+Color ReferenceRect::get_border_color() const {
+ return border_color;
+}
+
+void ReferenceRect::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+}
+
ReferenceRect::ReferenceRect() {
+ border_color = Color(1, 0, 0);
}
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 473e348c85..9fad1a06b0 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -36,12 +36,17 @@
class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
+ Color border_color;
protected:
void _notification(int p_what);
+ static void _bind_methods();
public:
ReferenceRect();
+
+ void set_border_color(const Color &color);
+ Color get_border_color() const;
};
#endif // REFERENCE_RECT_H