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-rw-r--r--scene/gui/tree.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b4602e7a5a..d3e7540790 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2169,7 +2169,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int parent_ofs = p_pos.x + cache.item_margin;
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
- if (c->get_first_child() != nullptr) {
+ if (c->get_visible_child_count() > 0) {
root_pos -= Point2i(cache.arrow->get_width(), 0);
}
@@ -4523,6 +4523,7 @@ Point2 Tree::get_scroll() const {
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
+ ERR_FAIL_NULL(p_item);
if (!is_visible_in_tree() || !p_item->is_visible()) {
return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}