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-rw-r--r--scene/gui/texture_rect.h78
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diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
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+/*************************************************************************/
+/* texture_rect.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TEXTURE_FRAME_H
+#define TEXTURE_FRAME_H
+
+#include "scene/gui/control.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class TextureRect : public Control {
+
+ GDCLASS(TextureRect,Control);
+public:
+ enum StretchMode {
+ STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
+ STRETCH_SCALE,
+ STRETCH_TILE,
+ STRETCH_KEEP,
+ STRETCH_KEEP_CENTERED,
+ STRETCH_KEEP_ASPECT,
+ STRETCH_KEEP_ASPECT_CENTERED,
+
+ };
+private:
+ bool expand;
+ Ref<Texture> texture;
+ StretchMode stretch_mode;
+protected:
+
+ void _notification(int p_what);
+ virtual Size2 get_minimum_size() const;
+ static void _bind_methods();
+
+public:
+
+ void set_texture(const Ref<Texture>& p_tex);
+ Ref<Texture> get_texture() const;
+
+
+ void set_expand(bool p_expand);
+ bool has_expand() const;
+
+ void set_stretch_mode(StretchMode p_mode);
+ StretchMode get_stretch_mode() const;
+
+ TextureRect();
+ ~TextureRect();
+
+};
+
+VARIANT_ENUM_CAST( TextureRect::StretchMode );
+#endif // TEXTURE_FRAME_H