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Diffstat (limited to 'scene/gui/texture_rect.h')
-rw-r--r-- | scene/gui/texture_rect.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h new file mode 100644 index 0000000000..e95d742759 --- /dev/null +++ b/scene/gui/texture_rect.h @@ -0,0 +1,78 @@ +/*************************************************************************/ +/* texture_rect.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef TEXTURE_FRAME_H +#define TEXTURE_FRAME_H + +#include "scene/gui/control.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ +class TextureRect : public Control { + + GDCLASS(TextureRect,Control); +public: + enum StretchMode { + STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility + STRETCH_SCALE, + STRETCH_TILE, + STRETCH_KEEP, + STRETCH_KEEP_CENTERED, + STRETCH_KEEP_ASPECT, + STRETCH_KEEP_ASPECT_CENTERED, + + }; +private: + bool expand; + Ref<Texture> texture; + StretchMode stretch_mode; +protected: + + void _notification(int p_what); + virtual Size2 get_minimum_size() const; + static void _bind_methods(); + +public: + + void set_texture(const Ref<Texture>& p_tex); + Ref<Texture> get_texture() const; + + + void set_expand(bool p_expand); + bool has_expand() const; + + void set_stretch_mode(StretchMode p_mode); + StretchMode get_stretch_mode() const; + + TextureRect(); + ~TextureRect(); + +}; + +VARIANT_ENUM_CAST( TextureRect::StretchMode ); +#endif // TEXTURE_FRAME_H |