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-rw-r--r--scene/gui/texture_rect.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 92a3db6a74..38f90fe7b5 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -112,14 +112,14 @@ void TextureRect::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
- BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND);
- BIND_CONSTANT(STRETCH_SCALE);
- BIND_CONSTANT(STRETCH_TILE);
- BIND_CONSTANT(STRETCH_KEEP);
- BIND_CONSTANT(STRETCH_KEEP_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
+ BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
+ BIND_ENUM_CONSTANT(STRETCH_SCALE);
+ BIND_ENUM_CONSTANT(STRETCH_TILE);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
void TextureRect::set_texture(const Ref<Texture> &p_tex) {