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-rw-r--r--scene/gui/texture_progress_bar.h118
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diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h
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+/*************************************************************************/
+/* texture_progress_bar.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_PROGRESS_BAR_H
+#define TEXTURE_PROGRESS_BAR_H
+
+#include "scene/gui/range.h"
+
+class TextureProgressBar : public Range {
+ GDCLASS(TextureProgressBar, Range);
+
+ Ref<Texture2D> under;
+ Ref<Texture2D> progress;
+ Ref<Texture2D> over;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ enum FillMode {
+ FILL_LEFT_TO_RIGHT = 0,
+ FILL_RIGHT_TO_LEFT,
+ FILL_TOP_TO_BOTTOM,
+ FILL_BOTTOM_TO_TOP,
+ FILL_CLOCKWISE,
+ FILL_COUNTER_CLOCKWISE,
+ FILL_BILINEAR_LEFT_AND_RIGHT,
+ FILL_BILINEAR_TOP_AND_BOTTOM,
+ FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
+ };
+
+ void set_fill_mode(int p_fill);
+ int get_fill_mode();
+
+ void set_radial_initial_angle(float p_angle);
+ float get_radial_initial_angle();
+
+ void set_fill_degrees(float p_angle);
+ float get_fill_degrees();
+
+ void set_radial_center_offset(const Point2 &p_off);
+ Point2 get_radial_center_offset();
+
+ void set_under_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_under_texture() const;
+
+ void set_progress_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_progress_texture() const;
+
+ void set_over_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_over_texture() const;
+
+ void set_stretch_margin(Side p_side, int p_size);
+ int get_stretch_margin(Side p_side) const;
+
+ void set_nine_patch_stretch(bool p_stretch);
+ bool get_nine_patch_stretch() const;
+
+ void set_tint_under(const Color &p_tint);
+ Color get_tint_under() const;
+
+ void set_tint_progress(const Color &p_tint);
+ Color get_tint_progress() const;
+
+ void set_tint_over(const Color &p_tint);
+ Color get_tint_over() const;
+
+ Size2 get_minimum_size() const override;
+
+ TextureProgressBar();
+
+private:
+ FillMode mode = FILL_LEFT_TO_RIGHT;
+ float rad_init_angle = 0.0;
+ float rad_max_degrees = 360.0;
+ Point2 rad_center_off;
+ bool nine_patch_stretch = false;
+ int stretch_margin[4] = {};
+ Color tint_under = Color(1, 1, 1);
+ Color tint_progress = Color(1, 1, 1);
+ Color tint_over = Color(1, 1, 1);
+
+ Point2 unit_val_to_uv(float val);
+ Point2 get_relative_center();
+ void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
+};
+
+VARIANT_ENUM_CAST(TextureProgressBar::FillMode);
+
+#endif // TEXTURE_PROGRESS_BAR_H