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-rw-r--r--scene/gui/texture_progress.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index c0c2779cf9..04096d35e3 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -75,6 +75,12 @@ public:
void set_over_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_over_texture() const;
+ void set_stretch_margin(Margin p_margin, int p_size);
+ int get_stretch_margin(Margin p_margin) const;
+
+ void set_nine_patch_stretch(bool p_stretch);
+ bool get_nine_patch_stretch() const;
+
Size2 get_minimum_size() const;
TextureProgress();
@@ -84,9 +90,14 @@ private:
float rad_init_angle;
float rad_max_degrees;
Point2 rad_center_off;
+ bool nine_patch_stretch;
+ int stretch_margin[4];
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
+ void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio);
};
+VARIANT_ENUM_CAST(TextureProgress::FillMode);
+
#endif // TEXTURE_PROGRESS_H