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-rw-r--r--scene/gui/texture_button.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index d9224de686..43b10a8e8b 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,11 +49,11 @@ public:
};
private:
- Ref<Texture> normal;
- Ref<Texture> pressed;
- Ref<Texture> hover;
- Ref<Texture> disabled;
- Ref<Texture> focused;
+ Ref<Texture2D> normal;
+ Ref<Texture2D> pressed;
+ Ref<Texture2D> hover;
+ Ref<Texture2D> disabled;
+ Ref<Texture2D> focused;
Ref<BitMap> click_mask;
bool expand;
StretchMode stretch_mode;
@@ -69,18 +69,18 @@ protected:
static void _bind_methods();
public:
- void set_normal_texture(const Ref<Texture> &p_normal);
- void set_pressed_texture(const Ref<Texture> &p_pressed);
- void set_hover_texture(const Ref<Texture> &p_hover);
- void set_disabled_texture(const Ref<Texture> &p_disabled);
- void set_focused_texture(const Ref<Texture> &p_focused);
+ void set_normal_texture(const Ref<Texture2D> &p_normal);
+ void set_pressed_texture(const Ref<Texture2D> &p_pressed);
+ void set_hover_texture(const Ref<Texture2D> &p_hover);
+ void set_disabled_texture(const Ref<Texture2D> &p_disabled);
+ void set_focused_texture(const Ref<Texture2D> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture> get_normal_texture() const;
- Ref<Texture> get_pressed_texture() const;
- Ref<Texture> get_hover_texture() const;
- Ref<Texture> get_disabled_texture() const;
- Ref<Texture> get_focused_texture() const;
+ Ref<Texture2D> get_normal_texture() const;
+ Ref<Texture2D> get_pressed_texture() const;
+ Ref<Texture2D> get_hover_texture() const;
+ Ref<Texture2D> get_disabled_texture() const;
+ Ref<Texture2D> get_focused_texture() const;
Ref<BitMap> get_click_mask() const;
bool get_expand() const;