diff options
Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r-- | scene/gui/texture_button.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 916bb2981e..ccdf56c1d7 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -64,10 +64,10 @@ Size2 TextureButton::get_minimum_size() const { bool TextureButton::has_point(const Point2 &p_point) const { if (click_mask.is_valid()) { Point2 point = p_point; - Rect2 rect = Rect2(); + Rect2 rect; Size2 mask_size = click_mask->get_size(); - if (_position_rect.has_no_area()) { + if (!_position_rect.has_area()) { rect.size = mask_size; } else if (_tile) { // if the stretch mode is tile we offset the point to keep it inside the mask size @@ -112,7 +112,7 @@ bool TextureButton::has_point(const Point2 &p_point) const { } Point2i p = point; - return click_mask->get_bit(p); + return click_mask->get_bitv(p); } return Control::has_point(p_point); @@ -250,11 +250,11 @@ void TextureButton::_notification(int p_what) { } void TextureButton::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture); - ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture); - ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture); - ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); - ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); + ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TextureButton::set_texture_normal); + ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TextureButton::set_texture_pressed); + ClassDB::bind_method(D_METHOD("set_texture_hover", "texture"), &TextureButton::set_texture_hover); + ClassDB::bind_method(D_METHOD("set_texture_disabled", "texture"), &TextureButton::set_texture_disabled); + ClassDB::bind_method(D_METHOD("set_texture_focused", "texture"), &TextureButton::set_texture_focused); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size); ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode); @@ -263,21 +263,21 @@ void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v); - ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture); - ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture); - ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture); - ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture); - ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture); + ClassDB::bind_method(D_METHOD("get_texture_normal"), &TextureButton::get_texture_normal); + ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TextureButton::get_texture_pressed); + ClassDB::bind_method(D_METHOD("get_texture_hover"), &TextureButton::get_texture_hover); + ClassDB::bind_method(D_METHOD("get_texture_disabled"), &TextureButton::get_texture_disabled); + ClassDB::bind_method(D_METHOD("get_texture_focused"), &TextureButton::get_texture_focused); ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask); ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode); ADD_GROUP("Textures", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_hover", "get_texture_hover"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_disabled", "get_texture_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_focused", "get_texture_focused"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); @@ -293,43 +293,43 @@ void TextureButton::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } -void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) { +void TextureButton::set_texture_normal(const Ref<Texture2D> &p_normal) { if (normal == p_normal) { return; } normal = p_normal; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) { +void TextureButton::set_texture_pressed(const Ref<Texture2D> &p_pressed) { if (pressed == p_pressed) { return; } pressed = p_pressed; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) { +void TextureButton::set_texture_hover(const Ref<Texture2D> &p_hover) { if (hover == p_hover) { return; } hover = p_hover; - update(); + queue_redraw(); update_minimum_size(); } -void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) { +void TextureButton::set_texture_disabled(const Ref<Texture2D> &p_disabled) { if (disabled == p_disabled) { return; } disabled = p_disabled; - update(); + queue_redraw(); } void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { @@ -337,23 +337,23 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) { return; } click_mask = p_click_mask; - update(); + queue_redraw(); update_minimum_size(); } -Ref<Texture2D> TextureButton::get_normal_texture() const { +Ref<Texture2D> TextureButton::get_texture_normal() const { return normal; } -Ref<Texture2D> TextureButton::get_pressed_texture() const { +Ref<Texture2D> TextureButton::get_texture_pressed() const { return pressed; } -Ref<Texture2D> TextureButton::get_hover_texture() const { +Ref<Texture2D> TextureButton::get_texture_hover() const { return hover; } -Ref<Texture2D> TextureButton::get_disabled_texture() const { +Ref<Texture2D> TextureButton::get_texture_disabled() const { return disabled; } @@ -361,11 +361,11 @@ Ref<BitMap> TextureButton::get_click_mask() const { return click_mask; } -Ref<Texture2D> TextureButton::get_focused_texture() const { +Ref<Texture2D> TextureButton::get_texture_focused() const { return focused; }; -void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) { +void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) { focused = p_focused; }; @@ -380,7 +380,7 @@ void TextureButton::set_ignore_texture_size(bool p_ignore) { ignore_texture_size = p_ignore; update_minimum_size(); - update(); + queue_redraw(); } void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { @@ -389,7 +389,7 @@ void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { } stretch_mode = p_stretch_mode; - update(); + queue_redraw(); } TextureButton::StretchMode TextureButton::get_stretch_mode() const { @@ -402,7 +402,7 @@ void TextureButton::set_flip_h(bool p_flip) { } hflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_h() const { @@ -415,7 +415,7 @@ void TextureButton::set_flip_v(bool p_flip) { } vflip = p_flip; - update(); + queue_redraw(); } bool TextureButton::is_flipped_v() const { |