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-rw-r--r--scene/gui/texture_button.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 6bd3b26280..a6a57b010f 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -88,6 +88,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
scale.y = min;
ofs -= _texture_region.position / min;
} break;
+ default: {
+ // FIXME: Why a switch if we only handle one enum value?
+ }
}
// offset and scale the new point position to adjust it to the bitmask size