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Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r--scene/gui/texture_button.cpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 3f0d907a7e..da202c1c8f 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -170,6 +170,12 @@ void TextureButton::_notification(int p_what) {
Point2 ofs;
Size2 size;
+ bool draw_focus = (has_focus() && focused.is_valid());
+
+ // If no other texture is valid, try using focused texture.
+ if (!texdraw.is_valid() && draw_focus) {
+ texdraw = focused;
+ }
if (texdraw.is_valid()) {
size = texdraw->get_size();
@@ -226,7 +232,9 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f;
- if (_tile) {
+ if (texdraw == focused) {
+ // Do nothing, we only needed to calculate the rectangle.
+ } else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
} else {
draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
@@ -235,7 +243,7 @@ void TextureButton::_notification(int p_what) {
_position_rect = Rect2();
}
- if (has_focus() && focused.is_valid()) {
+ if (draw_focus) {
draw_texture_rect(focused, Rect2(ofs, size), false);
};
} break;