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Diffstat (limited to 'scene/gui/texture_button.cpp')
-rw-r--r--scene/gui/texture_button.cpp71
1 files changed, 34 insertions, 37 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 5f2e4cf58e..6e86f0f299 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -33,33 +33,34 @@
#include <stdlib.h>
Size2 TextureButton::get_minimum_size() const {
-
Size2 rscale = Control::get_minimum_size();
if (!expand) {
if (normal.is_null()) {
if (pressed.is_null()) {
- if (hover.is_null())
- if (click_mask.is_null())
+ if (hover.is_null()) {
+ if (click_mask.is_null()) {
rscale = Size2();
- else
+ } else {
rscale = click_mask->get_size();
- else
+ }
+ } else {
rscale = hover->get_size();
- } else
+ }
+ } else {
rscale = pressed->get_size();
+ }
- } else
+ } else {
rscale = normal->get_size();
+ }
}
return rscale.abs();
}
bool TextureButton::has_point(const Point2 &p_point) const {
-
if (click_mask.is_valid()) {
-
Point2 point = p_point;
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
@@ -116,9 +117,7 @@ bool TextureButton::has_point(const Point2 &p_point) const {
}
void TextureButton::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_DRAW: {
DrawMode draw_mode = get_draw_mode();
@@ -126,40 +125,44 @@ void TextureButton::_notification(int p_what) {
switch (draw_mode) {
case DRAW_NORMAL: {
-
- if (normal.is_valid())
+ if (normal.is_valid()) {
texdraw = normal;
+ }
} break;
case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
-
if (pressed.is_null()) {
if (hover.is_null()) {
- if (normal.is_valid())
+ if (normal.is_valid()) {
texdraw = normal;
- } else
+ }
+ } else {
texdraw = hover;
+ }
- } else
+ } else {
texdraw = pressed;
+ }
} break;
case DRAW_HOVER: {
-
if (hover.is_null()) {
- if (pressed.is_valid() && is_pressed())
+ if (pressed.is_valid() && is_pressed()) {
texdraw = pressed;
- else if (normal.is_valid())
+ } else if (normal.is_valid()) {
texdraw = normal;
- } else
+ }
+ } else {
texdraw = hover;
+ }
} break;
case DRAW_DISABLED: {
-
if (disabled.is_null()) {
- if (normal.is_valid())
+ if (normal.is_valid()) {
texdraw = normal;
- } else
+ }
+ } else {
texdraw = disabled;
+ }
} break;
}
@@ -232,7 +235,6 @@ void TextureButton::_notification(int p_what) {
}
void TextureButton::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture);
ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture);
ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture);
@@ -271,61 +273,56 @@ void TextureButton::_bind_methods() {
}
void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
-
normal = p_normal;
update();
minimum_size_changed();
}
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
-
pressed = p_pressed;
update();
}
-void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
+void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
}
-void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
+void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
disabled = p_disabled;
update();
}
-void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
+void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
click_mask = p_click_mask;
update();
}
Ref<Texture2D> TextureButton::get_normal_texture() const {
-
return normal;
}
-Ref<Texture2D> TextureButton::get_pressed_texture() const {
+Ref<Texture2D> TextureButton::get_pressed_texture() const {
return pressed;
}
-Ref<Texture2D> TextureButton::get_hover_texture() const {
+Ref<Texture2D> TextureButton::get_hover_texture() const {
return hover;
}
-Ref<Texture2D> TextureButton::get_disabled_texture() const {
+Ref<Texture2D> TextureButton::get_disabled_texture() const {
return disabled;
}
-Ref<BitMap> TextureButton::get_click_mask() const {
+Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
Ref<Texture2D> TextureButton::get_focused_texture() const {
-
return focused;
};
void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
-
focused = p_focused;
};