diff options
Diffstat (limited to 'scene/gui/tab_container.h')
-rw-r--r-- | scene/gui/tab_container.h | 71 |
1 files changed, 31 insertions, 40 deletions
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 6dfeb2b625..9adaa0d844 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,65 +33,52 @@ #include "scene/gui/container.h" #include "scene/gui/popup.h" -#include "scene/resources/text_line.h" +#include "scene/gui/tab_bar.h" class TabContainer : public Container { GDCLASS(TabContainer, Container); -public: - enum AlignmentMode { - ALIGNMENT_LEFT, - ALIGNMENT_CENTER, - ALIGNMENT_RIGHT, - }; - -private: - int first_tab_cache = 0; - int tabs_ofs_cache = 0; - int last_tab_cache = 0; - int current = 0; - int previous = 0; + TabBar *tab_bar = nullptr; bool tabs_visible = true; bool all_tabs_in_front = false; - bool buttons_visible_cache = false; bool menu_hovered = false; - int highlight_arrow = -1; - AlignmentMode alignment = ALIGNMENT_CENTER; - int _get_top_margin() const; mutable ObjectID popup_obj_id; bool drag_to_rearrange_enabled = false; bool use_hidden_tabs_for_min_size = false; - int tabs_rearrange_group = -1; + bool theme_changing = false; - Vector<Ref<TextLine>> text_buf; - Vector<Control *> _get_tabs() const; - int _get_tab_width(int p_index) const; - bool _theme_changing = false; + int _get_top_margin() const; + Vector<Control *> _get_tab_controls() const; void _on_theme_changed(); void _repaint(); + void _refresh_tab_names(); + void _update_margins(); void _on_mouse_exited(); - void _update_current_tab(); - void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x); - void _refresh_texts(); + void _on_tab_changed(int p_tab); + void _on_tab_selected(int p_tab); + void _on_tab_button_pressed(int p_tab); + + Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control); + bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const; + void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control); protected: - void _child_renamed_callback(); virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; + static void _bind_methods(); - Variant get_drag_data(const Point2 &p_point) override; - bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override; - void drop_data(const Point2 &p_point, const Variant &p_data) override; +public: int get_tab_idx_at_point(const Point2 &p_point) const; + int get_tab_idx_from_control(Control *p_child) const; - static void _bind_methods(); + void set_tab_alignment(TabBar::AlignmentMode p_alignment); + TabBar::AlignmentMode get_tab_alignment() const; -public: - void set_tab_alignment(AlignmentMode p_alignment); - AlignmentMode get_tab_alignment() const; + void set_clip_tabs(bool p_clip_tabs); + bool get_clip_tabs() const; void set_tabs_visible(bool p_visible); bool are_tabs_visible() const; @@ -106,10 +93,13 @@ public: Ref<Texture2D> get_tab_icon(int p_tab) const; void set_tab_disabled(int p_tab, bool p_disabled); - bool get_tab_disabled(int p_tab) const; + bool is_tab_disabled(int p_tab) const; void set_tab_hidden(int p_tab, bool p_hidden); - bool get_tab_hidden(int p_tab) const; + bool is_tab_hidden(int p_tab) const; + + void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_tab_button_icon(int p_tab) const; int get_tab_count() const; void set_current_tab(int p_current); @@ -133,9 +123,10 @@ public: void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs); bool get_use_hidden_tabs_for_min_size() const; + virtual Vector<int> get_allowed_size_flags_horizontal() const override; + virtual Vector<int> get_allowed_size_flags_vertical() const override; + TabContainer(); }; -VARIANT_ENUM_CAST(TabContainer::AlignmentMode); - #endif // TAB_CONTAINER_H |