diff options
Diffstat (limited to 'scene/gui/tab_bar.h')
-rw-r--r-- | scene/gui/tab_bar.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index 411a62b1d9..d9f9cca305 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,11 +38,11 @@ class TabBar : public Control { GDCLASS(TabBar, Control); public: - enum TabAlign { - ALIGN_LEFT, - ALIGN_CENTER, - ALIGN_RIGHT, - ALIGN_MAX + enum AlignmentMode { + ALIGNMENT_LEFT, + ALIGNMENT_CENTER, + ALIGNMENT_RIGHT, + ALIGNMENT_MAX, }; enum CloseButtonDisplayPolicy { @@ -83,7 +83,7 @@ private: Vector<Tab> tabs; int current = 0; int previous = 0; - TabAlign tab_align = ALIGN_CENTER; + AlignmentMode tab_alignment = ALIGNMENT_CENTER; bool clip_tabs = true; int rb_hover = -1; bool rb_pressing = false; @@ -145,8 +145,8 @@ public: void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button); Ref<Texture2D> get_tab_right_button(int p_tab) const; - void set_tab_align(TabAlign p_align); - TabAlign get_tab_align() const; + void set_tab_alignment(AlignmentMode p_alignment); + AlignmentMode get_tab_alignment() const; void set_clip_tabs(bool p_clip_tabs); bool get_clip_tabs() const; @@ -189,7 +189,7 @@ public: TabBar(); }; -VARIANT_ENUM_CAST(TabBar::TabAlign); +VARIANT_ENUM_CAST(TabBar::AlignmentMode); VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy); #endif // TAB_BAR_H |