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-rw-r--r--scene/gui/slider.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 46fa08bbf0..5abaee27aa 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,14 +38,14 @@ class Slider : public Range {
struct Grab {
int pos = 0;
- float uvalue = 0.0;
+ double uvalue = 0.0;
bool active = false;
} grab;
int ticks = 0;
bool mouse_inside = false;
Orientation orientation;
- float custom_step = -1.0;
+ double custom_step = -1.0;
bool editable = true;
bool scrollable = true;
@@ -58,8 +58,8 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
- void set_custom_step(float p_custom_step);
- float get_custom_step() const;
+ void set_custom_step(double p_custom_step);
+ double get_custom_step() const;
void set_ticks(int p_count);
int get_ticks() const;