diff options
Diffstat (limited to 'scene/gui/shortcut.h')
-rw-r--r-- | scene/gui/shortcut.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h new file mode 100644 index 0000000000..8d85bb920f --- /dev/null +++ b/scene/gui/shortcut.h @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* shortcut.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHORTCUT_H +#define SHORTCUT_H + +#include "os/input_event.h" +#include "resource.h" + +class ShortCut : public Resource { + + GDCLASS(ShortCut, Resource); + + Ref<InputEvent> shortcut; + +protected: + static void _bind_methods(); + +public: + void set_shortcut(const Ref<InputEvent> &p_shortcut); + Ref<InputEvent> get_shortcut() const; + bool is_shortcut(const Ref<InputEvent> &p_event) const; + bool is_valid() const; + + String get_as_text() const; + + ShortCut(); +}; + +#endif // SHORTCUT_H |