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-rw-r--r--scene/gui/shortcut.h54
1 files changed, 0 insertions, 54 deletions
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
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index 249dd1971f..0000000000
--- a/scene/gui/shortcut.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*************************************************************************/
-/* shortcut.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHORTCUT_H
-#define SHORTCUT_H
-
-#include "core/input/input_event.h"
-#include "core/io/resource.h"
-
-class Shortcut : public Resource {
- GDCLASS(Shortcut, Resource);
-
- Ref<InputEvent> event;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_event(const Ref<InputEvent> &p_shortcut);
- Ref<InputEvent> get_event() const;
- bool matches_event(const Ref<InputEvent> &p_event) const;
- bool has_valid_event() const;
-
- String get_as_text() const;
-};
-
-#endif // SHORTCUT_H