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Diffstat (limited to 'scene/gui/scroll_container.h')
-rw-r--r--scene/gui/scroll_container.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 6423b36fcc..7e32cbed1c 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "scroll_bar.h"
class ScrollContainer : public Container {
-
GDCLASS(ScrollContainer, Container);
HScrollBar *h_scroll;
@@ -67,14 +66,16 @@ class ScrollContainer : public Container {
void _cancel_drag();
protected:
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void _gui_input(const Ref<InputEvent> &p_gui_input);
+ void _update_dimensions();
void _notification(int p_what);
void _scroll_moved(float);
static void _bind_methods();
+ bool _updating_scrollbars = false;
void _update_scrollbar_position();
void _ensure_focused_visible(Control *p_node);
@@ -100,9 +101,9 @@ public:
HScrollBar *get_h_scrollbar();
VScrollBar *get_v_scrollbar();
- virtual bool clips_input() const;
+ virtual bool clips_input() const override;
- virtual String get_configuration_warning() const;
+ virtual String get_configuration_warning() const override;
ScrollContainer();
};