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-rw-r--r--scene/gui/scroll_container.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 4bf200009e..9d3ce39345 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,18 +50,18 @@ class ScrollContainer : public Container {
Vector2 drag_accum;
Vector2 drag_from;
Vector2 last_drag_accum;
- float last_drag_time;
- float time_since_motion;
- bool drag_touching;
- bool drag_touching_deaccel;
- bool click_handled;
- bool beyond_deadzone;
+ float last_drag_time = 0.0;
+ float time_since_motion = 0.0;
+ bool drag_touching = false;
+ bool drag_touching_deaccel = false;
+ bool click_handled = false;
+ bool beyond_deadzone = false;
- bool scroll_h;
- bool scroll_v;
+ bool scroll_h = true;
+ bool scroll_v = true;
- int deadzone;
- bool follow_focus;
+ int deadzone = 0;
+ bool follow_focus = false;
void _cancel_drag();
@@ -69,6 +69,7 @@ protected:
Size2 get_minimum_size() const override;
void _gui_input(const Ref<InputEvent> &p_gui_input);
+ void _update_dimensions();
void _notification(int p_what);
void _scroll_moved(float);