diff options
Diffstat (limited to 'scene/gui/scroll_container.cpp')
-rw-r--r-- | scene/gui/scroll_container.cpp | 74 |
1 files changed, 36 insertions, 38 deletions
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index ec34a8d26d..b678f46091 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* scroll_container.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* scroll_container.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "scroll_container.h" @@ -164,8 +164,8 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { } } - bool screen_is_touchscreen = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id())); - if (!screen_is_touchscreen) { + bool is_touchscreen_available = DisplayServer::get_singleton()->is_touchscreen_available(); + if (!is_touchscreen_available) { return; } @@ -182,14 +182,12 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { drag_accum = Vector2(); last_drag_accum = Vector2(); drag_from = Vector2(prev_h_scroll, prev_v_scroll); - drag_touching = screen_is_touchscreen; + drag_touching = true; drag_touching_deaccel = false; beyond_deadzone = false; time_since_motion = 0; - if (drag_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } + set_physics_process_internal(true); + time_since_motion = 0; } else { if (drag_touching) { @@ -329,10 +327,10 @@ void ScrollContainer::_reposition_children() { Size2 minsize = c->get_combined_minimum_size(); Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize); - if (c->get_h_size_flags() & SIZE_EXPAND) { + if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) { r.size.width = MAX(size.width, minsize.width); } - if (c->get_v_size_flags() & SIZE_EXPAND) { + if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) { r.size.height = MAX(size.height, minsize.height); } r.position += ofs; |