diff options
Diffstat (limited to 'scene/gui/scroll_bar.h')
-rw-r--r-- | scene/gui/scroll_bar.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index ee5e7140cf..574d17ee20 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,6 @@ #include "scene/gui/range.h" class ScrollBar : public Range { - GDCLASS(ScrollBar, Range); enum HighlightStatus { @@ -48,47 +47,49 @@ class ScrollBar : public Range { Orientation orientation; Size2 size; - float custom_step; + float custom_step = -1.0; - HighlightStatus highlight; + HighlightStatus highlight = HIGHLIGHT_NONE; - struct Drag { + bool incr_active = false; + bool decr_active = false; - bool active; - float pos_at_click; - float value_at_click; + struct Drag { + bool active = false; + float pos_at_click = 0.0; + float value_at_click = 0.0; } drag; double get_grabber_size() const; double get_grabber_min_size() const; double get_area_size() const; double get_area_offset() const; - double get_click_pos(const Point2 &p_pos) const; double get_grabber_offset() const; static void set_can_focus_by_default(bool p_can_focus); - Node *drag_node; + Node *drag_node = nullptr; NodePath drag_node_path; + bool drag_node_enabled = true; - Vector2 drag_node_speed; + Vector2 drag_node_speed = Vector2(); Vector2 drag_node_accum; Vector2 drag_node_from; Vector2 last_drag_node_accum; - float last_drag_node_time; - float time_since_motion; - bool drag_node_touching; - bool drag_node_touching_deaccel; - bool click_handled; + float last_drag_node_time = 0.0; + float time_since_motion = 0.0; + bool drag_node_touching = false; + bool drag_node_touching_deaccel = false; + bool click_handled = false; - bool scrolling; - double target_scroll; - bool smooth_scroll_enabled; + bool scrolling = false; + double target_scroll = 0.0; + bool smooth_scroll_enabled = false; void _drag_node_exit(); void _drag_node_input(const Ref<InputEvent> &p_input); - void _gui_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; protected: void _notification(int p_what); @@ -101,17 +102,17 @@ public: void set_drag_node(const NodePath &p_path); NodePath get_drag_node() const; + void set_drag_node_enabled(bool p_enable); void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; - virtual Size2 get_minimum_size() const; + virtual Size2 get_minimum_size() const override; ScrollBar(Orientation p_orientation = VERTICAL); ~ScrollBar(); }; class HScrollBar : public ScrollBar { - GDCLASS(HScrollBar, ScrollBar); public: @@ -120,7 +121,6 @@ public: }; class VScrollBar : public ScrollBar { - GDCLASS(VScrollBar, ScrollBar); public: |