diff options
Diffstat (limited to 'scene/gui/scroll_bar.h')
-rw-r--r-- | scene/gui/scroll_bar.h | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 15e037f8bb..cde4120cdb 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -36,6 +36,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class ScrollBar : public Range { GDCLASS(ScrollBar, Range); @@ -71,25 +72,25 @@ class ScrollBar : public Range { static void set_can_focus_by_default(bool p_can_focus); - Node *drag_slave; - NodePath drag_slave_path; + Node *drag_node; + NodePath drag_node_path; - Vector2 drag_slave_speed; - Vector2 drag_slave_accum; - Vector2 drag_slave_from; - Vector2 last_drag_slave_accum; - float last_drag_slave_time; + Vector2 drag_node_speed; + Vector2 drag_node_accum; + Vector2 drag_node_from; + Vector2 last_drag_node_accum; + float last_drag_node_time; float time_since_motion; - bool drag_slave_touching; - bool drag_slave_touching_deaccel; + bool drag_node_touching; + bool drag_node_touching_deaccel; bool click_handled; bool scrolling; double target_scroll; bool smooth_scroll_enabled; - void _drag_slave_exit(); - void _drag_slave_input(const Ref<InputEvent> &p_input); + void _drag_node_exit(); + void _drag_node_input(const Ref<InputEvent> &p_input); void _gui_input(Ref<InputEvent> p_event); @@ -102,8 +103,8 @@ public: void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath &p_path); - NodePath get_drag_slave() const; + void set_drag_node(const NodePath &p_path); + NodePath get_drag_node() const; void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; |